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You know what I wanna set up? a human rig with curved edges on all the body parts so we wouldn't have to do the whole edge lighting thing all the time to simulate that effect. The thing that makes that impossible, however, is that I can't bend the torso correctly if I set that up. I did do it with this cube tho, planning on trying to turn it into a random vanilla block:
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@YoshiHunter Basically, what I did was take the texture of a normal cube and cut the edges off of it. Then I parented cylinders and circles (which were a pain to resize when I was making the character's body parts) to the edges of the cube to round it off. I first thought of it when I saw Hozq's face rig video where he showcased the rig's rounded nose but I never got around to making it until now.
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@YoshiHunter same
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