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mr_lolololol

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About mr_lolololol

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    mr_lolololol
  1. after i selected steve no rig circle appeared...
  2. ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Data structure with index does not exist. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_render_world_sky (line 7) called from - gml_Script_render_low (line 25) called from - gml_Script_view_update_surface (line 27) called from - gml_Script_view_update (line 9) called from - gml_Script_view_draw (line 296) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 51) called from - gml_Script_window_draw (line 20) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:39:32 mineimator_version: 1.2.2 11:39:32 gm_runtime: 2.1.5.246 11:39:32 YYC: yes 11:39:32 working_directory: D:\Users\litia\Mine-imator\ 11:39:32 file_directory: C:\Users\litia\AppData\Roaming\Mine_imator\ 11:39:32 OS: Windows 11:39:32 os_version: 655360 11:39:32 os_is_network_connected: yes 11:39:32 os_get_language: zh 11:39:32 os_get_region: CN 11:39:32 USERDOMAIN: DESKTOP-1H6N4BG 11:39:32 USERNAME: litia 11:39:32 USERPROFILE: C:\Users\litia 11:39:32 APPDATA: C:\Users\litia\AppData\Roaming 11:39:32 NUMBER_OF_PROCESSORS: 6 11:39:32 PROCESSOR_ARCHITECTURE: x86 11:39:32 PROCESSOR_IDENTFIER: 11:39:32 PROCESSOR_LEVEL: 6 11:39:32 PROCESSOR_REVISION: 9e0a 11:39:32 video_adapter_subsysid: 921900970 11:39:32 udid: 90ec0910-42f9-4bd9-b7a7-d7e4c6cb680d 11:39:32 video_adapter_vendorid: 32902 11:39:32 video_d3d11_context: 0436B398 11:39:32 video_d3d11_device: 0436916C 11:39:32 video_adapter_deviceid: 16018 11:39:32 video_adapter_sharedsystemmemory: 4160684032 11:39:32 video_adapter_revision: 0 11:39:32 video_adapter_description: Intel(R) UHD Graphics 630 11:39:32 video_adapter_dedicatedsystemmemory: 0 11:39:32 video_adapter_dedicatedvideomemory: 134217728 11:39:32 External library init 11:39:32 External library: Data\file.dll 11:39:32 External library: Data\movie.dll 11:39:32 External library: movie init 11:39:32 External library: Data\window.dll 11:39:32 working_directory: D:\Users\litia\Mine-imator\ 11:39:32 Trying to save files 11:39:32 surface_save OK 11:39:32 texture_create OK 11:39:32 file_delete_lib OK 11:39:32 Create vertex format 11:39:32 Shader init 11:39:32 shaders_are_supported: yes 11:39:32 shader_high_light_desaturate compiled: yes 11:39:32 shader_noise compiled: yes 11:39:32 shader_vignette compiled: yes 11:39:32 shader_color_correction compiled: yes 11:39:32 shader_blur compiled: yes 11:39:32 shader_add compiled: yes 11:39:32 shader_high_bloom_threshold compiled: yes 11:39:32 shader_color_glow compiled: yes 11:39:32 shader_high_ssao_depth_normal compiled: yes 11:39:32 shader_high_ssao_blur compiled: yes 11:39:32 shader_high_ssao compiled: yes 11:39:32 shader_high_light_sun compiled: yes 11:39:32 shader_high_light_spot compiled: yes 11:39:32 shader_high_light_point_shadowless compiled: yes 11:39:32 shader_high_light_point compiled: yes 11:39:32 shader_high_light_night compiled: yes 11:39:32 shader_high_light_apply compiled: yes 11:39:32 shader_high_fog_apply compiled: yes 11:39:32 shader_high_fog compiled: yes 11:39:32 shader_high_dof compiled: yes 11:39:32 shader_high_aa compiled: yes 11:39:32 shader_replace compiled: yes 11:39:32 shader_draw_texture compiled: yes 11:39:32 shader_depth_point compiled: yes 11:39:32 shader_depth compiled: yes 11:39:32 shader_color_fog_lights compiled: yes 11:39:32 shader_color_fog compiled: yes 11:39:32 shader_color_camera compiled: yes 11:39:32 shader_border compiled: yes 11:39:32 shader_blend compiled: yes 11:39:32 shader_alpha_test compiled: yes 11:39:32 shader_alpha_fix compiled: yes 11:39:32 Loading legacy file 11:39:32 Make transitions 11:39:32 Transitions OK 11:39:32 Loading language file: D:\Users\litia\Mine-imator\Data\Languages\english.milanguage 11:39:33 Windows startup 11:39:33 Render init 11:39:33 Loading Minecraft assets version: 1.13.1 11:39:33 Unzipping: D:\Users\litia\Mine-imator\Data\Minecraft\1.13.1.zip, C:\Users\litia\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\ 11:39:37 3081 files were extracted 11:39:37 Model textures: load 11:39:37 Model textures: done 11:39:37 Block textures: load static 11:39:38 Block textures: load animated 11:39:38 Block textures, blocksize: 16 11:39:38 Block textures: static block surface 11:39:38 Block textures: static block preview 11:39:38 Block textures: animated block surfaces 11:39:38 Block textures: animated frames 11:39:38 Block textures: animated block preview 11:39:38 Block textures: find static block depths 11:39:38 Block textures: find animated block depths 11:39:38 Block textures: done 11:39:38 Item textures: load 11:39:38 Item textures: surface 11:39:38 Item textures: done 11:39:51 Saving block previews: D:\Users\litia\Mine-imator\Data\blockpreview.midata 11:39:51 Loaded assets successfully 11:39:52 Ground vbuffer init 11:39:52 Resetting project 11:39:52 Destroying instances 11:39:52 Project resetted 11:39:52 Show popup: startup 11:39:53 Using the latest assets 11:40:03 Creating project: D:\Users\litia\Mine-imator\Projects\BedWars 11:40:03 Resetting project 11:40:03 Destroying instances 11:40:03 Project resetted 11:40:03 Saving project: D:\Users\litia\Mine-imator\Projects\BedWars\BedWars.miproject 11:40:03 save_folder: D:\Users\litia\Mine-imator\Projects\BedWars 11:40:03 load_folder: D:\Users\litia\Mine-imator\Projects\BedWars 11:40:03 Project saved 11:40:03 Show alert: Project created!, Imported files will be copied into the project folder., -4 11:40:04 Saving settings: D:\Users\litia\Mine-imator\Data\settings.midata 11:40:07 execute: D:\Users\litia\Mine-imator\Data\import.exe, D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic, 1 11:40:21 Add resource: fromworld 11:40:21 filename: world.schematic 11:40:21 Action Load resource: action_bench_scenery, D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic 11:40:21 Saving settings: D:\Users\litia\Mine-imator\Data\settings.midata 11:40:21 Loading .schematic: D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic 11:40:21 Size: { { 173,173,41 }, } It says fatal code error maybe u guys forgot some var or sth lol btw this thing has a lot of glitches
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