Jump to content

TheJeweledWolf

Members
  • Posts

    821
  • Joined

  • Last visited

  • Days Won

    6
  • Posts

    821
  • Joined

  • Last visited

  • Days Won

    6

Reputation Activity

  1. Upvote
    TheJeweledWolf got a reaction from Nightimator in Fountain   
    I finished another wallpaper, I hope you like it. CC is appreciated but if you can't say it kindly please don't say anything.

    And because everyone's getting on me about adding creatures, here:
     
  2. Upvote
    TheJeweledWolf reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
    However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
     
    Lighting improvements
    The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
     
    Changes to shadows
    Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
    An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
     
    Volumetric rays
    This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
     
    As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
  3. Upvote
    TheJeweledWolf reacted to WaterSparklez in 2D Ravine [4K Wallpaper]   
    Let me know what you think! I am considering making lot more 2D wallpapers.
  4. Upvote
    TheJeweledWolf reacted to Frost in Old Decor | 2K   
    Small render test with the next room I made in my set.
    Rendered by @Phyre

    That's all.
  5. Upvote
    TheJeweledWolf reacted to Jnick in Vanny and Glitch trap Renders   
    Here is some Renders i did trying to make a moon dark/Moody renders
    Vanny rig by me and @Phyre
    Glitchtrap rig by @anima cryses
    Map by me
  6. Upvote
    TheJeweledWolf reacted to MIsTRaLL in My first art :/   
  7. Upvote
    TheJeweledWolf reacted to WaterSparklez in Light Ray Test [Wallpaper]   
    I've been learning how to make light ray and this is how it went. (I was hoping I could blur the edges of the light ray where it was sharp, but wasn't able to.) 
    Let me know what you think! (Yes i know, the neck isn't the same color as the rest of my skin, i like it that way.)
  8. Upvote
    TheJeweledWolf reacted to MojangYang in Dont fall!   
    1. his leg is clipping through the cable
    2. he should lean further left (his left, not ours). He doesn't look balanced at all.
    3. His left arm looks little broken as it's bent away from his body.
    3. I'm probably nitpicking but I don't think lava looks that bright under full daylight.
    sorry for nitpicking.
  9. Upvote
    TheJeweledWolf reacted to Fray in Furry Game Night (featuring... people)   
    Yeah so I'm really sorry for that old drama I caused. All those arguments and shet. The whole reason I "left" was because of that. I've learned my lesson and so I'm hoping you all could forgive me.

    anywaysbesidesthatihaveanewwallpaper- UNO!

    FEATURING:
    frickenfurries.
     
  10. Upvote
    TheJeweledWolf reacted to WaterSparklez in Blue Orchid [Wallpaper]   
    First time using Mine-imator, just wanna know what you guys think!
  11. Upvote
    TheJeweledWolf reacted to KrisFirebolt in Rig test lightroom crap idk   
    Any other day I'd just say this looks like a confusing amalgamation of resources, but that wouldn't really help. So I'll put some time into a comment. 

    The eyes look a bit derpy and unusual, like the character drank something that made them woozy. It might help to try out rotating some eyelids to convey more emotion.
    Instead of leaving it flat, you can angle one or both of them slightly. Variations of eyelid angles can make many expressions on its own, unless you meant for it to look half asleep.

    Here's an example I have made for this reply:

    Now if you've meant for the character to be threatening, or not, its really up to you. However, if the light is directly facing them, the pupils would normally shrink to prevent absorbing too might light. If this is what the eyes look when shrunk, then your normal sized pupils are far too big.

    I find the mix of styles to be awkward. The background has varying amounts of texturing and pixel usage, your skin appears minimalist yet there's definitions of skin shading. That's perfectly fine and all so far, though what trips me the most is that the head has a completely different style that has nothing similar to the skin texture, or even the background. I will argue that there is a way to make entirely-flat-colors and varying pixels work together instead of separately, I would recommend experimenting and trying out something that works, it is possible. See my example.

    I think the phantom wings look cool though, it might help to angle them downwards or any other angle that isn't completely parallel or sticking out, give it some weight. I'm not sure what's the texture going over the chin, a folded-down scarf? A mask?
  12. Upvote
    TheJeweledWolf reacted to Cryptic Runner in Rig test lightroom crap idk   
    honestly, this is the most horrifying face rig i've ever seen
  13. Upvote
    TheJeweledWolf reacted to Crimellium in Room post-apocalyptics [Wallpaper 4K]   
    without image editing:

    Credit: Conquest-reforged, Post+Greyxed, The end is extremely dark, Last day
  14. Upvote
    TheJeweledWolf reacted to Ethaniel in Thanks for the Gold!   
    You guys complained about my lighting, so I tried my best. 
  15. Upvote
    TheJeweledWolf reacted to ItsZaaki in The Lord of Bakery!   
  16. Upvote
    TheJeweledWolf reacted to Floofy in (BLOOD WARNING) Cabinet Man [8K]   
    "It's getting lonely, it's getting hard to breathe...
    The arcade's empty, I think it's Christmas Eve...
    Someone's broken in, now they're painting on my skin..
    Breaking me and taking my quarters...
    Bashing in my face with a crowbar..
    Kicking me and pushing me over...
    Now they see my blood on their sneakers."

    BIG thanks to @Frost for helping me alot with the render!!!
  17. Upvote
    TheJeweledWolf reacted to Hozq in Highway render thing idk   
    The car models were done by @Ghatos

  18. Upvote
    TheJeweledWolf reacted to Some Cool Guy in Im New Here :] ( Also this springtrap picture thing )   
    Hello Mineimator Forums! Im new here soo i thought i would start with this
    Springtrap Model/Rig By ShotUAnimations || Knife Model By RoboCreep11

  19. Upvote
    TheJeweledWolf reacted to Hagus in Carnage of Krell (4k Cinematic)   
    Once the 212th and 501st learned of Krell's betrayal, they moved in to stop him before he could escape. This proved to be much more difficult than anticipated...

    I would've loved to add particles to the stabbed clone but I can't make particles to save my life ?
  20. Upvote
  21. Upvote
    TheJeweledWolf reacted to Ghatos in My first Minecraft animation with original song   
    What is wrong with you?
    Not only you downvote him, but you also say that?
    Sure, the animation isn't the best, same for the instrumental, but compared to what many others new users made, this is great!
    When you give a downvote, you gotta explain why you downvoted, or else the guy won't know what is wrong with his creation.
  22. Upvote
    TheJeweledWolf reacted to Ghatos in Mine Imator Supah.exe Caracter Rig [Work In Progress]   
    You guys are going too harsh on this guy. Come on, he made a rig and he get 3 downvotes? just why??
    We should greet the new users, not downvote them to oblivion for no reason
  23. Upvote
    TheJeweledWolf reacted to DCTAnimations in Astronaut In Space [4K]   
  24. Upvote
    TheJeweledWolf reacted to Hozq in death   
    death
     
    death
  25. Upvote
    TheJeweledWolf reacted to Little Turtle in Dungeon Elevator   
    Into the deep, deep dungeon
     
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...