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MrHDML

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  1. For a rig I'm currently working on, the shape of a panel on a space ship has multiple sides, which means the panels have to be angled upwards, and have a trapezoid shape to attach to one another. However, I may have come to a limitation with Modelbench, as I can't seem to find a way to accomplish this. So far, I've attempted to use the bend tool to warp a corner, however that doesn't seem to work as it ends up with more than 4 sides total. Is there a way to "expand" corners of a shape, or have a choice to do so?
  2. @Frost I'll definitely give that a try! For those that might have had the same question, I also found that using the WorldEdit Mod I could save various parts of rigs as .schematics to here: .minecraft/config/worldedit/schematics and then import them elsewhere. Definitely easier than having to do it all in Mineimator, thanks agin!
  3. It's been a little over 5 years since I've messed with Mineimator, back when 0.7 was the main thing, and 1.0.0 was in its infancy (beta 4 if I remember correctly). Life's made me too busy to be able to keep up, but at last I'm finally ready to animate again with Mineimator. I do have one problem though. Back then, I used to use MCEdit to export pieces of rigs I created in a flat world for Mineimator, however I just realized that MCEdit is no longer being maintained, so I'm kind of out of options. I noticed Minemator has a native tool to import scenery, which definitely will save me so much time considering how tedious it used to be to have to use MCEdit in small pieces because Mineimator would crash. That said, what alternatives do you guys use nowadays?
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