Everything posted by GlitchApple
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Double click Parent object to select all the child objects
GlitchApple posted a topic in Suggestions
We double click an object to select all the child objects,so that keyframing or sometimes animating them becomes very fast. -
Can we have workcamera(the screen which we get for animating in mineimator) follow the selected camera so that we can animate moving objects fast.Sometimes while animating moving objects the object moves out of the workcamera and then we need to readjust the workcamera that takes a lot of time and we cannot even analyze the final result efficiently.
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If we can paint schematic somehow then background editing will be so cool.For example 1)Where we select to paint(on the surface of the schematic) a new surface will appear. 2)Then we can paint on that surface in mineimator with various brush tools. That would be awesome.
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If we can select entities and edit textures(also save new formed texture) from their surfaces inside mineimator then it would bring a whole new realm of background editing in mineimator.Please Include various paint tools and custom brushes too ???.
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An option to hide certain objects from the "Timeline"
GlitchApple replied to GlitchApple's topic in Suggestions
Yeah thats absolutely correct -
An option to hide certain objects from the "Timeline"
GlitchApple replied to GlitchApple's topic in Suggestions
why bro I just want a clean and compact timeline which is easy and fast to animate. ok bro now it is ok -
An option to hide certain objects from the "Timeline"
GlitchApple replied to GlitchApple's topic in Suggestions
I did.............check out the edited topic -
An option to hide certain objects from the "Timeline"
GlitchApple replied to GlitchApple's topic in Suggestions
not this bro...I think you have misunderstood me I meant completely hidden from timeline -
An option to hide certain objects from the "Timeline"
GlitchApple replied to GlitchApple's topic in Suggestions
For example if I only need to animate the head(which is parented to the body)........but there are many other things also parented there ...............so it becomes very hard to animate...........therefore if we can hide them it will make our life easier.......thats all -
If we code inverse kinematic equations in Gamemaker and make the skeleton structure follow these equations we can implement inverse kinematics in mineimator.Becase many guys have done this before and every of them claims that it can be implemented in any game engine.Please Nimi develop it.You can also start a funding campaign where we all can fund your work. Here is an extension that can help you-https://marketplace.yoyogames.com/assets/6157/inverse-kinematics Some examples- I personally am also working on GameMaker and I also plan to become a mineimator Developer one day since it has given me so much.I want to develop it further but not compromising on the render timings.If I make a new version of mineimator with Collision simulator,Keyframable Inverse kinematics,Terrain generation,A new paint option,liquid simulation and premaking all the simulations options.....but it will not be free.........cheap though........tell me what you all think.
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Please add an option to Hide objects from timeline and an option to see those hidden objects(In Timeline).Not hiding from the view but hidden in timeline.
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Here is what I meant to say.Sometimes it is very time consuming to place and rotate since after every rotation we need to check it from other sides.So why don't we have a new workflow camera options which would help to see and edit the selected object from two different angles at the same time.Like in this image. Now this image is edited
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SCP-096 VS Endermen Badass Fight Animaiton Part 2
GlitchApple posted a topic in Narrative animations
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SCP-096 VS Endermen Badass Fight Animation Part 1
GlitchApple replied to GlitchApple's topic in Narrative animations
Yeah I am SCP Animations.I am sorry I fogot to thank you bro.....I used your rig and edited it....I will make sure to give you proper credit in the description and the forums......Thanks Again bro. -
SCP-096 VS Endermen Badass Fight Animation Part 1
GlitchApple posted a topic in Narrative animations
Thanks to Lzake for the rig(I just added a new head thats all).He is one of the best riggers so better check him out. https://www.mineimatorforums.com/index.php?/profile/44053-lzake/ -
Maybe...........who knows.........he was here on Earth hundreds of year earlier........so he probably knows.
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The best rigger ever....................truly the best.
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Please NIMI can you make parenting keyframing.This would be great if the object after parenting remains there and the new positions must be added when the parent will rotate,move or bend.That would be very helpful in making fight animation where one guy picks up another one.
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........................................................................................................ ........................................................................................................ ........................................................................................................ I saved a rig but now i cannot reload it correctly.Help............................................................ I got the solution. Hello anyone who stumbled across this problem.The solution is reloading the resources that were loaded incorrectly -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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I actually expected a very high definition rig from you.......but anyways........have a upvote ?
- 8 replies
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- mine imator scp 096
- scp minecraft
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What is the best world exporter for minecraft 1.13.2 Please state your opinion
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