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InfinityShadow20

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  1. Firstly, all those blocks are what I need for my project, It was going to be a fighting animation. That's a massive building that i liked and I was going to credit the builder. Secondly, I used the music in that video to play over 'Copyright music' I was listening to it on youtube in the background when I was recording the video. It's 'Best of NCS Music'. (NoCopyRightSounds) It's not in the actual project if that's what you are talking about. And That was just a quick video I recorded and posted. And so what you are all telling me, is to go find something slightly smaller and that I can import that I can still credit the builder, right?
  2. Images: https://imgur.com/3g4u9en (Mine-Imator Crash Message) https://imgur.com/nW6yR7L (What I last saw before I hit the "Done" Button, then it crashed.) Log.txt File: 9:41:48 mineimator_version: 1.2.4 9:41:48 gm_runtime: 2.1.5.246 9:41:48 YYC: yes 9:41:48 OS: Windows 9:41:48 os_version: 655360 9:41:48 os_is_network_connected: yes 9:41:48 os_get_language: en 9:41:48 os_get_region: AU 9:41:48 NUMBER_OF_PROCESSORS: 8 9:41:48 PROCESSOR_ARCHITECTURE: x86 9:41:48 PROCESSOR_IDENTFIER: 9:41:48 PROCESSOR_LEVEL: 6 9:41:48 PROCESSOR_REVISION: 9e09 9:41:48 video_adapter_subsysid: 928060504 9:41:48 udid: aa14a3bb-3289-4886-80f5-2a13fda94c1b 9:41:48 video_adapter_vendorid: 4318 9:41:48 video_d3d11_context: 03E27084 9:41:48 video_d3d11_device: 03DCA07C 9:41:48 video_adapter_deviceid: 6918 9:41:48 video_adapter_sharedsystemmemory: 1073676288 9:41:48 video_adapter_revision: 161 9:41:48 video_adapter_description: NVIDIA GeForce GTX 1080 Ti 9:41:48 video_adapter_dedicatedsystemmemory: 0 9:41:48 video_adapter_dedicatedvideomemory: 3221225472 9:41:48 Old log found 9:41:48 External library init 9:41:48 External library: Data\file.dll 9:41:48 External library: Data\movie.dll 9:41:48 External library: movie init 9:41:48 External library: Data\window.dll 9:41:48 External library: Data\math.dll 9:42:05 Trying to save files 9:42:05 surface_save OK 9:42:05 texture_create OK 9:42:05 file_delete_lib OK 9:42:05 Create vertex format 9:42:05 Shader init 9:42:05 shaders_are_supported: yes 9:42:05 shader_high_light_desaturate compiled: yes 9:42:05 shader_noise compiled: yes 9:42:05 shader_vignette compiled: yes 9:42:05 shader_color_correction compiled: yes 9:42:05 shader_blur compiled: yes 9:42:05 shader_add compiled: yes 9:42:05 shader_high_bloom_threshold compiled: yes 9:42:05 shader_color_glow compiled: yes 9:42:05 shader_high_ssao_depth_normal compiled: yes 9:42:05 shader_high_ssao_blur compiled: yes 9:42:05 shader_high_ssao compiled: yes 9:42:05 shader_high_light_sun compiled: yes 9:42:05 shader_high_light_spot compiled: yes 9:42:05 shader_high_light_point_shadowless compiled: yes 9:42:05 shader_high_light_point compiled: yes 9:42:05 shader_high_light_night compiled: yes 9:42:05 shader_high_light_apply compiled: yes 9:42:05 shader_high_fog_apply compiled: yes 9:42:05 shader_high_fog compiled: yes 9:42:05 shader_high_dof compiled: yes 9:42:05 shader_high_aa compiled: yes 9:42:05 shader_replace compiled: yes 9:42:05 shader_draw_texture compiled: yes 9:42:05 shader_depth_point compiled: yes 9:42:05 shader_depth compiled: yes 9:42:05 shader_color_fog_lights compiled: yes 9:42:05 shader_color_fog compiled: yes 9:42:05 shader_color_camera compiled: yes 9:42:05 shader_border compiled: yes 9:42:05 shader_blend compiled: yes 9:42:05 shader_alpha_test compiled: yes 9:42:05 shader_alpha_fix compiled: yes 9:42:05 Loading legacy file 9:42:05 Make transitions 9:42:05 Transitions OK 9:42:05 Windows startup 9:42:05 load_format: 28 9:42:05 Render init 9:42:05 Loading Minecraft assets version: 1.14.4 9:42:06 Model textures: load 9:42:06 Model textures: done 9:42:06 Block textures: load static 9:42:06 Block textures: load animated 9:42:06 Block textures, blocksize: 16 9:42:06 Block textures: static block surface 9:42:06 Block textures: static block preview 9:42:06 Block textures: animated block surfaces 9:42:06 Block textures: animated frames 9:42:07 Block textures: animated block preview 9:42:07 Block textures: find static block depths 9:42:07 Block textures: find animated block depths 9:42:07 Block textures: done 9:42:07 Item textures: load 9:42:07 Item textures: surface 9:42:07 Item textures: done 9:42:07 Particle textures: load 9:42:07 Particle textures: legacy sheets 9:42:07 Particle textures: done 9:42:46 Loaded assets successfully 9:42:46 Ground vbuffer init 9:42:46 Resetting project 9:42:46 Destroying instances 9:42:46 Project resetted 9:42:46 Show popup: startup 9:42:47 Using the latest assets Video: Project Files: http://www.mediafire.com/folder/k1fr36e1g4szx/Fight_Animation 1. Click on the link to grab the files. 2. on the right hand side of the screen, click the drop down arrow and select "Download". 3. I hope that works, because that's as far as I went, seeing as I pretty much own the files...
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