Crash
Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:36:13 PM mineimator_version: 1.2.5
10:36:13 PM gm_runtime: 2.1.5.246
10:36:13 PM YYC: yes
10:36:13 PM working_directory: C:\Users\ASUS ROG G552V\Mine-imator\
10:36:13 PM file_directory: C:\Users\ASUS ROG G552V\AppData\Roaming\Mine_imator\
10:36:13 PM OS: Windows
10:36:13 PM os_version: 655360
10:36:13 PM os_is_network_connected: yes
10:36:13 PM os_get_language: en
10:36:13 PM os_get_region: US
10:36:13 PM USERDOMAIN: DESKTOP-E37AIVC
10:36:13 PM USERNAME: ASUS ROG G552V
10:36:13 PM USERPROFILE: C:\Users\ASUS ROG G552V
10:36:13 PM APPDATA: C:\Users\ASUS ROG G552V\AppData\Roaming
10:36:13 PM NUMBER_OF_PROCESSORS: 8
10:36:13 PM PROCESSOR_ARCHITECTURE: x86
10:36:13 PM PROCESSOR_IDENTFIER:
10:36:13 PM PROCESSOR_LEVEL: 6
10:36:13 PM PROCESSOR_REVISION: 5e03
10:36:13 PM video_adapter_subsysid: 274731075
10:36:13 PM udid: 98475fd2-3dbe-4975-bed4-aa2699650d83
10:36:13 PM video_adapter_vendorid: 32902
10:36:13 PM video_d3d11_context: 044B6B1C
10:36:13 PM video_d3d11_device: 0255238C
10:36:13 PM video_adapter_deviceid: 6427
10:36:13 PM video_adapter_sharedsystemmemory: 4160684032
10:36:13 PM video_adapter_revision: 6
10:36:13 PM video_adapter_description: Intel(R) HD Graphics 530
10:36:13 PM video_adapter_dedicatedsystemmemory: 0
10:36:13 PM video_adapter_dedicatedvideomemory: 134217728
10:36:13 PM Old log found
10:36:13 PM External library init
10:36:13 PM External library: Data\file.dll
10:36:13 PM External library: Data\movie.dll
10:36:13 PM External library: movie init
10:36:13 PM External library: Data\window.dll
10:36:13 PM External library: Data\math.dll
10:36:15 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
10:36:15 PM Open URL: C:\Users\ASUS ROG G552V\AppData\Roaming\Mine_imator\log_previous.txt
10:36:16 PM working_directory: C:\Users\ASUS ROG G552V\Mine-imator\
10:36:16 PM Trying to save files
10:36:16 PM surface_save OK
10:36:16 PM texture_create OK
10:36:16 PM file_delete_lib OK
10:36:16 PM Create vertex format
10:36:16 PM Shader init
10:36:16 PM shaders_are_supported: yes
10:36:16 PM shader_distort compiled: yes
10:36:16 PM shader_ca compiled: yes
10:36:16 PM shader_high_light_desaturate compiled: yes
10:36:16 PM shader_noise compiled: yes
10:36:16 PM shader_vignette compiled: yes
10:36:16 PM shader_color_correction compiled: yes
10:36:16 PM shader_blur compiled: yes
10:36:16 PM shader_add compiled: yes
10:36:16 PM shader_high_bloom_threshold compiled: yes
10:36:16 PM shader_color_glow compiled: yes
10:36:16 PM shader_high_ssao_depth_normal compiled: yes
10:36:16 PM shader_high_ssao_blur compiled: yes
10:36:16 PM shader_high_ssao compiled: yes
10:36:16 PM shader_high_light_sun compiled: yes
10:36:16 PM shader_high_light_spot compiled: yes
10:36:16 PM shader_high_light_point_shadowless compiled: yes
10:36:16 PM shader_high_light_point compiled: yes
10:36:16 PM shader_high_light_night compiled: yes
10:36:16 PM shader_high_light_apply compiled: yes
10:36:16 PM shader_high_fog_apply compiled: yes
10:36:16 PM shader_high_fog compiled: yes
10:36:16 PM shader_high_dof_coc_blur compiled: yes
10:36:16 PM shader_high_dof_coc compiled: yes
10:36:16 PM shader_high_dof compiled: yes
10:36:16 PM shader_high_aa compiled: yes
10:36:16 PM shader_replace compiled: yes
10:36:16 PM shader_draw_texture compiled: yes
10:36:16 PM shader_depth_point compiled: yes
10:36:16 PM shader_depth compiled: yes
10:36:16 PM shader_color_fog_lights compiled: yes
10:36:16 PM shader_color_fog compiled: yes
10:36:16 PM shader_color_camera compiled: yes
10:36:16 PM shader_border compiled: yes
10:36:16 PM shader_blend compiled: yes
10:36:16 PM shader_alpha_test compiled: yes
10:36:16 PM shader_alpha_fix compiled: yes
10:36:16 PM Loading legacy file