Jump to content

Amir1

Members
  • Posts

    2
  • Joined

  • Last visited

  • Posts

    2
  • Joined

  • Last visited

About Amir1

  • Rank
    Newbie
    Newbie
  1. I tried and lowered my shadow very low and it still crashes I lowered my shadow but crash still occurs Before it used to crash at 29% but once lowering shadows it, crashes at 50% and I don't think it is the shadows problem. I rendered my animation yesterday and it was fine but once I expended my animation it crashes.
  2. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:50:38 AM mineimator_version: 1.2.5 12:50:38 AM gm_runtime: 2.1.5.246 12:50:38 AM YYC: yes 12:50:38 AM working_directory: C:\Users\Onlya\Mine-imator\ 12:50:38 AM file_directory: C:\Users\Onlya\AppData\Roaming\Mine_imator\ 12:50:38 AM OS: Windows 12:50:38 AM os_version: 655360 12:50:38 AM os_is_network_connected: yes 12:50:38 AM os_get_language: en 12:50:38 AM os_get_region: US 12:50:38 AM USERDOMAIN: DESKTOP-TIKCFOH 12:50:38 AM USERNAME: Onlya 12:50:38 AM USERPROFILE: C:\Users\Onlya 12:50:38 AM APPDATA: C:\Users\Onlya\AppData\Roaming 12:50:38 AM NUMBER_OF_PROCESSORS: 8 12:50:38 AM PROCESSOR_ARCHITECTURE: x86 12:50:38 AM PROCESSOR_IDENTFIER: 12:50:38 AM PROCESSOR_LEVEL: 6 12:50:38 AM PROCESSOR_REVISION: 9e09 12:50:38 AM video_adapter_subsysid: 298390626 12:50:38 AM udid: 0868c347-f7cb-4e04-b3d6-f196ffc1d139 12:50:38 AM video_adapter_vendorid: 32902 12:50:38 AM video_d3d11_context: 039B8498 12:50:38 AM video_d3d11_device: 039B626C 12:50:38 AM video_adapter_deviceid: 22811 12:50:38 AM video_adapter_sharedsystemmemory: 4160684032 12:50:38 AM video_adapter_revision: 4 12:50:38 AM video_adapter_description: Intel(R) HD Graphics 630 12:50:38 AM video_adapter_dedicatedsystemmemory: 0 12:50:38 AM video_adapter_dedicatedvideomemory: 134217728 12:50:38 AM Old log found 12:50:38 AM External library init 12:50:38 AM External library: Data\file.dll 12:50:38 AM External library: Data\movie.dll 12:50:38 AM External library: movie init 12:50:38 AM External library: Data\window.dll 12:50:38 AM External library: Data\math.dll 12:50:39 AM working_directory: C:\Users\Onlya\Mine-imator\ 12:50:39 AM Trying to save files 12:50:39 AM surface_save OK 12:50:39 AM texture_create OK 12:50:39 AM file_delete_lib OK 12:50:39 AM Create vertex format 12:50:39 AM Shader init 12:50:39 AM shaders_are_supported: yes 12:50:39 AM shader_distort compiled: yes 12:50:39 AM shader_ca compiled: yes 12:50:39 AM shader_high_light_desaturate compiled: yes 12:50:39 AM shader_noise compiled: yes 12:50:39 AM shader_vignette compiled: yes 12:50:39 AM shader_color_correction compiled: yes 12:50:39 AM shader_blur compiled: yes 12:50:39 AM shader_add compiled: yes 12:50:39 AM shader_high_bloom_threshold compiled: yes 12:50:39 AM shader_color_glow compiled: yes 12:50:39 AM shader_high_ssao_depth_normal compiled: yes 12:50:39 AM shader_high_ssao_blur compiled: yes 12:50:39 AM shader_high_ssao compiled: yes 12:50:39 AM shader_high_light_sun compiled: yes 12:50:39 AM shader_high_light_spot compiled: yes 12:50:39 AM shader_high_light_point_shadowless compiled: yes 12:50:39 AM shader_high_light_point compiled: yes 12:50:39 AM shader_high_light_night compiled: yes 12:50:39 AM shader_high_light_apply compiled: yes 12:50:39 AM shader_high_fog_apply compiled: yes 12:50:39 AM shader_high_fog compiled: yes 12:50:39 AM shader_high_dof_coc_blur compiled: yes 12:50:39 AM shader_high_dof_coc compiled: yes 12:50:39 AM shader_high_dof compiled: yes 12:50:39 AM shader_high_aa compiled: yes 12:50:39 AM shader_replace compiled: yes 12:50:39 AM shader_draw_texture compiled: yes 12:50:39 AM shader_depth_point compiled: yes 12:50:39 AM shader_depth compiled: yes 12:50:39 AM shader_color_fog_lights compiled: yes 12:50:39 AM shader_color_fog compiled: