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Yashiori

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About Yashiori

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  1. Hello, since I was having quiet a problem with sending them via chat, (yes, I really was having trouble with it .-.) I sent those schematics on your e-mail. Best regards, Yashiori
  2. Hi everyone! To start off, I'm not new to Mine-Imator. I was using it for quiet some time, and it was probably a week ago, when I downloaded the unofficial version of Mine-Imator 1.2.0, today, I downloaded the official version and this just happened to me: I was making one of another pictures for my ongoing roleplay and when I tried importing one of self-made schematics from MCEdit, the schematic just wouldn't load. It would result in Mine-Imator crashing afterwards. I tried doing it with other schematics, same result. I tried once more, since third time's a charm, but with a smaller schematic, and believe it or not, it loaded, without Mine-Imator crashing. I did uninstall and install again Mine-Imator, yet still no hope with bigger schematics. I think there might be a problem with bigger schematics, since a schematic of simple house loaded without any other problem. Could anyone then, please, tell me, if there is any way to overcome this problem? This is the message I kept getting after trying to import bigger schematics: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: invalid type for *= lhs=undefined (type=5), rhs=1 (type=0) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_block_set_state_id_value (line 21) called from - gml_Script_block_tile_entity_bed (line 19) called from - gml_Script_res_load_scenery (line 321) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) Thanks for any answer in near future. Best regards, Yashiori
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