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cnspencer

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About cnspencer

  • Rank
    I'm a noobie girl, in a noobie world
    Newbie
  • Birthday 03/04/2000

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  • Member Title
    I'm a noobie girl, in a noobie world
  • Gender
    Female
  • Location
    OOtah
  • Minecraft username
    Klickacat

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  1. Sorta solved. I wasn't able to update all the way, but I went as far as the first Alex model (that was my whole reason in updating to begin with), which was v1.0.6. From there the project loaded up just fine.
  2. Importing an older .mproj project, received the following error and log: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 140,24 maximum size is 256 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 267) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:18:24 PM mineimator_version: 1.2.5 7:18:24 PM gm_runtime: 2.1.5.246 7:18:24 PM YYC: yes 7:18:24 PM working_directory: C:\Users\user\Mine-imatorNew\ 7:18:24 PM file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 7:18:24 PM OS: Windows 7:18:24 PM os_version: 393217 7:18:24 PM os_is_network_connected: yes 7:18:24 PM os_get_language: en 7:18:24 PM os_get_region: US 7:18:24 PM USERDOMAIN: COMPUTER 7:18:24 PM USERNAME: user 7:18:24 PM USERPROFILE: C:\Users\user 7:18:24 PM APPDATA: C:\Users\user\AppData\Roaming 7:18:24 PM NUMBER_OF_PROCESSORS: 4 7:18:24 PM PROCESSOR_ARCHITECTURE: x86 7:18:24 PM PROCESSOR_IDENTFIER: 7:18:24 PM PROCESSOR_LEVEL: 21 7:18:24 PM PROCESSOR_REVISION: 1001 7:18:24 PM video_adapter_subsysid: 1759514664 7:18:24 PM udid: 792c2a67-fe71-490d-92c4-7f3a20589686 7:18:24 PM video_adapter_vendorid: 4098 7:18:24 PM video_d3d11_context: 00CE9F8C 7:18:24 PM video_d3d11_device: 00CE9524 7:18:24 PM video_adapter_deviceid: 26840 7:18:24 PM video_adapter_sharedsystemmemory: 2184560640 7:18:24 PM video_adapter_revision: 0 7:18:24 PM video_adapter_description: AMD Radeon HD 5670 7:18:24 PM video_adapter_dedicatedsystemmemory: 0 7:18:24 PM video_adapter_dedicatedvideomemory: 2110341120 7:18:24 PM Old log found 7:18:24 PM External library init 7:18:24 PM External library: Data\file.dll 7:18:24 PM External library: Data\movie.dll 7:18:24 PM External library: movie init 7:18:24 PM External library: Data\window.dll 7:18:24 PM External library: Data\math.dll 7:18:25 PM working_directory: C:\Users\user\Mine-imatorNew\ 7:18:25 PM Trying to save files 7:18:25 PM surface_save OK 7:18:25 PM texture_create OK 7:18:25 PM file_delete_lib OK 7:18:25 PM Create vertex format 7:18:25 PM Shader init 7:18:25 PM shaders_are_supported: yes 7:18:25 PM shader_distort compiled: yes 7:18:25 PM shader_ca compiled: yes 7:18:25 PM shader_high_light_desaturate compiled: yes 7:18:25 PM shader_noise compiled: yes 7:18:25 PM shader_vignette compiled: yes 7:18:25 PM shader_color_correction compiled: yes 7:18:25 PM shader_blur compiled: yes 7:18:25 PM shader_add compiled: yes 7:18:25 PM shader_high_bloom_threshold compiled: yes 7:18:25 PM shader_color_glow compiled: yes 7:18:25 PM shader_high_ssao_depth_normal compiled: yes 7:18:25 PM shader_high_ssao_blur compiled: yes 7:18:25 PM shader_high_ssao compiled: yes 7:18:25 PM shader_high_light_sun compiled: yes 7:18:25 PM shader_high_light_spot compiled: yes 7:18:25 PM shader_high_light_point_shadowless compiled: yes 7:18:25 PM shader_high_light_point compiled: yes 7:18:25 PM shader_high_light_night compiled: yes 7:18:25 PM shader_high_light_apply compiled: yes 7:18:25 PM shader_high_fog_apply compiled: yes 7:18:25 PM shader_high_fog