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Kyezi

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  1. Kyezi

    Crashing Bug // URGENT

    Hey guys, so whenever I load up this one project which I'm working on it keeps crashing! I have no idea why, it doesn't normally do this with this project. I have done larger projects so I'm pretty sure the size isn't an issue. All I do is open it and after 5 mins of loading it crashes. I'd really appreciate the help, I have a deadline to make! I've sent this to my friend as he has no problem opening it and running it. Here is my Discord if you have any suggestions! Kyezi#0001. CRASH REPORT : ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 23:50:51 mineimator_version: 1.2.4 23:50:51 gm_runtime: 2.1.5.246 23:50:51 YYC: yes 23:50:51 working_directory: C:\Users\alexa\Mine-imator\ 23:50:51 file_directory: C:\Users\alexa\AppData\Roaming\Mine_imator\ 23:50:51 OS: Windows 23:50:51 os_version: 655360 23:50:51 os_is_network_connected: yes 23:50:51 os_get_language: en 23:50:51 os_get_region: GB 23:50:51 USERDOMAIN: DESKTOP-S4D6LTL 23:50:51 USERNAME: alexa 23:50:51 USERPROFILE: C:\Users\alexa 23:50:51 APPDATA: C:\Users\alexa\AppData\Roaming 23:50:51 NUMBER_OF_PROCESSORS: 8 23:50:51 PROCESSOR_ARCHITECTURE: x86 23:50:51 PROCESSOR_IDENTFIER: 23:50:51 PROCESSOR_LEVEL: 6 23:50:51 PROCESSOR_REVISION: 5e03 23:50:51 video_adapter_subsysid: 461443294 23:50:51 udid: 378c0dda-a6ef-41b1-bce7-ecf4636ec4c3 23:50:51 video_adapter_vendorid: 4318 23:50:51 video_d3d11_context: 04B90F68 23:50:51 video_d3d11_device: 03ABD6DC 23:50:51 video_adapter_deviceid: 7041 23:50:51 video_adapter_sharedsystemmemory: 1073676288 23:50:51 video_adapter_revision: 161 23:50:51 video_adapter_description: NVIDIA GeForce GTX 1070 23:50:51 video_adapter_dedicatedsystemmemory: 0 23:50:51 video_adapter_dedicatedvideomemory: 3221225472 23:50:51 External library init 23:50:51 External library: Data\file.dll 23:50:51 External library: Data\movie.dll 23:50:51 External library: movie init 23:50:51 External library: Data\window.dll 23:50:52 External library: Data\math.dll 23:50:52 working_directory: C:\Users\alexa\Mine-imator\ 23:50:52 Trying to save files 23:50:52 surface_save OK 23:50:52 texture_create OK 23:50:52 file_delete_lib OK 23:50:52 Create vertex format 23:50:52 Shader init 23:50:52 shaders_are_supported: yes 23:50:52 shader_high_light_desaturate compiled: yes 23:50:52 shader_noise compiled: yes 23:50:52 shader_vignette compiled: yes 23:50:52 shader_color_correction compiled: yes 23:50:52 shader_blur compiled: yes 23:50:52 shader_add compiled: yes 23:50:52 shader_high_bloom_threshold compiled: yes 23:50:52 shader_color_glow compiled: yes 23:50:52 shader_high_ssao_depth_normal compiled: yes 23:50:52 shader_high_ssao_blur compiled: yes 23:50:52 shader_high_ssao compiled: yes 23:50:52 shader_high_light_sun compiled: yes 23:50:52 shader_high_light_spot compiled: yes 23:50:52 shader_high_light_point_shadowless compiled: yes 23:50:52 shader_high_light_point compiled: yes 23:50:52 shader_high_light_night compiled: yes 23:50:52 shader_high_light_apply compiled: yes 23:50:52 shader_high_fog_apply compiled: yes 23:50:52 shader_high_fog compiled: yes 23:50:52 shader_high_dof compiled: yes 23:50:52 shader_high_aa compiled: yes 23:50:52 shader_replace compiled: yes 23:50:52 shader_draw_texture compiled: yes 23:50:52 shader_depth_point compiled: yes 23:50:52 shader_depth compiled: yes 23:50:52 shader_color_fog_lights compiled: yes 23:50:52 shader_color_fog compiled: yes 23:50:52 shader_color_camera compiled: yes 23:50:52 shader_border compiled: yes 23:50:52 shader_blend compiled: yes 23:50:52 shader_alpha_test compiled: yes 23:50:52 shader_alpha_fix compiled: yes 23:50:52 Loading legacy file 23:50:52 Make transitions 23:50:52 Transitions OK 23:50:52 Loading language file: C:\Users\alexa\Mine-imator\Data\Languages\english.milanguage 23:50:52 Windows startup 23:50:52 Found key_file: C:\Users\alexa\Mine-imator\Data\key.midata 23:50:52 Loading settings: C:\Users\alexa\Mine-imator\Data\settings.midata 23:50:52 load_format: 28 23:50:52 Render init 23:50:52 Loading Minecraft assets version: 1.14.1 23:50:53 Archive already unzipped, re-using: C:\Users\alexa\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\ 23:50:53 Model textures: load 23:50:53 Model textures: done 23:50:53 Block textures: load static 23:50:53 Block textures: load animated 23:50:53 Block textures, blocksize: 16 23:50:53 Block textures: static block surface 23:50:53 Block textures: static block preview 23:50:53 Block textures: animated block surfaces 23:50:53 Block textures: animated frames 23:50:53 Block textures: animated block preview 23:50:53 Block textures: find static block depths 23:50:53 Block textures: find animated block depths 23:50:53 Block textures: done 23:50:53 Item textures: load 23:50:53 Item textures: surface 23:50:53 Item textures: done 23:50:53 Particle textures: load 23:50:53 Particle textures: legacy sheets 23:50:53 Particle textures: done 23:51:19 Saving block previews: C:\Users\alexa\Mine-imator\Data\blockpreview.midata 23:51:19 Loaded assets successfully 23:51:19 Ground vbuffer init 23:51:19 Resetting project 23:51:19 Destroying instances 23:51:19 Project resetted 23:51:19 Show popup: startup 23:51:19 Using the latest assets 23:51:21 Opening project: C:\Users\alexa\Mine-imator\Projects\Bank Robbery - BetrayedMC\Bank Robbery - BetrayedMC.miproject 23:51:21 load_format: 31 23:51:21 Resetting project 23:51:21 Destroying instances 23:51:21 Project resetted 23:51:21 save_folder: C:\Users\alexa\Mine-imator\Projects\Bank Robbery - BetrayedMC 23:51:21 load_folder: C:\Users\alexa\Mine-imator\Projects\Bank Robbery - BetrayedMC 23:51:22 Project loaded 23:51:23 Loading .schematic: C:\Users\alexa\Mine-imator\Projects\Bank Robbery - BetrayedMC\Piece of New York - Midtown Manhattan by BasVerhagen 2.2.schematic 23:51:23 Size: { { 260,263,216 }, }
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