Reputation Activity
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Mercury got a reaction from SnakeProductionsYT in Behemoth Robot
https://www.mediafire.com/file/dtt9hlxa2nm0esv/Part.zip/file
This is my first version of Behemoth, twice as tall as Steve and has two defensive shields that can go by side AND in front. It equips Tsar, a deadly weapon that wields rockets that causes devastating explosions. Now, vote for another poll of Modelbench creation!
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Mercury reacted to david in Dev update #22: Mine-imator 2.0 in C++!?
Greetings!
With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June!
@Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
Donate to Mine-imator development ($5+ one-time or recurring)
With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
Let’s get HYPED!
Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).
Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
(P.S. If you have another favorite Linux distribution let us know)
Same goes for Mac OS users after countless requests!
Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.
Behind the scenes of the 2.0 C++ port:
(Things will get technical and nerdy, you have been warned!!)
Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
Once again thank you for all the support through the years and keep on animating our favorite block game!
/David
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Mercury got a reaction from Shoony in Sinister Pasts | 4K
ok so uh
made my own stylized springpixel(left)
@TheEmeraldLiker's withered oc by me in right
set is by @ShotU
ok bye!
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Mercury reacted to JrNeverUsesMiForums in some renders i did ok bye :)
oh wow hihi i just joined the forums
ive been using mi for years
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Mercury got a reaction from MojangYang in Human Belmo Model Test!
Finally you thrive.
Welcome back!
anyways I return to the dead
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Mercury reacted to beenabun in Human Belmo Model Test!
I commissioned @ACryses on Twitter! He delivered me a human model which I love to death! Please go support him!
Please refrain from remaking anything here, any criticism is valid!
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Mercury reacted to Nimi in Dev update #21: "The Anniversary Update"
Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
What's taking so long?
In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.
A change of plans
As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.
The Anniversary Update
With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.
W.I.P. feature gallery
It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
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Mercury reacted to Kwazedilla in The Expanse - MCRN Corvette-class Friage
From The Expanse Wiki:
Corvette-Class Frigate build by _Star_Phoenix_
Mars and star textures from solarsystemscope.com
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Mercury reacted to TimDoesWhatever in Creeper Block Lab Scene
I don't remember what rigs I used for this. but I hope u like this
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Mercury got a reaction from NemosCoolStuff in Goodbye | 4K
Springbonnie rig by @anima cryses, tile textures by me
Enjoy the render yall
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Mercury got a reaction from master attack in Who's Laughing Now?
Bendy and Boris rig from @Skincraftxza
Ink Bendy rig from @Creeper2555
Please tell me if ANYTHING looks bad, cuz something tells me that the right side looks squashed, but plz tell me so I can improve. Thanks!
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Mercury reacted to 9redwoods in My Renders (May - June 2021)
This is underwhelming. Enjoy my one render in two-months time.
Speed art:
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Mercury reacted to HeYoNia in Road that leads to your mom's house | Wallpaper
On my way to your mother's house
Raw
Programs used:
Mine-Imator 1.3
MS Paint
MS Word
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Mercury got a reaction from NemosCoolStuff in Destiny of the Thorned King [4K Cinematic]
Credit to JayH for the Thorned Freddy rig.
Follow him in Twitter!
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Mercury reacted to Floofy in Double barrel shotgun
After not posting anything in months I believe, I decided to post a model I just made.
It has a break-action feature, as seen in video.
Enjoy: Download link
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Mercury got a reaction from Maks1mDiamond in Goodbye | 4K
Springbonnie rig by @anima cryses, tile textures by me
Enjoy the render yall
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Mercury got a reaction from Draco63 in Sinister Pasts | 4K
ok so uh
made my own stylized springpixel(left)
@TheEmeraldLiker's withered oc by me in right
set is by @ShotU
ok bye!
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Mercury got a reaction from MojangYang in Sinister Pasts | 4K
ok so uh
made my own stylized springpixel(left)
@TheEmeraldLiker's withered oc by me in right
set is by @ShotU
ok bye!
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Mercury got a reaction from Duychung in Sinister Pasts | 4K
ok so uh
made my own stylized springpixel(left)
@TheEmeraldLiker's withered oc by me in right
set is by @ShotU
ok bye!
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Mercury got a reaction from RoboCreep11 in Goodbye | 4K
Springbonnie rig by @anima cryses, tile textures by me
Enjoy the render yall
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Mercury got a reaction from RoboCreep11 in Sinister Pasts | 4K
ok so uh
made my own stylized springpixel(left)
@TheEmeraldLiker's withered oc by me in right
set is by @ShotU
ok bye!
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