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Hectoris919

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  1. Upvote
    Hectoris919 got a reaction from nrtcb in FURNITURE RIG PACK V.2   
    Nice!
    I love the painting, can you customize the image?
  2. Upvote
    Hectoris919 reacted to TheCollieStalks in Infinite finite   
    “spectacular first sight” is what I was going for
    This is probably the biggest schematic wallpaper I made so far
  3. Funny
    Hectoris919 reacted to Ian_The_One in model   
    i need a new reaction for this post plz mods make it happen
  4. Upvote
    Hectoris919 reacted to GlitchApple in Double click Parent object to select all the child objects   
    We double click an object to select all the child objects,so that keyframing or sometimes animating them becomes very fast.
  5. Upvote
    Hectoris919 reacted to moniker in Why isnt there a an actual pause keybind   
    Why I cannot pause with a key, then press again said key and continue where it paused? this is what typically the spacebar does on every video editor, but in here it goes back to where it started playing, which can be useful in some instances, so keep both keybinds just add one where it continues playing where you paused it on the next keystroke.
  6. Upvote
    Hectoris919 reacted to moniker in auto-ripple mode   
    Anyone that uses Sony Vegas knows how insanely useful auto-ripple is, that is, to move absolute everything past a given point. So for instance, you have a 10 minute animation, and at minute 5 you realized you want to add an extra scene. With Mineimator you are screwed because you would need to manually select absolutely every single keyframe, guaranteeing you don't leave any parented stuff unopened (and you will) etc, after you have scrolled up and down and all around like an idiot manually selecting every, you would expand by moving it forward. With auto ripple mode you just select it, and you can move the camera keyframe at minute 5, and everything after it will move too. See it in action if it doesnt make sense:
    https://www.youtube.com/watch?v=0-SB4A34hFk
    Editing long animations without this feature is a nice one way ticket to insanity.
  7. Upvote
    Hectoris919 reacted to BaconSandwich in "Companionless Cube..." [Realism]   
    Deep within the abandoned Aperture facility, before The Great Reconstruction, thousands of test chambers had fallen into disarray. With no human test subjects around, the testing elements that were left behind went unused for centuries, including the humble Companion Cubes. Most of them shut down long ago, their fragile power sources failing at some point or another. Some, however, have managed to keep running for far longer than ever thought possible, still clinging to hope that they'll find a companion some day...

    Download for the Normal/Companion cube model: https://drive.google.com/open?id=1X-QPojJQ8V7uZ7QOk2BFSJ-UgXfOQHAG (Careful, it can be a bit laggy)
  8. Funny
    Hectoris919 reacted to Hagus in Forest Heights #28: Splat   
    Whoever missed that first shot deserves to be demoted.

    <Previous   Next>
  9. Upvote
    Hectoris919 reacted to Slime in Cave Explorer   
    Wow 3 posts within one week? That's unheard of!
    Anyway here's another wallpaper I made, hope you enjoy it.
     
  10. Upvote
    Hectoris919 reacted to Terasal in The Alleyway   
    The Alleyway
    By Terasal
    The shopping cart, cans, spray paint cans, safety cones, wine bottles, and barrel rigs were made by Zerghunter666

    Hello! I'm new to the forums and this is my first post. The render I made was the first photo-realistic thing I have made on Mineimator. I put around
    32 hours (Of me actually working) onto this. This is suppose to represent curiosity and the aspect of unknowing. You have no idea what will happen in this alleyway and it will depend entirely on you as a person to make your own ideas. Some people might think muggers will jump you while in the alleyway, but others may think it's all just an illusion and it's as safe as your bedroom.


  11. Upvote
    Hectoris919 reacted to Nimi in Dev update #16: Where's Modelbench?   
    Hello everyone! It's been a while since the last dev update.
    The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it:
     
    Source code was a mess...
    Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source.
     
    Open source!
    When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches.
     
    Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
     
  12. Upvote
    Hectoris919 reacted to Ethaniel in Minecraftman361's Retextured Railroad Schmatics   
    Hey I would like to give all the credit to AlphaRebel for his amazing Railroad Vehicle packs.
     
    And without further ado! I give you...
     
     
    UPDATE
    Added 90o Turn FIxed Texture bugs due to the 1.0.0 update  

     
     
     

     
     
     
     

     
     
     
     
     

     
     
     
     

     
     
     
     
    Click This to Download
    http://www.mediafire.com/download/sszzs92uv7u2pem/Railroad_Schamatics_(2).zip
     
  13. Upvote
    Hectoris919 reacted to nrtcb in FURNITURE RIG PACK V.2   
    there are 3 new furnitures:
    a full preview of all of furnitures:
     
    a vid:
    click on this button to enter the download page:
     
    give me some ideas for this pack cuz im back
  14. Funny
    Hectoris919 reacted to Hagus in Forest Heights #18: Morning Routine   
    One time I woke up and walked to the bathroom without realizing that I had put on my pants with both legs in one hole, and put on my shirt backwards. So this is totally justifiable.
    Also the plan is to mark the start of a chapter with the text as seen in the last panel.






    <Previous           Next>
  15. Upvote
    Hectoris919 reacted to Ethaniel in Beacon Beam   
    That's it, just a beacon beam. 

