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About cnspencer
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I'm a noobie girl, in a noobie world
- Birthday 03/04/2000
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I'm a noobie girl, in a noobie world
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Female
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OOtah
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Minecraft username
Klickacat
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Sorta solved. I wasn't able to update all the way, but I went as far as the first Alex model (that was my whole reason in updating to begin with), which was v1.0.6. From there the project loaded up just fine.
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cnspencer changed their profile photo
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Importing an older .mproj project, received the following error and log: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 140,24 maximum size is 256 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 267) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:18:24 PM mineimator_version: 1.2.5 7:18:24 PM gm_runtime: 2.1.5.246 7:18:24 PM YYC: yes 7:18:24 PM working_directory: C:\Users\user\Mine-imatorNew\ 7:18:24 PM file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 7:18:24 PM OS: Windows 7:18:24 PM os_version: 393217 7:18:24 PM os_is_network_connected: yes 7:18:24 PM os_get_language: en 7:18:24 PM os_get_region: US 7:18:24 PM USERDOMAIN: COMPUTER 7:18:24 PM USERNAME: user 7:18:24 PM USERPROFILE: C:\Users\user 7:18:24 PM APPDATA: C:\Users\user\AppData\Roaming 7:18:24 PM NUMBER_OF_PROCESSORS: 4 7:18:24 PM PROCESSOR_ARCHITECTURE: x86 7:18:24 PM PROCESSOR_IDENTFIER: 7:18:24 PM PROCESSOR_LEVEL: 21 7:18:24 PM PROCESSOR_REVISION: 1001 7:18:24 PM video_adapter_subsysid: 1759514664 7:18:24 PM udid: 792c2a67-fe71-490d-92c4-7f3a20589686 7:18:24 PM video_adapter_vendorid: 4098 7:18:24 PM video_d3d11_context: 00CE9F8C 7:18:24 PM video_d3d11_device: 00CE9524 7:18:24 PM video_adapter_deviceid: 26840 7:18:24 PM video_adapter_sharedsystemmemory: 2184560640 7:18:24 PM video_adapter_revision: 0 7:18:24 PM video_adapter_description: AMD Radeon HD 5670 7:18:24 PM video_adapter_dedicatedsystemmemory: 0 7:18:24 PM video_adapter_dedicatedvideomemory: 2110341120 7:18:24 PM Old log found 7:18:24 PM External library init 7:18:24 PM External library: Data\file.dll 7:18:24 PM External library: Data\movie.dll 7:18:24 PM External library: movie init 7:18:24 PM External library: Data\window.dll 7:18:24 PM External library: Data\math.dll 7:18:25 PM working_directory: C:\Users\user\Mine-imatorNew\ 7:18:25 PM Trying to save files 7:18:25 PM surface_save OK 7:18:25 PM texture_create OK 7:18:25 PM file_delete_lib OK 7:18:25 PM Create vertex format 7:18:25 PM Shader init 7:18:25 PM shaders_are_supported: yes 7:18:25 PM shader_distort compiled: yes 7:18:25 PM shader_ca compiled: yes 7:18:25 PM shader_high_light_desaturate compiled: yes 7:18:25 PM shader_noise compiled: yes 7:18:25 PM shader_vignette compiled: yes 7:18:25 PM shader_color_correction compiled: yes 7:18:25 PM shader_blur compiled: yes 7:18:25 PM shader_add compiled: yes 7:18:25 PM shader_high_bloom_threshold compiled: yes 7:18:25 PM shader_color_glow compiled: yes 7:18:25 PM shader_high_ssao_depth_normal compiled: yes 7:18:25 PM shader_high_ssao_blur compiled: yes 7:18:25 PM shader_high_ssao compiled: yes 7:18:25 PM shader_high_light_sun compiled: yes 7:18:25 PM shader_high_light_spot compiled: yes 7:18:25 PM shader_high_light_point_shadowless compiled: yes 7:18:25 PM shader_high_light_point compiled: yes 7:18:25 PM shader_high_light_night compiled: yes 7:18:25 PM shader_high_light_apply