Reputation Activity
-
BaconSandwich got a reaction from Kaos_Kinetic in BaconSandwich Rig V1!
I've been developing a rig to use for my character, and I just this morning finished the most important element of the rig so I decided to make it public and see what people think!
The rig features:
3D Shoes:
3D Tie:
3D Sleeve Cuffs:
And a fully separated head model:
Download here.
Enjoy!
-
BaconSandwich reacted to Benji in Reminiscence
wifi was down, so i opened MI and went crazy i guess. hope you guys enjoy, see you next year or something.
unedited:
programs used: Mine-Imator, Clip Studio Paint
-
-
BaconSandwich got a reaction from FredMCGamer in People who made me smile this year. (Made into a render)
Love ya too, bud ;D
-
BaconSandwich got a reaction from Fryzzle The Pork in Accel World - Black Lotus Practice Making
THIS IS ANYTHING BUT SIMPLE
you sir deserve all the follows and upvotes
-
BaconSandwich reacted to Hagus in Short Scene From My Project
Never really tried anything with fights...figured I should do one sometime.
-
-
BaconSandwich got a reaction from Duychung in The boi, but with a portal gun
eyyy what's up frens I nearly murdered my computer rendering this so you better enjoy k thx bai
EDIT: Download link for some Portal rigs: https://drive.google.com/open?id=1xNn_Bg9tUC6Bd0SGUrvO-pjQZWzI9uo5
-
BaconSandwich reacted to Floofy in Double barrel shotgun
After not posting anything in months I believe, I decided to post a model I just made.
It has a break-action feature, as seen in video.
Enjoy: Download link
-
BaconSandwich reacted to 9redwoods in My Renders (March-April 2021)
Here's my render dump for March and April:
Speed arts:
-
BaconSandwich reacted to Fray in Random Renders
Dunno what to write here
If any of you know the Origin mod, that's what the second render is based off of.
-
BaconSandwich reacted to Floofy in Mine's Birthday
Today was one of my friends birthdays, so i made a render for him!
i know i didn't have particularly great lighting, but i still feel as if the message is shown and i did my best with what i could do for the moment,
Happy Birthday @__Mine__!
-
BaconSandwich reacted to Floofy in Fazbear & Friends
Fazbear & Friends
This is something I've been working on for the past couple days, decided to post publicly after like not posting anything for months.
When importing, make sure to open the "IMPORT.miobject"
Credit goes to @JDButter Animations For the cool face rig ❤️
Download Here
-
BaconSandwich reacted to Jossamations in Render Dump
Hey! Been a while.
I apologize for not posting here much, Although the forums isn't really my main focus for showcasing my work anymore
I won't go into much detail but the communities a bit of a trash-fire. And its not a trash-fire that I want to contribute to much anymore.
I thought it would be nice to drop a few recent-ish renders of mine here to make up for it though.
Hope you enjoy!
Connor Animations | 2021
(Most Recent)
(Rigs used: https://www.mineimatorforums.com/index.php?/topic/76100-enviromental-props-pack/)
(Rig Created by @SoundsDotZip and @__Mine__)
(Bit of an older render, Made for Valentines Day 2020, Featuring @Floofy yes cringe ik)
-
-
-
BaconSandwich reacted to niam in REvO-1: Barrier Pack
Do you want to add some details to your scene? Well, I made some good models for you.
Introducing you,
The BARRIER Pack!
This pack contains the following:
Release from 2021, March 1:
Concrete Barrier 1 Concrete Plate Fence Construction Site Barrier 1 Construction Site Barrier 2 Iron Chainlink Fence Iron Fence Stand Road Construction Sign Traffic Cone Water Barrier
Release from 2021, April 21:
Wooden Fence 1 Wooden Fence 2 Wooden Fence 3 Please read the archive's commentary and documentary file (DOCUMENTARY.txt) inside the archive
if you want to know how to use these models.
*** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED ***
Downloads go to my page
Proceed to Episode 2
-
BaconSandwich reacted to Zerghunter666 in Render settings
Hi, I've been using mine-imator since 2013 and to this day I still enjoy using it and making new projects with it.
I'm not entirely sure if this has been suggested or mentioned as a planned feature, but over the years and past couple of projects I always have to change the render settings even if my previous projects have their own unique adjustments in the render settings. My suggestion is to implement a feature that can embed the render settings into the miproject or allows us to save render setting presets as a file that can be shared and even used as templates for specific styles of rendering. Similar to how you can save the colors of the UI in the settings.
It's a small, but useful feature that I could see being implemented into Mine-imator. As someone who plays around with the render settings often it would make starting new projects less fearful knowing I'd have to adjust render settings that are applied to a different project. Thanks!
Edit: Maybe save them as an ini that can easily be adjusted and edited in a rich text editor to further push MI's limitations.
-
BaconSandwich reacted to 9redwoods in My Renders (Jan-Feb 2021)
Wow, it's been a while. I'm still alive, but mostly on Discord. Here's my render dump for January and February.
Speed Arts:
-
-
-
-
BaconSandwich reacted to __Mine__ in Cursed Creepers - Pack #7: Invalid Ssssssyntax
/summon mine_imator:command_block_creeper ~ ~ ~|
The seventh set is here!
...at long last lol
This pack contains six Creepers; two Command Block Creeper variants, two Repeating Command Block Creeper variants and two Chain Command Block Creeper variants.
Each of the lights on the body and head are individually colourable. The body also has an openable door.
Additionally, the head can be toggled between Conditional or Unconditional using the "Conditional Toggle" part.
Download them here!
If used, credit is appreciated!
-
BaconSandwich reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update
Greetings animators. And happy holidays!
I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
Inventory
In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
The endgame
After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
-
BaconSandwich reacted to 9redwoods in Christmas Unboxing [4K]
Left to right: @Frost @Phyre @DragonPixel @9redwoods @MikTRF
-
Recently Browsing 0 members
No registered users viewing this page.