    WHEN YOU DOWNLOAD THIS PLACE TEXTURES AND PARTICLE FILES IN THE PARTICLE FOLDER


     
  16. Upvote
    Hectoris919 reacted to L0nEW0lF071 in I'm back with an epic rig - Pz.Kpfw III Ausf. M   
    HEY GUYS!
    I'M BACK! I have been inactive for a long time (about two months) and I decided to make an EPIC, VERY EPIC, like @Kreuzer's epic rigs.
    I MADE A SUPER, ULTRA, VERY, HIGHLY, LAGGY, 0-10FPS LAG IN the ff specs (even without render mode) :
     
    I made a Panzerkampfwagen III Ausfuhrung M rig
    It is super detailed and will make any device with an operating system lower than mine crash.
    Here are some pics of it:
    7 WAYS TO SEE (+1 extra)
     
    For my comrades feel free to ask me if you want the tank rig as long as you are going to credit it to me and if I ever intend to release it in public.
    List of le comrades

    This is the hardest rig I've ever made and it took me 5 days to complete it.
    Kreuzer is my inspiration into making this rig.
     
    OH WAIT!!! It has no main gun ammo (no ammo racks), not my problem.
    This rig is mine please do not steal it.
     
  17. Upvote
    Hectoris919 reacted to SWP in [4k] rest   
    This is a fox resting.
    It's made to celebrate the launch of the fox.
     
    -------------------------
     
    It's my first activity at the forum. Nice to meet you. ?
     
     
     
  18. Upvote
    Hectoris919 got a reaction from 28stabwounds in Wind Paths   
    I was wandering through the MI forums when I stumbled upon a wind rig prank, but that's irrelevant.
    While I was reading through the comments, I had an interesting idea:
     
    Wind Paths: A line of sorts that can be moved around to direct the flow of wind along that line. It would have a Radius that controls to what extent from the line the wind is effected. The path itself would have a number of points that you can drag around to make a more complex path.
     
    This could be used to make a valley seem to have wind rising up it's sides while having little wind in the center of the valley. It also could be used to give the effect of swirling grass.
     
    This might have been suggested before, but as far as I'm aware of it hasn't.
  19. Upvote
    Hectoris919 got a reaction from TecnoXhaotic in Wind Paths   
    I was wandering through the MI forums when I stumbled upon a wind rig prank, but that's irrelevant.
    While I was reading through the comments, I had an interesting idea:
     
    Wind Paths: A line of sorts that can be moved around to direct the flow of wind along that line. It would have a Radius that controls to what extent from the line the wind is effected. The path itself would have a number of points that you can drag around to make a more complex path.
     
    This could be used to make a valley seem to have wind rising up it's sides while having little wind in the center of the valley. It also could be used to give the effect of swirling grass.
     
    This might have been suggested before, but as far as I'm aware of it hasn't.
  20. Upvote
    Hectoris919 got a reaction from Cryptic Runner in Wind Paths   
    I was wandering through the MI forums when I stumbled upon a wind rig prank, but that's irrelevant.
    While I was reading through the comments, I had an interesting idea:
     
    Wind Paths: A line of sorts that can be moved around to direct the flow of wind along that line. It would have a Radius that controls to what extent from the line the wind is effected. The path itself would have a number of points that you can drag around to make a more complex path.
     
    This could be used to make a valley seem to have wind rising up it's sides while having little wind in the center of the valley. It also could be used to give the effect of swirling grass.
     
    This might have been suggested before, but as far as I'm aware of it hasn't.
  21. Upvote
    Hectoris919 got a reaction from 9redwoods in Wind Paths   
    I was wandering through the MI forums when I stumbled upon a wind rig prank, but that's irrelevant.
    While I was reading through the comments, I had an interesting idea:
     
    Wind Paths: A line of sorts that can be moved around to direct the flow of wind along that line. It would have a Radius that controls to what extent from the line the wind is effected. The path itself would have a number of points that you can drag around to make a more complex path.
     
    This could be used to make a valley seem to have wind rising up it's sides while having little wind in the center of the valley. It also could be used to give the effect of swirling grass.
     
    This might have been suggested before, but as far as I'm aware of it hasn't.
  22. Upvote
    Hectoris919 reacted to SharpWind in Pillager Raid   
    The Pillager Raid Wallpaper

    Made for @AnxiousCynic's wallpaper competition
    Enjoy


  23. Funny
    Hectoris919 reacted to mbanders in Air Rig   
    Everyone takes air for granted, even though everyone uses air to breathe. Today I thought I would show a little bit of appreciation for air by creating a Mine-imator rig for it. Enjoy!
    Images:
    Download: http://www.mediafire.com/file/5n8kso6uidsd0ut/Air+Rig.miobject
    Includes features like:
    Nitrogen. Oxygen. Carbon dioxide. Asbestos. Compatible with Mine-imator 1.1.0 and over.
    You don't have to give credit, but it would be appreciated.
  24. Upvote
    Hectoris919 reacted to HeYoNia in Updated Schematics   
    Straight to the point add more frickin' schematics for christ's sake, It's been 3 years still no Pillager Outposts, still no Mansion thing still no uhh things that 1.12-1.14 added y u do this Nimi
  25. Upvote
    Hectoris919 reacted to Gabe in Gabriel's True Story   
    Uh, did I do it too much? 
    Full Story: 
     
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