compiled: yes 7:18:25 PM shader_high_fog_apply compiled: yes 7:18:25 PM shader_high_fog compiled: yes 7:18:25 PM shader_high_dof_coc_blur compiled: yes 7:18:25 PM shader_high_dof_coc compiled: yes 7:18:25 PM shader_high_dof compiled: yes 7:18:25 PM shader_high_aa compiled: yes 7:18:25 PM shader_replace compiled: yes 7:18:25 PM shader_draw_texture compiled: yes 7:18:25 PM shader_depth_point compiled: yes 7:18:25 PM shader_depth compiled: yes 7:18:25 PM shader_color_fog_lights compiled: yes 7:18:25 PM shader_color_fog compiled: yes 7:18:25 PM shader_color_camera compiled: yes 7:18:25 PM shader_border compiled: yes 7:18:25 PM shader_blend compiled: yes 7:18:25 PM shader_alpha_test compiled: yes 7:18:25 PM shader_alpha_fix compiled: yes 7:18:25 PM Loading legacy file 7:18:25 PM Make transitions 7:18:25 PM Transitions OK 7:18:25 PM Loading language file: C:\Users\user\Mine-imatorNew\Data\Languages\english.milanguage 7:18:25 PM Windows startup 7:18:25 PM Found key_file: C:\Users\user\Mine-imatorNew\Data\key.midata 7:18:25 PM Loading settings: C:\Users\user\Mine-imatorNew\Data\settings.midata 7:18:25 PM load_format: 28 7:18:25 PM Render init 7:18:25 PM Loading Minecraft assets version: 1.14.4 7:18:26 PM Archive already unzipped, re-using: C:\Users\user\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 7:18:26 PM Model textures: load 7:18:26 PM Model textures: done 7:18:26 PM Block textures: load static 7:18:27 PM Block textures: load animated 7:18:27 PM Block textures, blocksize: 16 7:18:27 PM Block textures: static block surface 7:18:27 PM Block textures: static block preview 7:18:27 PM Block textures: animated block surfaces 7:18:27 PM Block textures: animated frames 7:18:27 PM Block textures: animated block preview 7:18:27 PM Block textures: find static block depths 7:18:27 PM Block textures: find animated block depths 7:18:27 PM Block textures: done 7:18:27 PM Item textures: load 7:18:27 PM Item textures: surface 7:18:27 PM Item textures: done 7:18:27 PM Particle textures: load 7:18:27 PM Particle textures: legacy sheets 7:18:27 PM Particle textures: done 7:19:33 PM Saving block previews: C:\Users\user\Mine-imatorNew\Data\blockpreview.midata 7:19:33 PM Loaded assets successfully 7:19:35 PM Ground vbuffer init 7:19:35 PM Resetting project 7:19:35 PM Destroying instances 7:19:35 PM Project resetted 7:19:36 PM Show popup: startup 7:19:37 PM Using the latest assets 7:20:06 PM Opening project: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro\BCUHC29 intro.miproject 7:20:07 PM load_format: 32 7:20:07 PM Resetting project 7:20:07 PM Destroying instances 7:20:07 PM Project resetted 7:20:07 PM save_folder: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro 7:20:07 PM load_folder: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro 7:20:12 PM Project loaded 7:20:20 PM Loading .schematic: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro\WoodlandMansion 2.schematic 7:20:20 PM Size: { { 107,119,41 }, } Project contains 2 schematics (never used one of them, so it doesn't load in the log) roughly 4 or 5 chunks each, 37 skins and textures, and 1 sound file. (It may vary according to Mine-imator since I imported several assets that I ended up deleting in the folder and aren't used in the animation.) There were also quite a few torches with light sources. I remember that was really laggy on version 1.0.4.0 (haven't updated for a while X'D). I'd rather not upload the entire project since it has some semi-sensitive information. I've provided the schematic as that is my suspicion, as well as the project files and backups below. https://drive.google.com/drive/folders/1LiAgPwX7sPNRK2yyNN0_eSqlSykaY180?usp=sharing Thanks for any help, CNSpencer
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