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justin_

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  1. Upvote
    justin_ reacted to Ishaan Animationz in Realistic water (Mine-Imator 2.0 pre 4)   
    I tried to make realistic water using surfaces and blend modes idk
     
  2. Love
    justin_ got a reaction from H4ppiP33p in Made myself an Animated Discord Pfp.   
    dont let him know that the pfp only plays when people bother enough to hover over his pfp
    good animation tho
  3. Upvote
    justin_ reacted to mbanders in hmm today i will   
  4. Upvote
    justin_ reacted to swickster in 2D animation using Mineimator   
    Has anyone ever tried doing different art styles using Mineimator? A 2D art style? Of course there are better programs for this but I think Mineimator can handle it well. I've made a test animation for a fan series last year, the animation reminded me of South Parks movements a bit.

    This is all essentially moving pictures drawn by me, and constantly switching the mouth textures. I think if executed properly and enough time/effort is put into it you could create a really cool animated series or something. 
     
  5. Upvote
    justin_ reacted to Fox Miner in Behind the Scenes! (Modelling and Rendering) 2   
    Alex Chopping Trees (4K Rez)
     
    Circus Baby on stage (4K Rez)
     
    Foxycon Produktion (4K Rez)
     
    How we all think about renders (4K Rez)
     
    LacaMenDRY and his Female Character (4K Rez)
     
    It Rained in Bedwars (4K)
     
    Barry | Jetpack Joyride | Minecraftish (4K Rez)
     
    LacaMenDRY and his life (4K Rez)
     
    Living with Mods (4K Rez)
     
    Music (4K Rez)
     
    Rick Astley Fox Miner edition (4K Rez)
     
    Skin Maker Studios 2.0 Mascot (4K Rez)
     
    The Braves | Tutibrave and Tatiana Brave (3K Rez?)
     
    The Friends that like your creations (4K Rez)
     
    The Skeleton Model 1.56 [Preview render] (4K Rez)
     
    The Slap (4K Rez)
     
    When the world is about to end (4K Rez)
     
    Well, hope you like it!
    If you do so then let me know in the comments!
     
    And just as last time, with this topic to reach 10 upvotes, Ill do another one, if there will be some behind the scenes to show off
  6. Upvote
  7. Upvote
    justin_ reacted to Creeper4940 in Who wouldn't want a creeper that looked like this she even apologized for blowing up my house   
    Well, that's pretty obvious which image I'm based on.
  8. Upvote
    justin_ got a reaction from Fox Miner in Fox_Miners_Skeleton_Models   
    give female rig chest round-ness please if you know what im talking about
  9. Upvote
    justin_ reacted to tutibrave in Dev update #22: Mine-imator 2.0 in C++!?   
    The fact that importing from worlds will be integrated into the program itself is a great benefit for portable devices! (iPhone, iPad, and Android phones and tablets)
  10. Upvote
  11. Upvote
    justin_ reacted to An Engie Main in Dev update #22: Mine-imator 2.0 in C++!?   
    nice, anyway android support when 💀 (jk)
    Hype is at max level
  12. Upvote
    justin_ reacted to FOXY TOONS in Dev update #22: Mine-imator 2.0 in C++!?   
    Mine Imator, IT's starting to get real dudes!
  13. Upvote
    justin_ reacted to david in Guide: How to post an image   
    So, let's say you have an image (like a .png file). Now how do you share it with the world? Well, that's what I'm going to show you today!
    This guide will use the Imgur hosting site, although alternatives are possible like Google Drive or Discord.
    Step 1: 
    Visit https://imgur.com/upload and:
    Click "Choose Photo/Video" and browse for your image on your PC OR drag-n-drop your image into the area as shown below:
    Step 2:
    Once uploaded, right-click your image and select "Copy image address". The "Copy link" button will not work!

    Step 3: 
    Paste your image address (using Ctrl+V) into a topic, post or status update and your image will automatically appear! That's it!
    The copied address should look something like this: https://i.imgur.com/qZodvXc.png <-- make sure it ends with .png or .jpeg/.jpg!
  14. Upvote
    justin_ reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  15. Upvote
    justin_ got a reaction from Korbs in Mine-Imator poor perfomance.   
    i will take both to assert dominance
  16. Upvote
    justin_ got a reaction from MetherThelord in the golden knight   
    i wish i can choose all
  17. Upvote
    justin_ reacted to MetherThelord in the golden knight   
    Maybe i should also share the rig..
  18. Upvote
    justin_ reacted to david in Apple   
    Nothing much to see here, just Steve and Alex crafting some golden Apples.
  19. Upvote
    justin_ reacted to Entibrine303 in Lugia AlphaForm WIP   
    It is NOT much, but it will be better soon. I will not upload much for the rest of the week, so tell me: What do you think of this?
  20. Upvote
    justin_ reacted to Duychung in "Charge me Doc!"   
    "Let's do this with texas style, you and me hoss" 
  21. Upvote
    justin_ reacted to KevinAnimatez in Tribe   
  22. Upvote
    justin_ reacted to Timo Tikun in warden girl animation   
  23. Funny
    justin_ got a reaction from Entibrine303 in A model of me!   
    when you dont know which mc creepy pasta to make your avatar
  24. Upvote
    justin_ reacted to Fox Miner in Showing off a Car (4K Rez)   
    So, @niam gave me a tipp for mods to Mine-imator, and a awesome car mod, so I did that, found some awesome cars and, yeah... I think ist time to render with them!
    Hope you like it, if you don't then you don't, but don't forget to upvote if you do like it! 
  25. Upvote
    justin_ reacted to Entibrine303 in Mine-imator 2.0.0 Official Teaser Trailer   
    I waited so long for this featture...
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