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MihalYK

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  • Posts

    70
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Everything posted by MihalYK

  1. MihalYK

    OC Rig

    that's correct, there's actually 2, 128 for the skin and 256 for the hair and hat. Yeah i know i'm not sticking to just one pixel size for the rig.
  2. MihalYK

    OC Rig

    ahh my skin is actually a 128 skin and the jacket but with a 64 shading (because i don't really know how to do it) while my hair is 256 pixels each. it's 128 just for some small details such as the cuts on clothing and stuff. the cloak will probably have the same pixels with the hair. Though why would i make the main skin into the same pixel size as the hair when there isn't really anything else to add? It;ll just lag my modelbench for no reason.
  3. MihalYK

    OC Rig

    yeah, i like my oc more stylized than staying true to minecraft style. pixels consistency doesn't really bother me lol
  4. MihalYK

    OC Rig

    Pretty self explanatory, this together with the sword i made before was my first experience with MB. It's not 100%, still very basic. I haven't added the cape and the left hand yet. But I do have the designs already (since this is basically a remake from the one i made on C4D).
  5. Playing around with the facial rig, got myself a neat little idea and... probably overdid it? Yep, all bloodied and muddied up. I'll tag blood just in case. The blood that covers most of it was made by @rommel hamieh I also edited my own skin and hair to be a bit bloody. Thanks everyone for the upvotes on my previous Renders! It helps me get motivated in the sinkhole known as online school here.
  6. These are some renders that I made back when i used MI for the first time (somewhere around 10th of August) till now. One of them is a meme i think, lol That cursed super buffed steve model was made by @Hozq The last one is just my OC in a render i made at 5 am.
  7. Hmm.. Playing with textures was fun, but... well, there's still a lot need fixing. Facial by @ItsAlz Creation Finger by @Hozq Thanks for the Rig!
  8. Hello everyone, pretty new here and just trying to use modelbench for the first time. So, i need some suggestions, whether the blade on the Tachi that I'm creating should use an upward Bend or just make it pixelated like in the picture? I made the textures in GIMP and it's a bit messy. Thank you
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