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__Mine__

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  • Posts

    793
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  1. Sad
    __Mine__ got a reaction from AlfCraftID in The Fn@f 2 Rig Pack!   
    Of course it did, it's over five years old.
  2. Upvote
    __Mine__ reacted to Dr. Nexil in Cautious Encounter   
  3. Upvote
    __Mine__ reacted to Dr. Nexil in When did everybody leave?   
  4. Upvote
    __Mine__ reacted to Cable_HHH in [Released] Wargreymon & Black Wargreymon   
    Hi, Cable Here.
    I finally managed to finish this Wargreymon model, took me around two weeks of time.
    This is also by far the most complex model I have ever made.
     
    Here is the showcase:

     
    Black Wargreymon is basically a re-textured version of this but without those symbols on the shield.
    You can check the preview here:
     
    When using:
    1. Import the .mimodel to load this model;
    2. This model should work under realistic bend;
    3. Prepare for lags. There are up to 4000 parts with 3600+ shapes so it's obvious that it will be kinda laggy;
    4. Modification is allowed, but make sure to open it in ModelBench 1.15, or there might be quite a few warnings of the names of parts.
     
    Also, the textures of these models are basically flat and unshaded, cuz I find it hard to shade them when they are split into thousands of parts.
    So most of the shapes share the same area of the UV map.
    I didn't add IK or Material Map for these models, considering the fact that I have get the hang of those newly added feature.
     
    Download:
    I decide to put my Ko-fi page into use.
    So you can go to my Ko-fi page and check my shop to download these models.
    Or just go to this link for the Wargreymon model, and this link for the Black Wargreymon model.
    They are totally free, although you can still name your own price to support me a bit, which really helps me a lot.
     
    Credit isn't necessary when using but I will appreciate it if you do so.
    Anyway, have fun when using those models.
    it's been really busy for me these days so it might take a few months for me to move onto next project.
    Sorry for my bad English  
  5. Upvote
    __Mine__ reacted to Dr. Nexil in directional motion blur   
    This is achievable with the Depth of Field (DOF) blur. Change the anamorphic ratio setting under DOF in your camera. You can change the angle of the blurred lines in the camera's aperture settings. Here's an example I made real quick:

  6. Upvote
    __Mine__ reacted to Dr. Nexil in "Dancing" + bonus looping animated version   
    Bonus looping animation (gif):

     
  7. Love
    __Mine__ reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  8. Upvote
    __Mine__ reacted to Dr. Nexil in Happy Valentine's Day   
  9. Upvote
    __Mine__ reacted to Dr. Nexil in Woodland Walk   
  10. Upvote
    __Mine__ reacted to Dr. Nexil in Pleasant Present (Happy Holidays 2022)   
    Happy Holidays!

  11. Upvote
    __Mine__ reacted to a windows boi in b-bose   
    i'll tell you mr sir that i graduated at the top of my class in alphabetti spaghetti production and i can say to you with 100% confidence that this is in fact a b-pose and not a t-pose. please make sure to use code ligma at checkout for a free ipad, thanks and have fun
  12. Upvote
    __Mine__ got a reaction from Ian_The_One in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  13. Downvote
    __Mine__ reacted to tutibrave in Revenge (4K Rez)   
    Creeper, aw man
    So we back in the mine, got our pick axe swinging from side to side
    Side, side to side
    This task a grueling one, hope to find some diamonds tonight, night, night
    Diamonds tonight
    Heads up, you hear a sound, turn around and look up, total shock fills your body
    Oh no it's you again
    I could never forget those eyes, eyes, eyes
    Eyes, eyes, eyes
    'Cause baby tonight, the creeper's trying to steal all our stuff again
    'Cause baby tonight, you grab your pick, shovel and bolt again
    And run, run until it's done, done, until the sun comes up in the morn'
    'Cause baby tonight, the creeper's trying to steal all our stuff again
    Just when you think you're safe, overhear some hissing from right behind
    Right, right behind
    That's a nice life you have, shame it's gotta end at this time, time, time
    Time, time, time, time
    Blows up, then your health bar drops, you could use a 1-up, get inside don't be tardy
    So now you're stuck in there, half a heart is left but don't die, die, die
    Die, die, die, die
    'Cause baby tonight, the creeper's trying to steal all your stuff again
    'Cause baby tonight, you grab your pick, shovel and bolt again
    And run, run until it's done, done, until the sun comes up in the morn'
    'Cause baby tonight, the creeper's trying to steal all your stuff again
    Creepers, you're mine
    Dig up diamonds, and craft those diamonds and make some armor
    Get it baby, go and forge that like you so, MLG pro
    The sword's made of diamonds, so come at me bro
    Training in your room under the torch light
    Hone that form to get you ready for the big fight
    Every single day and the whole night,
    Creeper's out prowlin' - alright
    Look at me, look at you
    Take my revenge that's what I'm gonna do
    I'm a warrior baby, what else is new
    And my blade's gonna tear through you
    Bring it
    'Cause baby tonight, the creeper's trying to steal all our stuff again
    Yeah baby tonight, grab your sword, armor and gold, take your revenge
    So fight, fight like it's the last, last night of your life, life, show them your bite
    'Cause baby tonight, the creeper's trying to steal all our stuff again
    'Cause baby tonight, you grab your pick, shovel and bolt again
    And run, run until it's done, done, until the sun comes up in the morn'
    'Cause baby tonight, the creepers tried to steal all our stuff again
  14. Upvote
    __Mine__ got a reaction from Mnazz10 in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    It's here!
  15. Upvote
    __Mine__ got a reaction from TecnoXhaotic in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  16. Upvote
    __Mine__ got a reaction from HeYoNia in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  17. Love
    __Mine__ got a reaction from Fox Miner in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  18. Upvote
    __Mine__ got a reaction from Dr. Nexil in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  19. Upvote
    __Mine__ got a reaction from PearAnimations in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  20. Love
    __Mine__ got a reaction from CanIIA in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  21. Upvote
    __Mine__ got a reaction from Jeo_Swift in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  22. Upvote
    __Mine__ got a reaction from Draco63 in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  23. Upvote
    __Mine__ got a reaction from SoundsDotZip in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  24. Upvote
    __Mine__ got a reaction from ItsZaaki in A Rather Cursed Creeper Tower   
    Time for my yearly Creeper birthday celebratory render! (even though I'm two days late, whoops!)
    This time however, I've decided to try a more unique concept; making a render that is ridiculously tall in size because why not.
    So here you go, a ridiculously tall 768 x 8,192 render featuring a bunch of my Cursed Creepers to celebrate the Creepers' 13th birthday! 🎉
    Hopefully they've got a good sense of balance...

    (Open the image in a new tab for a better view!)
  25. Upvote
    __Mine__ reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    The blurred text was for suspense for Twitter, the blurred options are;
    Keyframe settings:
    - Constraints (Above the "Material" tab, will have options for path following and IK if supported.)
    Render settings:
    - Reflections
    - Gamma correction
    - Object material maps (Projects won't have the options visible by default for UI cleanliness for new users, will need to manually show the options.)
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