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Ian_The_One

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  1. Downvote
    Ian_The_One got a reaction from Pickyduck14 in lukas rig mcsm   
    true
  2. Wow
    Ian_The_One got a reaction from Sir_Crafter in Ian's Improved Phantom Model   
    no need credit if you use this (ppsst don't say this model is by you), thank you
     Features:
    3D Head
    Mouth
    3D Body
    _________________
    Download :3 Update Logs         |
                                                            |
                                                           \/
  3. Upvote
    Ian_The_One reacted to __Mine__ in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  4. Upvote
    Ian_The_One reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  5. Upvote
    Ian_The_One reacted to LacaMenDRY in ​​​​​​​​​​​​​​Modelbench Bahasa Melayu V.1.5.   
    Bahasa Melayu v 1.5

    Modelbench Bahasa Melayu v.1.5. Is here!
    The translation it self is not 100% close, but it is about 97% close and complete.
    Some words are not being translate due to my confusion of what it is actually are on our language. And this took me about 2 months to complete this with google translate for more accurate and non-accurate translations that I need to think hard to custom it even more so it fits to the user. The language it self does not 100% Melayu for easier user interface, some English words are ignored to prevent from confusing due to the not get used to it.
    SCREENSHOTS

    DOWNLOAD
    Feel free to supporting me by Follow, Subscribe to my YouTube Channel, etc if you want to keep me motivated to Translate Mine-Imator 2.0 into Bahasa Melayu later.
  6. Funny
    Ian_The_One got a reaction from FOXY TOONS in She deleted the dang thing...   
    What the ****; that got dark real quick.
  7. Upvote
    Ian_The_One got a reaction from FredMCGamer in C.C Extra Bends Rig   
    mbanders did better
  8. Upvote
    Ian_The_One got a reaction from F animation in Ian's Simple Camera Model   
    Take Pics With it
    Image:
    Download
    Compatible with Mine-imator 1.1.2 and over.
    You don't have to give credit, but it would be appreciated.
  9. Upvote
    Ian_The_One got a reaction from Duychung in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  10. Upvote
    Ian_The_One got a reaction from Jossamations in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  11. Funny
    Ian_The_One got a reaction from MojangYang in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  12. Upvote
    Ian_The_One got a reaction from FredMCGamer in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  13. Downvote
    Ian_The_One reacted to __Mine__ in Nostalgia   
    Haven't seen you here in a while.
    In my honest opinion, I feel like the massive amount of limb dislocation really doesn't fit in here. It's the only thing stopping this from looking like a perfectly-recreated in-game screenshot.
  14. Upvote
    Ian_The_One got a reaction from justin_ in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  15. Upvote
    Ian_The_One got a reaction from FOXY TOONS in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  16. Upvote
    Ian_The_One got a reaction from Frost in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  17. Upvote
    Ian_The_One got a reaction from Jake_28 in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  18. Upvote
    Ian_The_One reacted to Annie-Mienai in Do these things Comes true to Mine-Imator later?   
    I don't know why you ask for many things.
    Mine-Imator is free, apart from that, it is currently only developed by 1 person. and do you want it to compete against Blender or Maya?
    man...
    Although dreaming costs nothing, if you really want something advanced, you better learn to use Blender.
    There would have to be a person to help Nimi in the development, or a person to make Mine-Imator from 0 in another program with another programming language to make it more powerful.
    Although you do not believe it, there is a lot of work behind Mine-Imator that you are not valuating it, an Animation Editor made in GameMaker.
    And I don't know, to show your support for Mine-Imator and really improve it, you could at least donate something for the developer, that most of the things that he is doing is for the community.
  19. Upvote
    Ian_The_One got a reaction from Shoony in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  20. Upvote
    Ian_The_One got a reaction from Floofy in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  21. Downvote
    Ian_The_One got a reaction from Draco63 in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  22. Upvote
    Ian_The_One got a reaction from An Engie Main in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  23. Love
    Ian_The_One reacted to RNUB in Milk   
    milk
  24. Upvote
    Ian_The_One got a reaction from TheGamesForReal in Dev update #18: 1.3.0 - Lighting   
    yes.
  25. Funny
    Ian_The_One got a reaction from FredMCGamer in Isometric Attempt 4K   
    No.

    these shadows should be considered cardinal sins.
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