Reputation Activity
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Orchestra♪ got a reaction from SpideySpidery in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ got a reaction from Terasal in The Alleyway
Impressive work!
This truly shows what Mine-Imator is capable of, I think you can push this even further.
Keep up the content my man!
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Orchestra♪ reacted to LeonardoWithMC in IF THE SIMS WERE IN MINECRAFT
Well, that's a long nice sleep. Better upload some videos again
The idea of the video appeared when I was playing "The Sims" (I've got like The Sims 3 & 4 already), and I thought "what if the logic/mechanism of The Sims was combined into Minecraft? something terrible happens, i think" and then this video was born.
Thanks for “The 3D Armor rig” by AnxiousCynic:
https://drive.google.com/file/d/0B4cnV8KDi11FSnF4YXpXdjBLMlE/view
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Orchestra♪ reacted to Voxy in Minecraft Sound Pack — 1.17
Hey, animators! This pack contains all the sound effects and songs from Minecraft, extracted by yours truly for you to use in your own creations. All the sounds are provided as is, in their original Ogg Vorbis format, sorted in the same folder structure that the game uses. Enjoy!
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Orchestra♪ reacted to MineLight Productions in MARVEL Maximum Overload
Hey Mine-Imators!
I'm currently working on a parody of the short series "Maximum Overload" by Marvel. Here's just a short preview of the intro.
https://www.youtube.com/watch?v=oVIRP6h1i7Y
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Orchestra♪ reacted to ShinyGHASTTear in mine-imator dungeons rigpack logo test
idk what to said, it's just my logo test but, eh... good lookin test
i will be very happy if you subscribe to my channel
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Orchestra♪ reacted to Hozq in How to make light rays
Download for the texture VVV
Paint.net download VVV
https://www.getpaint.net/download.html
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Orchestra♪ got a reaction from Keep on Chucking in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ got a reaction from Bugleberry in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ reacted to AmazingWolfGamer in PPS Face Rig
Mine-imator 1.1.3 +
Features:
- Smooth 3D Bends
- Pupil Reflections
- Changeable Pupil Color
- Common Player Eye Size [ Y = 2 ]
Pros:
Smooth 3D Mouth Bend
Multi-color Pupil
Semi-Size Friendly
Adjustable Pupil Reflection
Easy to use
Cons:
Semi-Scale friendly [ Select Eyebrows, Top and Bottom Teeth and then the Player before re-scaling ]
Mouth height limited only to 2 Pixels High
Slightly Annoying Teeth
Eye Glitch when Re-Scaling the rig to 5 or 10
no credit needed but please do not claim this rig as your own
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Orchestra♪ got a reaction from MikTRF in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ got a reaction from MikTRF in Skateboard
Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now.
As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck.
Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves.
I'm not a skateboarder but I think it looks quite believable.
This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll.
So I've done all the work for you. But this also makes me demand credit when being used.
OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'.
EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper.
You can read their terms of use here.
[2MB]
http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
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Orchestra♪ reacted to mbanders in Lighter Model
Here's a simple model. A Zippo lighter.
Images:
Download: http://www.mediafire.com/file/345ntwl3l6tlmlc/Lighter+Model.zip
Includes features like:
Rotatable top. That's really everything you can interact with. I told you this was a simple model. Compatible with Mine-imator 1.1.2 and over.
You don't have to give credit, but it would be appreciated.
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Orchestra♪ reacted to Piegon99 in [1.0.5]Crowbar Rig!
Download
https://www.dropbox.com/s/f6arx6qha2f2fzn/crowbar.mproj?dl=0
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Orchestra♪ got a reaction from TwoToRule in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ got a reaction from Ender man in Poly action doll
Poly action doll (V.1)
The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture.
There's no need to credit me when using the provided rig
but it would obviously be appreciated.
Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
[9.81KB]
http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Orchestra♪ got a reaction from Menace in Indy ∞
Just wanted to combine my two rigs together.
I might make a full skateboarding animation in the future.
The rigs can be found in my signature.
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Orchestra♪ got a reaction from MachineGunInc in Indy ∞
Just wanted to combine my two rigs together.
I might make a full skateboarding animation in the future.
The rigs can be found in my signature.
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Orchestra♪ got a reaction from Mike in Indy ∞
Just wanted to combine my two rigs together.
I might make a full skateboarding animation in the future.
The rigs can be found in my signature.
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Orchestra♪ got a reaction from Skjold in Indy ∞
Just wanted to combine my two rigs together.
I might make a full skateboarding animation in the future.
The rigs can be found in my signature.
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Orchestra♪ got a reaction from Winfell in Skateboard
Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now.
As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck.
Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves.
I'm not a skateboarder but I think it looks quite believable.
This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll.
So I've done all the work for you. But this also makes me demand credit when being used.
OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'.
EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper.
You can read their terms of use here.
[2MB]
http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
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Orchestra♪ got a reaction from ThatGuyBrian in Indy ∞
Just wanted to combine my two rigs together.
I might make a full skateboarding animation in the future.
The rigs can be found in my signature.
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