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ShotU

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    519
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    15
  • Posts

    519
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by ShotU

  1. Amazing work to the both of you! I still remember using Mine-Imator for the first time way back during 1.1.2, 2 years-ish before I made a forums account. Mine-Imator has come a long way and has been the program that has gotten me into animation. Hope you both are happy with creating something so monumental. Mine-Imator has such an important place to many members and we thank you both for putting in the effort and creating something amazing!
  2. Currently Mine-Imator 2.0 does have support for custom model IK. As of right now it is just a hidden feature within .mimodel properties. Opening the model with a coding tool/app will allow access to the models geometry code. I'm pretty positive a small update will happen with modelbench to allow for custom model IK. I recommend checking out this tutorial by Jossimations on how to get custom model IK working.
  3. messed around with particles with a hashed alpha mode, with transparent shadows on, and a low opacity, volumetric fog and rays can be mimicked

     

  4. ShotU

    VHS tape

    A quick tip for loading images here is to upload somewhere in a discord server, reasonably a private server dedicated to all your images and stuff. then copy the discord link and paste into the text box after clicking Insert image from URL Copy discord image link --> go back to the Mine-Imator forums and click insert image from URL --> paste the link. Alternatives are pasting the image link directly into the topic, sometimes it'll auto embed
  5. Mine-Imator 2.0 is no longer using real time rendering. Like any other program it uses samples and it's going to be slower based on computer performance and render settings. Alt methods would be lowering sample count or stay back in Mine-Imator Pre 4.
  6. As I said in a status update, here it is. Part 1 contains every item Contains: Material Maps for certain items Crafting items (String, pearls, clay, etc) Weapons and Tools. For any issues please, either message me on discord or PM/DM me. Pictures Credit is uneeded but appriciated
  7. I like the edited one's color correction but the watermark across the whole image throws it off imo.
  8. Remember how I said "This XYZ rig is gonna be my last rig as I am switching to blender"? Haha.. yeah, 2.0 has convinced a while back to continue using Mine-Imator. Man I can't say something then stick to it, bad habits go CRAZY. 

    Soon I'll be starting a pack, specifically with the blocks and items in the new version. 3D, custom models and with material maps and normal maps. "Oh but Mr. Gaming, Mr ShotU, How are you gonna say that after saying you can't keep a word with what you are gonna do?!?!!?!?!" True, I can't stick to what I say but I want to make this pack as I think it'll be fun to make.

  9. The map was made by a user named @JasmineChimes I believe
  10. I wanted to remake my rigs for a long time so I here are the remakes. As a parting gift I've released these. Renders: Features Include: Male and Female Verions Base Rig (Arms/Legs) Wrist/Ankle Toe Control Latest and updated version of SAFR Smooth and Gapped Teeth Singalized Texturing Pupil Control Nose and Ear presets (optional) Scale Friendly Animation Folders IK Mimic Thumb Fill Advanced Waist Control Optimization If there are any bugs please report to them via discord ShotUGaming#4662 Release video coming soon. If enough people request a alpha face rig version, another version will be made.
  11. Been a minute Hosted this team a while back but Spiral Studios is a team to help creators ShotU and Enchanted make content for both YouTube channels. This is a volunteer team at the moment. If you would like to join please fill out this form linked below. Blender or Autodesk Maya is highly recommended. With ModelBench exceptions https://forms.gle/fVjN1k8tp3dzpcQA8
  12. This is a remake of an old render I did back in 2019/2020 Old Render:
  13. SAFR is to be used within Modelbench therefore the face rig is ready to use upon importing the preset rig into Mine-Imator. Plus it's much easier to configure in Modelbench Yes, you can achieve the same result as a non-alpha using alpha glitch however as Kwazedilla said, with non-alphas you have more achievability to visual settings, making it unnecessary. Plus it adds on more bending parts making the face rig unnecessarily FPS dropping. This is by default as some skins from what I've seen have different heights of which the ears are placed. A user of SAFR is free to change how high or low the ears are.
  14. SAFR V5, now a non alpha rig! - Now a Non-Alpha face rig! - New eyelash design - Lips that replace the bevel mouth on SAFR V4
  15. These are my old base rigs and I have no use for them as I have updated them, which those updated will remain private. Contains: - SAFR V3 - Smooth body on both male and female - Mimicked IK System on arms and legs - Fingers - Blocky Ankles and Smooth Wrists - Folders No need to credit, I can care less but don't claim you made it.
  16. ShotU

    ShotU's Face Rig V4

    Been a while so here's SAFR V4! New Additions: - Bevel Mouth! Bendable but limited (recommended for closed mouth expressions). - Optional braces toggle for gapped teeth! - Optional Blush Styles! Changes: - 90% of the model is comprised of standard planes (Very little 3D surfaces) - Many bends have been tweaked. - Removed unnecessary eye sparkle styles. Credit unnecessary but appreciated!
  17. Ok I'm really digging this UI. So good yet so fresh and clean.

  18. I haven't used the forums or payed attention to it but it recently resurged the idea to come check this place out. last time I posted here I think was February 22nd. Already I see a new look to the forums and honestly in my personal opinion looks better than the previous.

    1. Voxy

      Voxy

      It's actually a temporary theme, the real new look is on its way though!

  19. Haven't visited here for a while so decided to update my appearance and get updated on what's been posted here.

  20. You are meant to edit the face rig directly in MB, then use it in MI
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