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Glowing Quartz

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About Glowing Quartz

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    The Newbie
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  • Birthday 03/26/2006

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  • Member Title
    The Newbie
  • Gender
    Male
  • Minecraft username
    Glowing Quartz

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  1. You said that many of basic actions don't have hotkeys. It was wrong enough. In computer, basic actions are save, open, undo, redo, close, and save as. They already have their own keys. Are you joking or do you don't know the specific definitions of basic actions? Did you mean basic kinematic actions? I caught what did you think about. Some people is just lazy of remembering most of keybinds. The easiest way to make sure of they be able to remember is forcing them even though it was extreme enough to applied. There was many suggestions with system tool of Mine-imator like the timeline UI and tools buttons. I think we just need to make a UI change.
  2. If you use folder to manage most of big object it was useful because we only need to move this folder to move most of them. This could be effective only on a very simple objects which didn't contains something inside them. If you uses this method while you animating the characters, this will makes everything harder because the timeline will be more complex and have more hierarchy. When an object which parented to another object selected, the parent will opens and expose all its child hierarchy. This is why it is better to not always group every object.
  3. In the default Mine-imator, this features wasn't there but changed with an automated backup system with ".mibackup" extensions and have number depending on the time they have created and how many backup you set it in the settings. This was same as another animator like Blender which has ".blend1" default backup, and totally same as the main Blender file. However, the system creates many backup files, or we could call them as copy of old version in many places. Mine-imator installed and have default run place in system32 or system folder and deeper again which means that MI started inside a root folder even though it is possible to modify this folder. Windows also have roaming application data strached on users folder each time applications run to keep data walking, to help the memory (RAM) and the Mine-imator or your projects folder syncing. However, it is impossible to access this data correctly because it will cause the system error due to double data usage in the same profile and registry. If you would like to try this way, you may have to run Mine-imator as administrator, but there is no guarantee that this work correctly on yours without making any problem. It is recommended to use the normal way, which is automated backup system and working with them. You could just adjust the time range between each backup shorter so you don't need to worry about "not able to recover" projects, and you have to make sure that you also changed the number of the backup that could be created. This settings could changed in the general settings easily. However, the other problem for this backup is that you cannot open the backup file. When you renamed the file extension, it always crashes because there is a file with a same name or the system couldn't change the file type. Nevertheless, if you deleted the original ".miproject" and you was be able to change the extension, sometimes the Mine-imator couldn't load the file that needed for the projects (project assets). From those long thoughts, we have known that we could feel safe that we could be able to have some backup of our projects file even with some risk of failure while loading. As conclusion, we could thought that what we only need is that the automated system should applicated to the main file beside the backup files. Or in another way we could just say that we need to be able to open the backup file while we open the projects, accessing them from the project file as we open a file with some version as we uses the Microsoft Office. However, may I didn't catch what the main topic creator idea, but I just trying to explain more. I'm sorry for my words if they were unnecessary.
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