I have a rig using a part made in Modelbench and it is not opening. I can open the same rig normally without the MB file. I tried putting the piece on another project and it does not work. I am using the official version 1.2.0
Log
___ Mine-imator log ___
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15:30:11 mineimator_version: 1.2.0
15:30:11 gm_runtime: 2.1.5.246
15:30:11 YYC: yes
15:30:11 working_directory: C:\Users\User\Mine-imator\
15:30:11 file_directory: C:\Users\User\AppData\Roaming\Mine_imator\
15:30:11 OS: Windows
15:30:11 os_version: 655360
15:30:11 os_is_network_connected: yes
15:30:11 os_get_language: pt
15:30:11 os_get_region: BR
15:30:11 USERDOMAIN: DESKTOP-TR2SOI3
15:30:11 USERNAME: User
15:30:11 USERPROFILE: C:\Users\User
15:30:11 APPDATA: C:\Users\User\AppData\Roaming
15:30:11 NUMBER_OF_PROCESSORS: 4
15:30:11 PROCESSOR_ARCHITECTURE: x86
15:30:11 PROCESSOR_IDENTFIER:
15:30:11 PROCESSOR_LEVEL: 6
15:30:11 PROCESSOR_REVISION: 3c03
15:30:11 video_adapter_subsysid: 24255242
15:30:11 udid: f83c27d1-a09f-4d96-a7d2-866deea54b75
15:30:11 video_adapter_vendorid: 32902
15:30:11 video_d3d11_context: 042B1B20
15:30:11 video_d3d11_device: 042AF8F4
15:30:11 video_adapter_deviceid: 1054
15:30:11 video_adapter_sharedsystemmemory: 1853521920
15:30:11 video_adapter_revision: 6
15:30:11 video_adapter_description: Intel(R) HD Graphics 4400
15:30:11 video_adapter_dedicatedsystemmemory: 0
15:30:11 video_adapter_dedicatedvideomemory: 117964800
15:30:11 Old log found
15:30:11 External library init
15:30:11 External library: Data\file.dll
15:30:11 External library: Data\movie.dll
15:30:11 External library: movie init
15:30:11 External library: Data\window.dll
15:30:12 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
15:30:13 Open URL: C:\Users\User\AppData\Roaming\Mine_imator\log_previous.txt
15:30:14 working_directory: C:\Users\User\Mine-imator\
15:30:14 Trying to save files
15:30:14 surface_save OK
15:30:14 texture_create OK
15:30:14 file_delete_lib OK
15:30:14 Create vertex format
15:30:14 Shader init
15:30:14 shaders_are_supported: yes
15:30:14 shader_vignette compiled: yes
15:30:14 shader_color_correction compiled: yes
15:30:14 shader_blur compiled: yes
15:30:14 shader_add compiled: yes
15:30:14 shader_high_bloom_threshold compiled: yes