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LacaMenDRY

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  • Posts

    1525
  • Joined

  • Last visited

  • Days Won

    34

LacaMenDRY last won the day on December 31 2023

LacaMenDRY had the most liked content!

About LacaMenDRY

  • Rank
    MI Scientist HI-TECH
    Newbie
  • Birthday 01/01/2006

Contact Methods

Profile Information

  • Member Title
    An Advanced Animator
  • Gender
    Male
  • Location
    Malaysia
  • Interests
    Futuristic Stuff, Technology, Science, Filmmaking, etc.

    And I like remake animations or parody with my own versions and styles.
    The things that I Loved:
    Tolerance.
    Non-Toxic People.
    Work Smart.
    etc.

    And the things that I Really Hate:
    1.Rudable big Person to small person.

    The things that I doesn't like:
    Unreasonable Downvotes.
    Ignorance Person.
    To much Critique with Nonsense Reason.
    etc.

    Things that I hope:
    Care each other.
    supporting each other.
    Advice each other.
    helping each other.
  • Minecraft username
    LacaMenDRY

Recent Profile Visitors

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Single Status Update

See all updates by LacaMenDRY

  1. New Mine-Imator UI Design Concept. 

    So I think with this Design, All Problem will be fixed. Design process took me almost 6+ Hours,And Designed with Paint.net. 

    so let's have a look at my New Design. In this design I removed a few Features, And UI,Because Why? well last few weeks ago I make a Design of Mine-Imator UI which is Just a concept what it would look like if MI In 2030. Yes you will noticed 2030 Numbers If you read All my text on my last few weeks status update.

    Start Menu UI Concepts:

    EkosOMB.png

    Create New Project's UI Concepts:

    dbakjHG.png

    Difficulty Mode UI Concepts:

    xJ7Gmha.png

    Mine-Imator Interface UI Concepts:

    CiDeWL2.png

    Explanations:

    OK So To make it clear I want to explain it! ok so The UI I'm gonna Explain is The Interface, or Main Interface. Let's Start From Tab Features

    Yes Tab Features will make a Viewport Screen a little bit smaller than before, but Trust me For Advanced Animators, Maybe this will help them 89% Time Saving. And the reason why I Add this Tab Feature Concept is because Just to Simplify a Main Viewport Tab, I mean If We wanna set a lighting for example, We don't need to do it on our main tab. And of course We can Add new Tab That we can customize On Our Own Mood. 

    Camera Number: The reason I add this feature concept is because to Reduced Of using multiple times of clicking the Second screen options if we just want to see the obj, or RIG by different Angle. I hope you can Understand this If you're Advanced Animators. And We can select What Camera view we want to place into The main screen. 

    Empty Boxes:See that Empty Box Right On the Upper Tab? Yes I see it, then why the hell you Add this empty boxes? what does that benefit? You May Ask. Well The reason I Add This Is Because When you working on a complex projects, or RIG I sure 100% All of you will be experiencing When ya'll Done of Rigging, then Want to deselect All objects, But there's no Sky to click on. so From here you already understand what I mean. To Deselect All Objects. That is the function of this Empty Boxes. 

    Timeline Assets Tab: Assets Tab to reduced Of Being go outside Mine-Imator Software just to import a RIG. In this Assets Tab, You can just simply Add Your RIG, And then The RIG Will be here as long as you want. if the program doesn't crash I mean.

    Keyframe Line:Reason is to Highlights which keyframe that Are Changed, and which not. so This thing is when the First keyframe have a Position in Y Axis=90,5,And the Second Have different Y Axis Number, Y=198,3. The Keyframe Will have the Line which is Highlighted If the Keyframe Had a different Numbers of Settings. hope ya'll Understand this. 

    And Finally For the Right Hand Side Tab We Have Vertical Tab Features Concepts. Reason is to simplify Animators when They want to click different settings. And This Will help People Save their 3 Seconds Time on their life, Because It have Vertical Tab So This Vertical Tab Will have much space to place on because It's Vertical. 

    OK So What do You Guys Think About My Design? Critiques, Suggestions, And etc can be leaved In  the comments section down below.  And Like Always. STAY CREATIVE! 

    1. Spontaneous Explosions

      Spontaneous Explosions

      Looks pretty good. But...difficulty mode? 

    2. LacaMenDRY

      LacaMenDRY

      Spontaneous Explosions So Last few days ago _Mine_ Commented on Swingzero Status Update about My First UI Design A Couple weeks ago. _Mine_ Says that I'm just trying hard to get MI loos similar to Blender, But Since I Post about MI Engine couple weeks ago. I doesn't mean to Make MI similar to Blender, But I am Just like predicting what MI Would looks like In 2030. 

      Then _Mine_ Says That MI Is Make for Easy, And Fun Animating Software, So That's why _Mine_ Makes me Add A Difficulty Mode. 

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