compiled: yes 7:18:25 PM shader_high_dof_coc_blur compiled: yes 7:18:25 PM shader_high_dof_coc compiled: yes 7:18:25 PM shader_high_dof compiled: yes 7:18:25 PM shader_high_aa compiled: yes 7:18:25 PM shader_replace compiled: yes 7:18:25 PM shader_draw_texture compiled: yes 7:18:25 PM shader_depth_point compiled: yes 7:18:25 PM shader_depth compiled: yes 7:18:25 PM shader_color_fog_lights compiled: yes 7:18:25 PM shader_color_fog compiled: yes 7:18:25 PM shader_color_camera compiled: yes 7:18:25 PM shader_border compiled: yes 7:18:25 PM shader_blend compiled: yes 7:18:25 PM shader_alpha_test compiled: yes 7:18:25 PM shader_alpha_fix compiled: yes 7:18:25 PM Loading legacy file 7:18:25 PM Make transitions 7:18:25 PM Transitions OK 7:18:25 PM Loading language file: C:\Users\user\Mine-imatorNew\Data\Languages\english.milanguage 7:18:25 PM Windows startup 7:18:25 PM Found key_file: C:\Users\user\Mine-imatorNew\Data\key.midata 7:18:25 PM Loading settings: C:\Users\user\Mine-imatorNew\Data\settings.midata 7:18:25 PM load_format: 28 7:18:25 PM Render init 7:18:25 PM Loading Minecraft assets version: 1.14.4 7:18:26 PM Archive already unzipped, re-using: C:\Users\user\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 7:18:26 PM Model textures: load 7:18:26 PM Model textures: done 7:18:26 PM Block textures: load static 7:18:27 PM Block textures: load animated 7:18:27 PM Block textures, blocksize: 16 7:18:27 PM Block textures: static block surface 7:18:27 PM Block textures: static block preview 7:18:27 PM Block textures: animated block surfaces 7:18:27 PM Block textures: animated frames 7:18:27 PM Block textures: animated block preview 7:18:27 PM Block textures: find static block depths 7:18:27 PM Block textures: find animated block depths 7:18:27 PM Block textures: done 7:18:27 PM Item textures: load 7:18:27 PM Item textures: surface 7:18:27 PM Item textures: done 7:18:27 PM Particle textures: load 7:18:27 PM Particle textures: legacy sheets 7:18:27 PM Particle textures: done 7:19:33 PM Saving block previews: C:\Users\user\Mine-imatorNew\Data\blockpreview.midata 7:19:33 PM Loaded assets successfully 7:19:35 PM Ground vbuffer init 7:19:35 PM Resetting project 7:19:35 PM Destroying instances 7:19:35 PM Project resetted 7:19:36 PM Show popup: startup 7:19:37 PM Using the latest assets 7:20:06 PM Opening project: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro\BCUHC29 intro.miproject 7:20:07 PM load_format: 32 7:20:07 PM Resetting project 7:20:07 PM Destroying instances 7:20:07 PM Project resetted 7:20:07 PM save_folder: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro 7:20:07 PM load_folder: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro 7:20:12 PM Project loaded 7:20:20 PM Loading .schematic: F:\UHC\BCUHC29\Mine-imator\BCUHC29 intro\WoodlandMansion 2.schematic 7:20:20 PM Size: { { 107,119,41 }, } Project contains 2 schematics (never used one of them, so it doesn't load in the log) roughly 4 or 5 chunks each, 37 skins and textures, and 1 sound file. (It may vary according to Mine-imator since I imported several assets that I ended up deleting in the folder and aren't used in the animation.) There were also quite a few torches with light sources. I remember that was really laggy on version 1.0.4.0 (haven't updated for a while X'D). I'd rather not upload the entire project since it has some semi-sensitive information. I've provided the schematic as that is my suspicion, as well as the project files and backups below. https://drive.google.com/drive/folders/1LiAgPwX7sPNRK2yyNN0_eSqlSykaY180?usp=sharing Thanks for any help, CNSpencer
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