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insanehelix7076

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  • Posts

    727
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Reputation Activity

  1. Upvote
    insanehelix7076 got a reaction from XxxTheRedrocker95xxX in New RIG research - Improvisation   
    Holy moly those cloth bends are so realistic ?
  2. Love
    insanehelix7076 reacted to X-ZaneZ9-X in Happy Halloween! 2021 [Mine-Imator] Wallpaper   
    This was made on October 31 2021.  Nothing to say about it
    (forgot to post this one yesterday)

  3. Upvote
    insanehelix7076 reacted to FunkySoldier in Spamton   
    https://imgur.com/a/SQRKwH0
  4. Funny
    insanehelix7076 got a reaction from An Engie Main in Allay MODEL   
    theres nothing
  5. Funny
    insanehelix7076 got a reaction from niam in Allay MODEL   
    theres nothing
  6. Love
    insanehelix7076 reacted to Floofy in Deltarune Ralsei   
    ¿Quieres?
    Download it now.
    https://www.mediafire.com/file/siwcbpyiuvcsm9y/Ralsei.zip/file

  7. Love
    insanehelix7076 reacted to Nimi in I'm worried about MI 2.0   
    In terms of the new rendering features(Global illumination, volumetric fog, etc.), their performance impact will mainly rely on your GPU. There's also a system in place to improve the quality of these effects while also helping with performance by rendering these effects overtime.

    x64 support will only help when it comes to crashes with high memory usage and won't increase performance. I have yet to get this working.
    As for multi-threading, not everything can be multi-threaded, it's usually used to help split up large tasks and can't tackle general performance. Probably won't be added unless YoYoGames (The creators behind the engine Mine-imator uses.) adds it natively to to their engine.
  8. Wow
    insanehelix7076 reacted to YeiYu in New RIG research - Improvisation   
    After a while,I trying to modeling new RIG.
    About Face RIG and unify all the female models previously studied.
    But the face RIG also first try....
    So I modeling some VTuber to test that.
    Is it well? Please enlighten me greatly.><
     

     
  9. Funny
    insanehelix7076 reacted to courageous827 in Nuclear Creeper   
  10. Wow
    insanehelix7076 reacted to Fox Miner in Skin Maker Studios 2.0 out soon!   
    I hope this project will come out this month because I like the style how it fits up with the Forums and etc...
     
    The reason why there stands "Forums version" is because I am going to make a website, with a friend!
    His name and other names will be named as soon as its out!
     
    And this will be my new Subscription!

     
  11. Funny
    insanehelix7076 reacted to Paul5 6 in Springtrap render   
  12. Upvote
    insanehelix7076 got a reaction from NemosCoolStuff in Bridge Worm 2.0!?   
    (the eyes do not bend, its just a rotation trick for expressions)
    Enjoy!
    https://www.mediafire.com/file/lz2jkouzh0i8g1e/Bridge_Worm_Remake_%28Insanehelix7076%29.zip/file
  13. Love
    insanehelix7076 reacted to CommandScript_ in RTX 3090 rig   
  14. Upvote
    insanehelix7076 got a reaction from Zyn in Public Cartoon Cat Model (also remake to the original) By Insanehelix7076   
    https://www.mediafire.com/file/3642llvar75onme/Cartoon_Cat_%28Insanehelix7076%29_Minecraft_Model.zip/file
    Enjoy!


    Few extras (these were made while i was making them)
    2 joints for each leg
    1 joint for each arm
    and the body can bend too!
    (when you wanna extend the mouth set the position to -3 for a maximum scale)
  15. Upvote
    insanehelix7076 got a reaction from NemosCoolStuff in Public Cartoon Cat Model (also remake to the original) By Insanehelix7076   
    https://www.mediafire.com/file/3642llvar75onme/Cartoon_Cat_%28Insanehelix7076%29_Minecraft_Model.zip/file
    Enjoy!


    Few extras (these were made while i was making them)
    2 joints for each leg
    1 joint for each arm
    and the body can bend too!
    (when you wanna extend the mouth set the position to -3 for a maximum scale)
  16. Love
    insanehelix7076 reacted to __Mine__ in Creation [#DearNimi]   
    The start of something beautiful.

    This render was made as part of the #DearNimi collaboration.
     
    Thank you for all you've done, Nimi. Keep on being awesome.
    Best of luck for wherever life takes you next!
     
    Bonus Render!
     
  17. Love
    insanehelix7076 got a reaction from Wished 2 in Dream Nightmare Rig | Mineimator   
    We can only see the head… night time is not a good setting to showcase a model unless your creative with it.
  18. Upvote
    insanehelix7076 got a reaction from ShadowUnicorn_Gaming in Thicc Steve Model for Mine-Imator   
    This reminds me of another buff steve model
  19. Upvote
    insanehelix7076 got a reaction from Familybandit in New rig almost done!   
    Im not trying to be mean but.. wouldnt it save time to just keep working on it instead of making a topic that just says a rig is gonna be finished in a few minutes without a picture?
  20. Love
    insanehelix7076 got a reaction from ShadowUnicorn_Gaming in Enhanced Horse Model (Not Working)   
    Thats a lotta textures and that is some good modelling
  21. Upvote
    insanehelix7076 reacted to ShadowUnicorn_Gaming in Enhanced Horse Model (Not Working)   
    Enhanced Horse Model for Modelbench (haven't finished it for Mine Imator as I couldn't figure out how to make the limbs bend properly or put the model together correctly)
    Images:
     
    Download
    Original Model made by UnicornFury from https://mcpedl.com/cuter-vanilla-horses-pack/
    Model Ported over to ModelBench/Mine-Imator with 16 textures
  22. Funny
    insanehelix7076 got a reaction from niam in Fully bendable 3D rail track   
    Dont you mean made with model?️enD
  23. Funny
    insanehelix7076 got a reaction from LacaMenDRY in STEVE HELP ME IM STUCK   
    A sucks
  24. Upvote
    insanehelix7076 reacted to niam in Fully bendable 3D rail track   
    smooth tracks*

    make it 360

    another 360

    customize

    20.5 units (minecraft pixels) track gauge
    Minecraft styled rail track set

    (from left, both has the same bend values) "smooth short 19x segments" track, "center bend 18x blocks" track.

    (from left) "smooth short 19x segments" track [max Z bend], "standard 1 block" track, "standard 5 blocks" track, "smooth short 19x segments" track [no bend]

    "center bend 18x blocks" track.

    "front bend 19x blocks" track.

    "center bend 18x blocks EASE" track.
    in case you wonder why...
    18 blocks? the main purpose is to make the bending value easier like [ 360 degrees divide by 18 blocks/segments, equals 20. in order to make a full 360 degree turn, you have to set the bend value to 20, 180 degree to 10, and so on. or vice versa (multiply, 18seg x 20deg = 360deg turn, 18x10=180 ...]. EASE? the other half of the track will "reflect" the bend values so the end of the track will be "reflected", like the track's start point. 19 blocks or segments? its needed in case of "why 18 blocks?" didnt work.  
    made with Model?️ench
     
    *not set by default (some modifications required, which results in overall deformation)
  25. Upvote
    insanehelix7076 reacted to ragerex masterfighter in WATCH THIS VIDEOWAw   
    Everyone please sub to my youtube channel and watch this video please!
     
     
    Anyone?
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