Lanturn

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  1. Lanturn

    Can't Load my Project

    On older versions of Mine-Imator I could open this project with no problem http://www.mediafire.com/file/q3s285cxwi91ica/Blank_From_New_Ideas.rar/file But after I installed the 1.2.0 pre-release 3, this message pop up when I open the project. I dont know what to do ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,1] out of range [2,1] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_point3D_sub (line 8 called from - gml_Script_vbuffer_add_triangle (line 34) called from - gml_Script_model_shape_generate_plane_3d (line 265) called from - gml_Script_model_part_fill_shape_vbuffer_map (line 29) called from - gml_Script_res_update_model_shape (line 44) called from - gml_Script_res_load (line 202) called from - gml_Script_project_load_update (line 6) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 89) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) This is the Mine-Imator Log ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:39:25 PM mineimator_version: 1.2.0 PRE-RELEASE 3 8:39:25 PM gm_runtime: 2.2.0.258 8:39:25 PM YYC: yes 8:39:25 PM working_directory: C:\Users\iamwe\Mine-imator\ 8:39:25 PM file_directory: C:\Users\iamwe\AppData\Roaming\Mine_imator\ 8:39:25 PM OS: Windows 8:39:25 PM os_version: 393218 8:39:25 PM os_is_network_connected: yes 8:39:25 PM os_get_language: en 8:39:25 PM os_get_region: US 8:39:25 PM USERDOMAIN: MUMINA 8:39:25 PM USERNAME: Mumina 8:39:25 PM USERPROFILE: C:\Users\iamwe 8:39:25 PM APPDATA: C:\Users\iamwe\AppData\Roaming 8:39:25 PM NUMBER_OF_PROCESSORS: 4 8:39:25 PM PROCESSOR_ARCHITECTURE: x86 8:39:25 PM PROCESSOR_IDENTFIER: 8:39:25 PM PROCESSOR_LEVEL: 6 8:39:25 PM PROCESSOR_REVISION: 8e09 8:39:25 PM video_adapter_subsysid: 2175602748 8:39:25 PM udid: e0321569-970d-4aab-87f1-f43679ffed93 8:39:25 PM video_adapter_vendorid: 32902 8:39:25 PM video_d3d11_context: 03D6ECD0 8:39:25 PM video_d3d11_device: 03D6D6A4 8:39:25 PM video_adapter_deviceid: 22806 8:39:25 PM video_adapter_sharedsystemmemory: 4160684032 8:39:25 PM video_adapter_revision: 2 8:39:25 PM video_adapter_description: Intel(R) HD Graphics 620 8:39:25 PM video_adapter_dedicatedsystemmemory: 0 8:39:25 PM video_adapter_dedicatedvideomemory: 134217728 8:39:25 PM Old log found 8:39:25 PM External library init 8:39:25 PM External library: Data\file.dll 8:39:25 PM External library: Data\movie.dll 8:39:25 PM External library: movie init 8:39:25 PM External library: Data\window.dll 8:39:26 PM working_directory: C:\Users\iamwe\Mine-imator\ 8:39:26 PM Trying to save files 8:39:26 PM surface_save OK 8:39:26 PM texture_create OK 8:39:26 PM file_delete_lib OK 8:39:26 PM Create vertex format 8:39:26 PM Shader init 8:39:26 PM shaders_are_supported: yes 8:39:27 PM shader_vignette compiled: yes 8:39:27 PM shader_color_correction compiled: yes 8:39:27 PM shader_blur compiled: yes 8:39:27 PM shader_add compiled: yes 8:39:27 PM shader_high_bloom_threshold compiled: yes 8:39:27 PM shader_color_glow compiled: yes 8:39:27 PM shader_high_ssao_depth_normal compiled: yes 8:39:27 PM shader_high_ssao_blur compiled: yes 8:39:27 PM shader_high_ssao compiled: yes 8:39:27 PM shader_high_light_sun compiled: yes 8:39:27 PM shader_high_light_spot compiled: yes 8:39:27 PM shader_high_light_point_shadowless compiled: yes 8:39:27 PM shader_high_light_point compiled: yes 8:39:27 PM shader_high_light_night compiled: yes 8:39:27 PM shader_high_light_apply compiled: yes 8:39:27 PM shader_high_fog_apply compiled: yes 8:39:27 PM