Reputation Activity
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Jnick got a reaction from anima cryses for a status update, Finished the Right Arm thats smooth bending as well as the body which is also smooth
Finished the Right Arm thats smooth bending as well as the body which is also smooth bending
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Jnick got a reaction from RoboCreep11 for a status update, Finished the Right Arm thats smooth bending as well as the body which is also smooth
Finished the Right Arm thats smooth bending as well as the body which is also smooth bending
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Jnick got a reaction from BonkJobBot for a status update, So i kind of want to do some stuff here instead of posting my own work how would peop
So i kind of want to do some stuff here instead of posting my own work how would people feel for me doing a prop pack but heavily based off blender/Maya stuff.Some examples
Flowers by Trainguy
Random Blocks done by Preston Guruith
Heavily styled assets fully rigged.Reason i'm asking as i feel like alot of the assets on here are outdated or just flawed(Mixeling lowpoly lack texture use of shapes)
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Jnick got a reaction from Draco63 for a status update, Finished the Right Arm thats smooth bending as well as the body which is also smooth
Finished the Right Arm thats smooth bending as well as the body which is also smooth bending
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Jnick got a reaction from Swingzero for a status update, Finished the Right Arm thats smooth bending as well as the body which is also smooth
Finished the Right Arm thats smooth bending as well as the body which is also smooth bending
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Jnick got a reaction from MihalYK for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from MineRig for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from insanehelix7076 for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from Draco63 for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from RoboCreep11 for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from Floofy for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from The Ported for a status update, Working on a private base in my style(Head shape smooth arm bends and body all that j
Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
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Jnick got a reaction from insanehelix7076 for a status update, So i kind of want to do some stuff here instead of posting my own work how would peop
So i kind of want to do some stuff here instead of posting my own work how would people feel for me doing a prop pack but heavily based off blender/Maya stuff.Some examples
Flowers by Trainguy
Random Blocks done by Preston Guruith
Heavily styled assets fully rigged.Reason i'm asking as i feel like alot of the assets on here are outdated or just flawed(Mixeling lowpoly lack texture use of shapes)
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Jnick got a reaction from Draco63 for a status update, So i kind of want to do some stuff here instead of posting my own work how would peop
So i kind of want to do some stuff here instead of posting my own work how would people feel for me doing a prop pack but heavily based off blender/Maya stuff.Some examples
Flowers by Trainguy
Random Blocks done by Preston Guruith
Heavily styled assets fully rigged.Reason i'm asking as i feel like alot of the assets on here are outdated or just flawed(Mixeling lowpoly lack texture use of shapes)
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Jnick got a reaction from RoboCreep11 for a status update, So i kind of want to do some stuff here instead of posting my own work how would peop
So i kind of want to do some stuff here instead of posting my own work how would people feel for me doing a prop pack but heavily based off blender/Maya stuff.Some examples
Flowers by Trainguy
Random Blocks done by Preston Guruith
Heavily styled assets fully rigged.Reason i'm asking as i feel like alot of the assets on here are outdated or just flawed(Mixeling lowpoly lack texture use of shapes)
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Jnick got a reaction from Kwazedilla for a status update, So i kind of want to do some stuff here instead of posting my own work how would peop
So i kind of want to do some stuff here instead of posting my own work how would people feel for me doing a prop pack but heavily based off blender/Maya stuff.Some examples
Flowers by Trainguy
Random Blocks done by Preston Guruith
Heavily styled assets fully rigged.Reason i'm asking as i feel like alot of the assets on here are outdated or just flawed(Mixeling lowpoly lack texture use of shapes)
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Jnick reacted to anima cryses for a status update, bullet kin from enter the gungeon
bullet kin from enter the gungeon
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Jnick got a reaction from ShotU for a status update, While cell shading is not hard to do its super annoying to do it on a slanted head wi
While cell shading is not hard to do its super annoying to do it on a slanted head with cheeks
Working on a solo project based off the game called Faith.Not really mc more like low poly so here is some wip.
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Jnick got a reaction from anima cryses for a status update, While cell shading is not hard to do its super annoying to do it on a slanted head wi
While cell shading is not hard to do its super annoying to do it on a slanted head with cheeks
Working on a solo project based off the game called Faith.Not really mc more like low poly so here is some wip.
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Jnick got a reaction from Draco63 for a status update, While cell shading is not hard to do its super annoying to do it on a slanted head wi
While cell shading is not hard to do its super annoying to do it on a slanted head with cheeks
Working on a solo project based off the game called Faith.Not really mc more like low poly so here is some wip.
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Jnick got a reaction from FOXY TOONS for a status update, While cell shading is not hard to do its super annoying to do it on a slanted head wi
While cell shading is not hard to do its super annoying to do it on a slanted head with cheeks
Working on a solo project based off the game called Faith.Not really mc more like low poly so here is some wip.
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Jnick got a reaction from DCTAnimations for a status update, While cell shading is not hard to do its super annoying to do it on a slanted head wi
While cell shading is not hard to do its super annoying to do it on a slanted head with cheeks
Working on a solo project based off the game called Faith.Not really mc more like low poly so here is some wip.
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Jnick got a reaction from MojangYang for a status update, A render of wax brains
A render of wax brains
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