Jump to content

Yogaindo CR

Members
  • Posts

    11
  • Joined

  • Last visited

  • Posts

    11
  • Joined

  • Last visited

Reputation Activity

  1. Funny
    Yogaindo CR reacted to FOXY TOONS in Dev update #22: Mine-imator 2.0 in C++!?   
  2. Love
    Yogaindo CR reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  3. Upvote
    Yogaindo CR reacted to Voxy in Minecraft Sound Pack — 1.17   
    Hey, animators! This pack contains all the sound effects and songs from Minecraft, extracted by yours truly for you to use in your own creations. All the sounds are provided as is, in their original Ogg Vorbis format, sorted in the same folder structure that the game uses. Enjoy!


  4. Upvote
    Yogaindo CR got a reaction from Axis4s_ART in Global illumination test ( No Mod/Reshade )   
    So how i make it?
    I use over than hundred of pointlight xd
    well i use this often on my big project ?
    hope ya like it
     
  5. Upvote
    Yogaindo CR got a reaction from moniker in Camera Effect menu   
    I draw it manually im sorry if it too bad xd
    And i hope this will be added soon
  6. Upvote
    Yogaindo CR got a reaction from NemosCoolStuff in Camera Effect menu   
    I draw it manually im sorry if it too bad xd
    And i hope this will be added soon
  7. Upvote
    Yogaindo CR got a reaction from NemosCoolStuff in A fish fishing a fish   
    Axolotl
     
    VFX using vegaspro 17
    Mineimator 1.2.8
    [Not MI mod]

    Texture used: A little taste of jerm

    my animation cut scene named FurDom
  8. Upvote
    Yogaindo CR got a reaction from FredMCGamer in A fish fishing a fish   
    Axolotl
     
    VFX using vegaspro 17
    Mineimator 1.2.8
    [Not MI mod]

    Texture used: A little taste of jerm

    my animation cut scene named FurDom
  9. Love
    Yogaindo CR reacted to Nimi in I'm worried about MI 2.0   
    In terms of the new rendering features(Global illumination, volumetric fog, etc.), their performance impact will mainly rely on your GPU. There's also a system in place to improve the quality of these effects while also helping with performance by rendering these effects overtime.

    x64 support will only help when it comes to crashes with high memory usage and won't increase performance. I have yet to get this working.
    As for multi-threading, not everything can be multi-threaded, it's usually used to help split up large tasks and can't tackle general performance. Probably won't be added unless YoYoGames (The creators behind the engine Mine-imator uses.) adds it natively to to their engine.
  10. Upvote
    Yogaindo CR got a reaction from Justin the space in Before the war   
    FurDom before the war

    Made With:
    Mine Imator 1.2.8 [For Rendering]
    MediBangPaint [For editing]
  11. Upvote
    Yogaindo CR got a reaction from JaystepherMLG in Before the war   
    FurDom before the war

    Made With:
    Mine Imator 1.2.8 [For Rendering]
    MediBangPaint [For editing]
  12. Upvote
    Yogaindo CR got a reaction from Fox Miner in Before the war   
    FurDom before the war

    Made With:
    Mine Imator 1.2.8 [For Rendering]
    MediBangPaint [For editing]
  13. Upvote
    Yogaindo CR reacted to __Mine__ in Parts disappear after undoing certain parenting actions.   
    When clicking Undo after parenting multiple parts in certain ways, one or more of the selected parts will disappear from the parts list.
    To Reproduce:
    Create three parts, all unparented. For simplicity, I'll name them "Part A", "Part B" and "Part C".
    Select Part B and Part C, then parent them to Part A.
    Press Ctrl+Z or click the Undo button to undo the previous action. Part C will disappear.
    It's worth noting that trying to add another new part and naming it "Part C" will give you a "Parts cannot have the same name" warning. Additionally, if you try saving and reloading the model, thinking it'll make the vanished part come back... it'll actually be permanently deleted.
    And worse, if the part that disappeared happened to contain any shapes and/or additional parts, they will also be completely deleted along with the part itself when saving and reloading the model.
    This obviously presents a pretty big problem, especially in models containing a lot of parts with complex shapes; worst-case scenario, this bug could potentially wipe out hours of work without the creator even knowing until they reload their model.
  14. Upvote
    Yogaindo CR reacted to V.Isaac in Mine-imator 1.0.0-1.2.8 Requirements + 2.0.0 Requirements (October 23rd 2021)   
    Do you know MI is x32 bit software?
    not being rude or something, but as Kubi said already:
    " it doesn't require that much specs because it won't be able use this much specs big bruh moment "

    There is a "maybe it will be x64" but we dont know for sure
    i'd suggest to just wait a bit
  15. Love
    Yogaindo CR reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  16. Upvote
    Yogaindo CR got a reaction from FOXY TOONS in Better SSAO   
    ????? ?? ???, ? ???? ?? ??? ???? ?????? ?? ??? all ????????? ?? M?????????, ??? ???? H??????? ?? ?????????? :?
    So i was using Mineimator for over 1 years and i like to using SSAO in Mineimator and it was great to give the scene more realism detail, Then i found out something that can make Mineimator SSAO much better!
     
    ᴀʀᴇᴀ ᴇxᴘᴀɴᴅ [ᴀᴇx]

    Area Expand Works by override the SSAO rendering area to be wider than the image captured by the camera, this is useful for reducing missing SSAO rendering on side of image.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ᴅɪꜱᴛᴀɴᴄᴇ
    SSAO distance Works by increase the distance ssao rendering area, this is useful for fixing missing SSAO from far away.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ꜱᴀᴍᴘʟᴇ
    SSAO Sample Works by increasing Mineimator SSAO sampling Not A Blur, This is useful for making the SSAO looks fancy.
     
