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Mr. Hidan

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About Mr. Hidan

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  1. Add a "FXAA" option to render A bit more quality (blur) for alias details wouldn't be a bad idea :D ( Keep the "AA" option too ) https://marketplace.yoyogames.com/assets/1360/fxaa-shader
  2. It's a just new and simple option "No affected by bloom" option for object "Properties"
  3. This is an amazing idea, but unfortunately this is giving error in the MI versions that I use (1.2.2 and 1.2.4) Sorry for my bad english..
  4. it's an animation frame xDD Yaah 'w' Oh, this is my new extrude.. I'm still doing some little things in this, but thanks for liking
  5. Hahah, It's just a random image xDDD
  6. A random and bad wallpaper.. ;-;
  7. Yeh, but in the models, the bends are bugging and do not stay a good look.. sorry for my bad english.
  8. This cell shading, a shader cartoon style with outlines.. i think this is a good idea..
  9. Okay, thanks ! I'll try update.. :3
  10. The pixels of blur option is not rendering correctly on MI 1.2.4
  11. I think it would be cool if added a new feature something that would bring a cartoon style to the program, Is it possible to add a Cell Shading effect to models and objects in Mine-Imator? Sorry for my bad english.
  12. no, I only imported a small object (santa hat) .. =I but this is happening with everything that i import.. I already tried to reinstall and nothing worked .. I tried to change the installation directory and it did not work too ..
  13. @Nimi Plz, Nimi ! You can help me ?
  14. ___________________________________________ ############################################################################################ I cannot import anything anymore to mine imator i need help.. ( sorry for bad english ) FATAL ERROR in action number 1 of Draw Event for object app: Cannot load buffer file C:\Users\Senho\AppData\Roaming\Mine_imator\tmp.file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_load_lib (line 7) called from - gml_Script_project_load_legacy_start (line 6) called from - gml_Script_asset_load (line 131) called from - gml_Script_action_toolbar_import_asset (line 2) called from - gml_Script_toolbar_draw_button (line 21) called from - gml_Script_toolbar_draw (line 93) called from - gml_Script_window_draw (line 22) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
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