shader_high_fog compiled: yes 8:39:27 PM shader_high_dof compiled: yes 8:39:27 PM shader_high_aa compiled: yes 8:39:27 PM shader_replace compiled: yes 8:39:27 PM shader_draw_texture compiled: yes 8:39:27 PM shader_depth_point compiled: yes 8:39:27 PM shader_depth compiled: yes 8:39:27 PM shader_color_fog_lights compiled: yes 8:39:27 PM shader_color_fog compiled: yes 8:39:27 PM shader_color_camera compiled: yes 8:39:27 PM shader_border compiled: yes 8:39:27 PM shader_blend compiled: yes 8:39:27 PM shader_alpha_test compiled: yes 8:39:27 PM shader_alpha_fix compiled: yes 8:39:27 PM Loading legacy file 8:39:27 PM Make transitions 8:39:27 PM Transitions OK 8:39:27 PM Loading language file: C:\Users\iamwe\Mine-imator\Data\Languages\english.milanguage 8:39:27 PM Windows startup 8:39:28 PM Found key_file: C:\Users\iamwe\Mine-imator\Data\key.midata 8:39:28 PM Loading settings: C:\Users\iamwe\Mine-imator\Data\settings.midata 8:39:28 PM load_format: 28 8:39:28 PM Render init 8:39:28 PM Loading Minecraft assets version: 1.13.1 8:39:28 PM Archive already unzipped, re-using: C:\Users\iamwe\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\ 8:39:28 PM Model textures: load 8:39:29 PM Model textures: done 8:39:29 PM Block textures: load static 8:39:29 PM Block textures: load animated 8:39:29 PM Block textures, blocksize: 16 8:39:29 PM Block textures: static block surface 8:39:29 PM Block textures: static block preview 8:39:29 PM Block textures: animated block surfaces 8:39:29 PM Block textures: animated frames 8:39:29 PM Block textures: animated block preview 8:39:29 PM Block textures: find static block depths 8:39:29 PM Block textures: find animated block depths 8:39:29 PM Block textures: done 8:39:29 PM Item textures: load 8:39:29 PM Item textures: surface 8:39:30 PM Item textures: done 8:39:52 PM Saving block previews: C:\Users\iamwe\Mine-imator\Data\blockpreview.midata 8:39:52 PM Loaded assets successfully 8:39:53 PM Ground vbuffer init 8:39:53 PM Resetting project 8:39:53 PM Destroying instances 8:39:53 PM Project resetted 8:39:53 PM Show popup: startup 8:39:54 PM Using the latest assets 8:40:06 PM Opening project: C:\Users\iamwe\Mine-imator\Projects\Blank From New Ideas\Blank From New Ideas.miproject 8:40:06 PM load_format: 28 8:40:06 PM Resetting project 8:40:06 PM Destroying instances 8:40:06 PM Project resetted 8:40:06 PM save_folder: C:\Users\iamwe\Mine-imator\Projects\Blank From New Ideas 8:40:06 PM load_folder: C:\Users\iamwe\Mine-imator\Projects\Blank From New Ideas
  2. Lanturn

    Annoying Bending Issue

    Thanks
  3. Lanturn

    Annoying Bending Issue

    I am having the same problem. I use arms as fingers for my hand rigs. I set the bend offset to -1 and the bend size to 0.5. Then I save the model and close modelbench. But when I reopen the model, or import it into mine-imator, the bent offset goes to -0.25 and the bend size goes to 0.125. This completely ruins my hand rig and throws the bending way off. This is my model with the bug. http://www.mediafire.com/file/3rxvt6xagavpfx2/Hand_Rig_Model.rar/file Open "Hand Rig Model" in modelbench Click "hide shapes" under elements tab Open all the parts Highlight the parts named "Index", "Index_2", "Middle", "Middle_2_2", "Ring", "Ring_2_2", "Pinkie", "Pinkie_2_2", and "Thumb" Do not highlight the parts named "Right Hand", "Fingers", and "Glove" Set the bend offset to -1 Set the bend size to 0.5 Save the model Reopen it If you have the same issue, please help fix it in future updates. Thank you.
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