Reputation Activity
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DCTAnimations reacted to Jeo_Swift in Bunch of people
Credit to: @SharpWind @DCTAnimations @Phanntm @SKIBBZ @PikaGamerPro @H4ppiP33p @9redwoods @Fox Miner @Randy11x and flamez
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DCTAnimations reacted to ShotU in ShotU Advanced Base Rig 2.0 | ShotU Mine-Imator Rig
I wanted to remake my rigs for a long time so I here are the remakes. As a parting gift I've released these.
Renders:
Features Include:
Male and Female Verions
Base Rig (Arms/Legs)
Wrist/Ankle
Toe Control
Latest and updated version of SAFR
Smooth and Gapped Teeth
Singalized Texturing
Pupil Control
Nose and Ear presets (optional)
Scale Friendly
Animation Folders
IK Mimic
Thumb Fill
Advanced Waist Control
Optimization
If there are any bugs please report to them via discord
ShotUGaming#4662
Release video coming soon.
If enough people request a alpha face rig version, another version will be made.
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DCTAnimations reacted to Jeo_Swift in Moniterist
I Made a meme, its meme quality
enviromental pack by @SKIBBZ
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DCTAnimations reacted to Fox Miner in Fox Miner's Human Model V44 Show off (4K Rez)
I think you all know that I use two different styles, Minecraftish (Pixelish) and then this here.
Well I just finished the 44th. Version of my Models so I thought I'd give all in.
I made
New 3rd GEN SKIN (V 32 - 38) All bends were remade and have been given bigger numbers of Bend size 3D extrudings have been realigned Changed the Name from "Fox Miner's Facial Rig" to "Fox Miner's Human Model"
Sadly these are still not going to be realesed, maybe in the future, but I can't make any promises!
Sheesh I just realized that I wrote "Fox Miner's Facial Rig + Model" into the image... Anyways it's "Fox Miner's Human Model"
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DCTAnimations reacted to Jeo_Swift in Bicycle riding
Well, I wanted to make somethin different, but it came out like this
credits
smooth player model : @Hozq
fox miner skin: @Fox Miner
car: saleems car rig (i think thats the name)
bicycle: @alpha productions
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DCTAnimations reacted to Jeo_Swift in Carnival
I added me and my brother in the carnival
skins by @Fox Miner and his own skin in there to
cloud rig by @Keep on Chucking
hozqs smooth player model by @Hozq and shadows auto rigger
(gave credit for everyone )
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DCTAnimations reacted to Zelin in [ENG SUBTITLES] MINECRAFT-DADDY | Movie trailer
Egor Loskutov and FUCHSEN let you a story of a real Christmas miracle... IN MINECRAFT!
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DCTAnimations reacted to Jeo_Swift in Jeo and Fox Miner all verisions
Here is Me and Fox miner with FNAF, normal and mini versions, Hope @Fox Miner like it
Credit : FNAF model- @ShotU
Mini Model- @9redwoods
MC Letters- @ShinyGHASTTear
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DCTAnimations reacted to Chono in Robin Viscoll v.2 - Star Adventure
Made a new design for my character months ago and forgot to post it here!
Mouth Rig by AnimaCryses | Fingers by Hozq
Meet Rob! The engineer!
Feedback is welcome!
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DCTAnimations reacted to DragonPixel in Happy Birthday 9redwoods :)
Happy Birthday to @9redwoods
can u guess who's b day it is?
happy B day to red hope he has a great day. Thank you for helping me over the last few years to get better at what I love doing, I would not be where I am with out you man thx.
I had a lot of fun messing with the perspective on this it's probably something I am going the experiment with more in the future, and the lighting turned out better then I expected witch is nice.
As always feed back is much appreciated
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DCTAnimations reacted to Yellowz in Yellowz joins the forums!
Just joined, feeling like an idiot trying to figure out things but here it is
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DCTAnimations reacted to Nimi in Dev update #21: "The Anniversary Update"
Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
What's taking so long?
In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.
A change of plans
As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.
The Anniversary Update
With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.
W.I.P. feature gallery
It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
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DCTAnimations reacted to FOXY TOONS in Subsurface Scattering In Mine-Imator
I've already developed Subsurface Scattering in mine imator a long time ago, I just made this video to show the mine imator community what graphical advancements I have accomplished.
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DCTAnimations reacted to alzcreation in See The Light
New Artwork this month lol
here ya go
Wip
40%
Wip 70%
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DCTAnimations reacted to ShotU in SAFR V5 - Non-Alpha Update
SAFR V5, now a non alpha rig!
- Now a Non-Alpha face rig!
- New eyelash design
- Lips that replace the bevel mouth on SAFR V4
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DCTAnimations reacted to FOXY TOONS in AEK OC|"Spectrum"
Short Bio
Gender: Male
Code Name: SK9
Full Name: ______ Spectrum _________
Nationality:
Birth Place: United Kingdom
Team(s): AEK, SAS
Eye Color: Brown
Skin Color: Brown
Hair Color: Dark brown
Blood Color: Red default
Hight: 5'11" feet
Weight: 167 lbs.
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