Status Replies posted by Mercury
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It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year.
Make of this what you will.
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Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:
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Im working on a SCP Model Pack, i might be releasing publicly
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Hey all!
Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice.
I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches.
But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process?
What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing...
Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have!
See you around!
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HEY THERE, PAL!!!
Looking for work, but SICK of being PUSHED AROUND by LOUSY BOSSES???
How would YOU like to RUN and MANAGE YOUR OWN BUSINESS???
Well, all we need from YOU is a little PAPERWORK!
and your soul! -
Wow dude, your rep went up fast!
I still remember when you were a noob at this, and now you have double the prestige that I have! Good job!
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@SocialMediaAnimations it's been a long time since last time Hozq used MI
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Go frick yourself, Microsoft.
I'm switching to Tlauncher and Linux
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Regarding events taken place in recent topics...
If anybody has anything else they would like to say, they can take it up with me personally in PMs or Discord. I’m ready to listen to anybody’s thoughts and opinions if they feel like they were unheard. I’d rather not have anyone hold a grudge against me because of a single flame war.
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My MI skill progress:
Modeling: 8/10, could use some skills on perfecting tapers and some complex models. Here's what I got the latest so far:
Rendering/Lighting: 6/10, would have to work on lighting even at first try since after first try, i revise lighting, but still not good enough, rendering is hard for me since my computer is potato lol I had to depend on other people for it
Animating: 3/10, clearly the worst of my MI skills, since I never tried animating before, but now I am doing progress of it. I just knew you could use folders for rig parts to smooth them lol, and struggling a little with lip sync(but now i am singing for lip syncing lmao)
Overall: 6/10, not bad but not good. Still was a fun experience of seeing me improve over a year I started.
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i saw aqua vent
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