yes 12:50:39 AM shader_color_camera compiled: yes 12:50:39 AM shader_border compiled: yes 12:50:39 AM shader_blend compiled: yes 12:50:39 AM shader_alpha_test compiled: yes 12:50:39 AM shader_alpha_fix compiled: yes 12:50:39 AM Loading legacy file 12:50:40 AM Make transitions 12:50:40 AM Transitions OK 12:50:40 AM Loading language file: C:\Users\Onlya\Mine-imator\Data\Languages\english.milanguage 12:50:40 AM Windows startup 12:50:40 AM Found key_file: C:\Users\Onlya\Mine-imator\Data\key.midata 12:50:40 AM Loading settings: C:\Users\Onlya\Mine-imator\Data\settings.midata 12:50:40 AM load_format: 28 12:50:40 AM Render init 12:50:40 AM Loading Minecraft assets version: 1.14.4 12:50:40 AM Archive already unzipped, re-using: C:\Users\Onlya\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 12:50:40 AM Model textures: load 12:50:42 AM Model textures: done 12:50:42 AM Block textures: load static 12:50:43 AM Block textures: load animated 12:50:43 AM Block textures, blocksize: 16 12:50:43 AM Block textures: static block surface 12:50:43 AM Block textures: static block preview 12:50:43 AM Block textures: animated block surfaces 12:50:43 AM Block textures: animated frames 12:50:43 AM Block textures: animated block preview 12:50:43 AM Block textures: find static block depths 12:50:43 AM Block textures: find animated block depths 12:50:43 AM Block textures: done 12:50:43 AM Item textures: load 12:50:44 AM Item textures: surface 12:50:44 AM Item textures: done 12:50:44 AM Particle textures: load 12:50:44 AM Particle textures: legacy sheets 12:50:44 AM Particle textures: done 12:51:28 AM Saving block previews: C:\Users\Onlya\Mine-imator\Data\blockpreview.midata 12:51:28 AM Loaded assets successfully 12:51:29 AM Ground vbuffer init 12:51:29 AM Resetting project 12:51:29 AM Destroying instances 12:51:29 AM Project resetted 12:51:29 AM Show popup: startup 12:51:30 AM Using the latest assets 12:51:33 AM Opening project: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Assignment copy.miproject 12:51:34 AM load_format: 32 12:51:34 AM Resetting project 12:51:34 AM Destroying instances 12:51:34 AM Project resetted 12:51:34 AM save_folder: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy 12:51:34 AM load_folder: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy 12:51:49 AM Project loaded 12:52:13 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (5).schematic 12:52:13 AM Size: { { 635,182,73 }, } 12:52:13 AM Version: 1 12:52:38 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of MINECRAFT 2.schematic 12:52:38 AM Size: { { 193,145,71 }, } 12:52:38 AM Version: 1 12:52:50 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of MINECRAFT 3.schematic 12:52:50 AM Size: { { 251,204,62 }, } 12:52:50 AM Version: 1 12:53:04 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Forest-bordered field.schematic 12:53:04 AM Size: { { 214,135,29 }, } 12:53:11 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6).schematic 12:53:11 AM Size: { { 152,428,80 }, } 12:53:11 AM Version: 1 12:53:25 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6) 2.schematic 12:53:26 AM Size: { { 392,324,90 }, } 12:53:26 AM Version: 1 12:53:55 AM Loading .schematic: C:\Users\Onlya\OneDrive\Documents\summative\Assignment copy\Piece of New World (6) 3.schematic 12:53:55 AM Size: { { 567,495,132 }, } 12:53:55 AM Version: 1 12:54:57 AM Saving settings: C:\Users\Onlya\Mine-imator\Data\settings.midata 12:55:05 AM Show popup: exportmovie 12:55:13 AM Action: action_project_video_template 12:55:33 AM Export movie: C:\Users\Onlya\Desktop\EXAM.mp4 12:55:33 AM Format: mp4 12:55:33 AM Bitrate: 2500000 12:55:33 AM Framerate: 30 12:55:33 AM Audio: no 12:55:33 AM High Quality: yes 12:55:33 AM Size: 1920, 1080
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...