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YourNormalPersonDavi

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  1. Upvote
    YourNormalPersonDavi reacted to TwoToRule in Shopping   
  2. Upvote
    YourNormalPersonDavi got a reaction from MicrogamerCz in Dev update #18: 1.3.0 - Lighting   
    is this mine-imator version where i finally cant even run mine-imator ever.
  3. Upvote
    YourNormalPersonDavi reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
    However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
     
    Lighting improvements
    The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
     
    Changes to shadows
    Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
    An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
     
    Volumetric rays
    This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
     
    As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
  4. Upvote
    YourNormalPersonDavi reacted to Floofy in The Dark Side Of The Moon   
    Dirt Version:
     
  5. Upvote
    YourNormalPersonDavi reacted to Bat Rax in Dr. Steve - Turning a Pig Into a Human!   
    i'm going to create more of these Science Experiments i hope you like it and if you have a video idea, tell me about it so i can make it in the future videos ?.
     
    Video:
     
     
  6. Upvote
    YourNormalPersonDavi reacted to mbanders in The Adventures of Mario and Luigi (Episode 6) in Minecraft   
    The grand finale (unless vinny decides to make episode 7)
    [Warning: contains swear words and  n i p p l e s .]
     
  7. Upvote
    YourNormalPersonDavi reacted to Floofy in The Wall   
    "Tear down the wall!"

     
    Alt Version:
    PS: this was fairly rushed, but i feel proud of it, so that's why i'm posting it here
  8. Upvote
    YourNormalPersonDavi reacted to Darksupercool in Toyota Corolla AE86 Levin.   
    It's the same rig of the AE86 Trueno, but I modificated it in an AE86 Levin.
    You know, the rig is 99% mine exept for the engine that it's based in the engine of @castedshadow98





     
    Well, thats all, bye.
    Sorry for my bad english
  9. Upvote
  10. Upvote
    YourNormalPersonDavi reacted to Some Cool Guy in Im New Here :] ( Also this springtrap picture thing )   
    Hello Mineimator Forums! Im new here soo i thought i would start with this
    Springtrap Model/Rig By ShotUAnimations || Knife Model By RoboCreep11

  11. Downvote
    YourNormalPersonDavi reacted to Gfamleit in Modelbench 1.1.5   
    ay
  12. Upvote
    YourNormalPersonDavi reacted to Hozq in death   
    death
     
    death
  13. Upvote
    YourNormalPersonDavi reacted to TheXKing360 in the old nightmare before my hard disk got the virus    
    I think I am lucky for uploading some of my old stuff on web
  14. Upvote
    YourNormalPersonDavi got a reaction from Mineshaft Animation in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  15. Upvote
    YourNormalPersonDavi got a reaction from ThatGuyBrian in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  16. Upvote
    YourNormalPersonDavi got a reaction from SadCreeperGamer-YT | Jay in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  17. Upvote
    YourNormalPersonDavi got a reaction from Frost in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  18. Upvote
    YourNormalPersonDavi got a reaction from Milix_Dr3AM[FR] in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  19. Upvote
    YourNormalPersonDavi got a reaction from TwoToRule in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  20. Upvote
    YourNormalPersonDavi got a reaction from anima cryses in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  21. Upvote
    YourNormalPersonDavi reacted to niam in Bendable Cylinder {MI 1.2.6> ONLY}   
    it's simple, I have another method by adding a sphere between 2 cylinders at the same location point. and it works on any MI version (that have both instances).
    well that's my method that I'm using to make rigs.
    And it works with any resolution!
  22. Upvote
    YourNormalPersonDavi got a reaction from Draco63 in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  23. Upvote
    YourNormalPersonDavi got a reaction from Cryptic Runner in Bendable Cylinder {MI 1.2.6> ONLY}   
    Ladies and Gentlemen, I introduce you.

    Can do Weird Stuff!

    Included 4 version of Bendable Cylinder! (Low Poly/32 Radius, Medium Poly/64 Radius, 2D, 3D)

    Only 11,7 KB! (Real Bytes: 56 KB)
    Tips: Using a 2D Version Does a little Performance! (Haven't Tested)
    DOWNLOAD
    (Bendable Cylinder MI 1.2.6 Vers Will be remaked to older MI that can access to Modelbench Asset)
     
  24. Upvote
    YourNormalPersonDavi reacted to Hozq in TapL character render   
    using a smooth character rig that is very cursed + a sword rig which is also very cursed
  25. Upvote
    YourNormalPersonDavi reacted to Cryptic Runner in HEY   
    slurp mmmm
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