JH Animations

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About JH Animations

  • Rank
    Likes pushing levers and pulling buttons.
  • Birthday 05/01/2005

Profile Information

  • Gender Male
  • Location Under your bed.
  • Interests Playing Minecraft, animating, and eating lasagna (though not all at the same time).
  • Minecraft username JDeviloFTW

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  1. So, I haven't gone on this site in forever. Have I missed anything?

  2. So my friend asked if I could animate a Fortnite dance in Mine-imator. What dance looks good but is easy to animate?

  3. Do you really have the best graphics card in town?

  4. JH Animations

    Online Mine-imator

    Before I saw what this actually means. I thought it meant a version of Mine-imator which works right in your browser. However, more collaboration is a good idea.
  5. JH Animations

    Orange justice cycle

    Can we not. It looks good, but can we not.
  6. JH Animations

    Mine-imator 1.2.0 (pre-release)

    Hype! Also, I just had a play around with some of the stuff and I made a small wallpaper to show off some features. Edit: I am actually SO happy the old bending is back. Now finger rigs can look less stupid!
  7. JH Animations

    "Don't strech texture when scaling" option

    I've kind of already talked about this.
  8. If you guys don't follow the Mine-imator Twitter account, there will be a.... demo? of 1.2 which you can try in about 3 days and also, keyframe transitions can now be applied by right clicking a keyframe and a little window pops up. Hype!

    1. jakubg1


      I think most of us already know that, David posted a status update with a link to that post.

    2. StarFX


      little late buddy

  9. JH Animations

    My Collab part

    To be fair, this guy is getting better with his animation skills. We're slowly seeing more bodily movement and the only complaints I have is to improve the lip sync a little, use some transitions for the body movement and try to watch some lighting tutorials. Overall, you're getting better.
  10. JH Animations

    New Fad Wallpaper (DONT CLICK IF YOU HATE FAD)

    OK, so you have to give this guy credit. He is improving. Edit: His rigging skills are also clearly improving.
  11. b2654fc3c84ab34ffebcf0d729700249.png

    Nice one. :steve_lol:

  12. JH Animations

    The Backpack Collab

    Oh I was hoping I could do 60FPS.
  13. JH Animations

    The Backpack Collab

    OK, I'm in. But what does the resolution and fps of the video have to be?
  14. JH Animations

    Support for Boolean Textures

    Yeah, I guess that's kind of true, but it would still be really cool. It's also possible in Blender and similar programs.
  15. So, this would be a really cool addition to Mine-imator and would allow for some really cool facial rigging and just rigging in general. If you don't know what boolean textures are, here's an example from a Blender Minecraft rig: Although it is not very easy to notice it in this picture, if you look to the bottom left of his face, you can see that the mouth isn't changing or deforming the texture at all. Look closely, Now, you may say this is already possible with alpha mouths, but it is not the same thing. I had a cool idea for a rig that currently isn't possible, so this being added as a feature would be cool. It would work with scaling so if you scale a flat plane with a texture of a part of a face on it, it would scale easily without deforming the texture, which could be so useful for more advanced facial animation. Also, it isn't just limited to facial rigs, it could be useful for a lot more things. So, what do you guys think? Edit: The idea I thought up is technically possible, but not in the way I want it to work. Edit 2: Come to think of it, this feature would be great for Modelbench too.
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