    Before [ 8X Blur SSAO]

     
    After [8X Sampling SSAO]

     
    Details
     
     
     
     
    I hope this useful for future update mineimator, Thank you for reading my suggestions and I'm sorry if there are wrong words :^ Cheers
    By YogaindoCR
     
  17. Upvote
    Yogaindo CR got a reaction from An Engie Main in Better SSAO   
    ????? ?? ???, ? ???? ?? ??? ???? ?????? ?? ??? all ????????? ?? M?????????, ??? ???? H??????? ?? ?????????? :?
    So i was using Mineimator for over 1 years and i like to using SSAO in Mineimator and it was great to give the scene more realism detail, Then i found out something that can make Mineimator SSAO much better!
     
    ᴀʀᴇᴀ ᴇxᴘᴀɴᴅ [ᴀᴇx]

    Area Expand Works by override the SSAO rendering area to be wider than the image captured by the camera, this is useful for reducing missing SSAO rendering on side of image.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ᴅɪꜱᴛᴀɴᴄᴇ
    SSAO distance Works by increase the distance ssao rendering area, this is useful for fixing missing SSAO from far away.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ꜱᴀᴍᴘʟᴇ
    SSAO Sample Works by increasing Mineimator SSAO sampling Not A Blur, This is useful for making the SSAO looks fancy.
     
    Before [ 8X Blur SSAO]

     
    After [8X Sampling SSAO]

     
    Details
     
     
     
     
    I hope this useful for future update mineimator, Thank you for reading my suggestions and I'm sorry if there are wrong words :^ Cheers
    By YogaindoCR
     
  18. Upvote
    Yogaindo CR got a reaction from Nurhidayat9904 in Better SSAO   
    ????? ?? ???, ? ???? ?? ??? ???? ?????? ?? ??? all ????????? ?? M?????????, ??? ???? H??????? ?? ?????????? :?
    So i was using Mineimator for over 1 years and i like to using SSAO in Mineimator and it was great to give the scene more realism detail, Then i found out something that can make Mineimator SSAO much better!
     
    ᴀʀᴇᴀ ᴇxᴘᴀɴᴅ [ᴀᴇx]

    Area Expand Works by override the SSAO rendering area to be wider than the image captured by the camera, this is useful for reducing missing SSAO rendering on side of image.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ᴅɪꜱᴛᴀɴᴄᴇ
    SSAO distance Works by increase the distance ssao rendering area, this is useful for fixing missing SSAO from far away.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ꜱᴀᴍᴘʟᴇ
    SSAO Sample Works by increasing Mineimator SSAO sampling Not A Blur, This is useful for making the SSAO looks fancy.
     
    Before [ 8X Blur SSAO]

     
    After [8X Sampling SSAO]

     
    Details
     
     
     
     
    I hope this useful for future update mineimator, Thank you for reading my suggestions and I'm sorry if there are wrong words :^ Cheers
    By YogaindoCR
     
  19. Upvote
    Yogaindo CR got a reaction from alzcreation in Better SSAO   
    ????? ?? ???, ? ???? ?? ??? ???? ?????? ?? ??? all ????????? ?? M?????????, ??? ???? H??????? ?? ?????????? :?
    So i was using Mineimator for over 1 years and i like to using SSAO in Mineimator and it was great to give the scene more realism detail, Then i found out something that can make Mineimator SSAO much better!
     
    ᴀʀᴇᴀ ᴇxᴘᴀɴᴅ [ᴀᴇx]

    Area Expand Works by override the SSAO rendering area to be wider than the image captured by the camera, this is useful for reducing missing SSAO rendering on side of image.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ᴅɪꜱᴛᴀɴᴄᴇ
    SSAO distance Works by increase the distance ssao rendering area, this is useful for fixing missing SSAO from far away.
     
    Before

    After [ 2X ]

     
    ꜱꜱᴀᴏ ꜱᴀᴍᴘʟᴇ
    SSAO Sample Works by increasing Mineimator SSAO sampling Not A Blur, This is useful for making the SSAO looks fancy.
     
    Before [ 8X Blur SSAO]

     
    After [8X Sampling SSAO]

     
    Details
     
     
     
     
    I hope this useful for future update mineimator, Thank you for reading my suggestions and I'm sorry if there are wrong words :^ Cheers
    By YogaindoCR
     
  20. Upvote
    Yogaindo CR got a reaction from 紅羊qwq in Colored shadow   
    Can we make a Colored Shadow on mineimator?
     
     
    Example 1

     
     
     
    Example 2

    UwU
  21. Upvote
    Yogaindo CR got a reaction from ShadowBZ in FurDom Part 5 Chapter 1   
  22. Upvote
    Yogaindo CR got a reaction from LacaMenDRY in FurDom Part 5 Chapter 1   
  23. Upvote
    Yogaindo CR got a reaction from 紅羊qwq in FurDom Part 5 Chapter 1   
  24. Upvote
    Yogaindo CR got a reaction from Dr. Nexil in A Little Rest in a Dungeon   
    What a tiring adventure! how about we rest in this dungeon?
     
    Created with mineimator 1.2.7
    Edited with medibang paint
    Character name:

    Rizqiwolfblue
    WhiteWolf
    Time renders : 187 seconds
     
    Recipes
    100+ spotlight
    100+ pointlight
    spotlight Pointlight in every bright area
     
     
    UwU
  25. Upvote
    Yogaindo CR got a reaction from Zyn in Simple Library   
    Seems abandoned on my galery



    Created  ‎08 ‎May ‎2020, ‏‎17:50:14
    With Mineimator 1.2.6
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...