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Yogaindo CR

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  1. Upvote
    Yogaindo CR got a reaction from TheRealXander724 in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  2. Love
    Yogaindo CR reacted to Ludo Silver in 🍂 Above Clouds ☁️   
    Rendered in MI 2.0.2 using 192 samples

    No editing
     
     
    Twitter link
  3. Upvote
    Yogaindo CR got a reaction from Animaskitho in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  4. Love
    Yogaindo CR reacted to Nezuko in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    Uwoghhhh, tq mas yoga muach
  5. Love
    Yogaindo CR reacted to Fover in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    and actually i need thes
     
  6. Upvote
    Yogaindo CR got a reaction from Fover in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  7. Upvote
    Yogaindo CR got a reaction from Nurimator in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  8. Upvote
    Yogaindo CR got a reaction from Aisu Uchibi in MIPGI .miobject tools ( Mine-Imator Tools ) V.0.2   
    A Mine-Imator Miobject tools that help you create faster

     
    What is MIPGI?
    Mine-Imator PNG, Generate, Importer. Is a little software that help you import png sequence quickly, making fake volumetric quickly, converting new miobject version to older version, and more!
    But for now, there is only PNG importing feature, the others are coming on the next updates!  :^
     
     

     
    ( Screenshot is from version 0.1  )  

    Features:
    Fast processing Easy to use ( Probably? ) meow  
    Tools:
    PNG Sequence Importer
    Fake Volumetric Layer Tools ( Coming Soon )
    Rollback Version ( Coming Soon )
    2D Physics ( Experimentation )
    NPC Pathfinder ( Experimentation )
    Audio to Keyframes ( Experimentation )
     
     
     
    Download:

    This application was build with HTML5, so it can run on any OS. V.0.2 // 3MB
    V.0.1 // 7MB
     
     
     
    Changes:
     Enjoy!
    Tutorial? It's inside the software, it always nice to explore <3.
  9. Love
    Yogaindo CR reacted to LewisMiller in FurDom Datapack ( A Mine Imator Custom Data Build )   
    I love it. Thanks for sharing
     
    Edit: It is worth downloading. I am so happieeeeeee, I found your post.
  10. Love
    Yogaindo CR got a reaction from LewisMiller in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  11. Love
    Yogaindo CR got a reaction from rofrrrrrrrrrrrrr in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  12. Love
    Yogaindo CR reacted to Red Creeper in FurDom Datapack ( A Mine Imator Custom Data Build )   
    wow!!!!!!!!!!!
    cool
  13. Upvote
    Yogaindo CR got a reaction from TheRealMariobros1045 in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  14. Wow
    Yogaindo CR got a reaction from Red Creeper in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  15. Wow
    Yogaindo CR got a reaction from Aisu Uchibi in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  16. Upvote
    Yogaindo CR got a reaction from MojangYang in FurDom Datapack ( A Mine Imator Custom Data Build )   
    FurDom
    DataPack
      Medieval Fully detailed datapack with randomized texture, detailed grass block, custom model taken from a series named "FurDom", Fully Optimized for Ram Usage, and More!       Review
    !! No light setting are changed in the comparison !!
     
    FurDom Datapack
    A little taste of jerms
     

     
     
     
     
    Example of use

     

     
    Features:
    - Randomized Blocks
    - 3D detailed Blocks
    - Performance Friendly
    - Code Fully rewritten by hand
    - Custom Models From FurDom
     

     
    You can use this datapack in your render or animation.
    Credits are always appreciated 😆
    Use wisely~ >Wolgawolves
    Enjoy :3
    Download Now Mineimator 2.0.1
    If you want to use this on 2.0.0 you need to change the midata format to 8
     
  17. Upvote
    Yogaindo CR reacted to Swooplezz in Modelbench Community Build V1.0.0   
    DOWNLOAD
    DISCORD SERVER
    OFFICIAL TWITTER
     
     
    What's New?
     
  18. Upvote
    Yogaindo CR got a reaction from master attack in Beautiful world   
    Made With Mineimator pre 4
  19. Upvote
    Yogaindo CR got a reaction from Fox Miner in Beautiful world   
    Made With Mineimator pre 4
  20. Upvote
    Yogaindo CR got a reaction from Dr. Nexil in Beautiful world   
    Made With Mineimator pre 4
  21. Upvote
    Yogaindo CR got a reaction from PearAnimations in Beautiful world   
    Made With Mineimator pre 4
  22. Upvote
    Yogaindo CR got a reaction from cringewimple in [Old VS New] A Group Render of my homies   
    We're still a best friends until now!


    2020:
    Kinda cringe lmao

     
     
    2022:

     
    Hope you guys like it
    Cheers!
     
  23. Upvote
    Yogaindo CR reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  24. Funny
  25. Love
    Yogaindo CR reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
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