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Orchestra♪

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  1. Upvote
    Orchestra♪ got a reaction from SpideySpidery in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  2. Upvote
    Orchestra♪ got a reaction from Terasal in The Alleyway   
    Impressive work!
    This truly shows what Mine-Imator is capable of, I think you can push this even further.
    Keep up the content my man!
  3. Upvote
    Orchestra♪ reacted to LeonardoWithMC in IF THE SIMS WERE IN MINECRAFT   
    Well, that's a long nice sleep. Better upload some videos again
    The idea of the video appeared when I was playing "The Sims" (I've got like The Sims 3 & 4 already), and I thought "what if the logic/mechanism of The Sims was combined into Minecraft? something terrible happens, i think" and then this video was born.
    Thanks for “The 3D Armor rig” by AnxiousCynic:
    https://drive.google.com/file/d/0B4cnV8KDi11FSnF4YXpXdjBLMlE/view
  4. Upvote
    Orchestra♪ reacted to Voxy in Minecraft Sound Pack — 1.17   
    Hey, animators! This pack contains all the sound effects and songs from Minecraft, extracted by yours truly for you to use in your own creations. All the sounds are provided as is, in their original Ogg Vorbis format, sorted in the same folder structure that the game uses. Enjoy!


  5. Upvote
    Orchestra♪ reacted to MineLight Productions in MARVEL Maximum Overload   
    Hey Mine-Imators!
     
    I'm currently working on a parody of the short series "Maximum Overload" by Marvel. Here's just a short preview of the intro.
     
    https://www.youtube.com/watch?v=oVIRP6h1i7Y
     
  6. Upvote
    Orchestra♪ reacted to ShinyGHASTTear in mine-imator dungeons rigpack logo test   
    idk what to said, it's just my logo test but, eh... good lookin test
    i will be very happy if you subscribe to my channel
  7. Upvote
    Orchestra♪ reacted to Hozq in How to make light rays   
    Download for the texture VVV

    Paint.net download VVV
    https://www.getpaint.net/download.html
     
  8. Upvote
    Orchestra♪ got a reaction from Keep on Chucking in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  9. Upvote
    Orchestra♪ got a reaction from Bugleberry in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  10. Upvote
    Orchestra♪ reacted to AmazingWolfGamer in PPS Face Rig   
    Mine-imator 1.1.3 +
    Features:
    - Smooth 3D Bends
    - Pupil Reflections
    - Changeable Pupil Color
    - Common Player Eye Size [ Y = 2 ]

    Pros:
    Smooth 3D Mouth Bend
    Multi-color Pupil
    Semi-Size Friendly
    Adjustable Pupil Reflection
    Easy to use
    Cons:
    Semi-Scale friendly [ Select Eyebrows, Top and Bottom Teeth and then the Player before re-scaling ]
    Mouth height limited only to 2 Pixels High
    Slightly Annoying Teeth
    Eye Glitch when Re-Scaling the rig to 5 or 10
     

    no credit needed but please do not claim this rig as your own
  11. Upvote
    Orchestra♪ got a reaction from MikTRF in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  12. Upvote
    Orchestra♪ got a reaction from MikTRF in Skateboard   
    Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now.
    As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck.
    Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves.
    I'm not a skateboarder but I think it looks quite believable.
    This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll.
    So I've done all the work for you. But this also makes me demand credit when being used.
     
    OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'.
    EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper.
    You can read their terms of use here.  
    [2MB]
    http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
  13. Upvote
    Orchestra♪ reacted to mbanders in Lighter Model   
    Here's a simple model. A Zippo lighter.
    Images:
    Download: http://www.mediafire.com/file/345ntwl3l6tlmlc/Lighter+Model.zip
    Includes features like:
    Rotatable top. That's really everything you can interact with. I told you this was a simple model. Compatible with Mine-imator 1.1.2 and over.
    You don't have to give credit, but it would be appreciated.
  14. Upvote
    Orchestra♪ reacted to Piegon99 in [1.0.5]Crowbar Rig!   
    Download
    https://www.dropbox.com/s/f6arx6qha2f2fzn/crowbar.mproj?dl=0
  15. Upvote
    Orchestra♪ reacted to Nate133 in Poly action doll   
    What have I done...
     


    Awesome rig! 
    Cue the music!
     
  16. Upvote
    Orchestra♪ reacted to Ender man in Poly action doll   
    wallpaper i made using the rig

    take my upvote
  17. Upvote
    Orchestra♪ got a reaction from TwoToRule in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  18. Upvote
    Orchestra♪ got a reaction from Ender man in Poly action doll   
    Poly action doll (V.1)
    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     
    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.
    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.
    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 
    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.
    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.
    [9.81KB]
    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  19. Upvote
  20. Upvote
    Orchestra♪ got a reaction from Menace in Indy ∞   
    Just wanted to combine my two rigs together.
    I might make a full skateboarding animation in the future.
    The rigs can be found in my signature.

  21. Upvote
    Orchestra♪ got a reaction from MachineGunInc in Indy ∞   
    Just wanted to combine my two rigs together.
    I might make a full skateboarding animation in the future.
    The rigs can be found in my signature.

  22. Upvote
    Orchestra♪ got a reaction from Mike in Indy ∞   
    Just wanted to combine my two rigs together.
    I might make a full skateboarding animation in the future.
    The rigs can be found in my signature.

  23. Upvote
    Orchestra♪ got a reaction from Skjold in Indy ∞   
    Just wanted to combine my two rigs together.
    I might make a full skateboarding animation in the future.
    The rigs can be found in my signature.

  24. Upvote
    Orchestra♪ got a reaction from Winfell in Skateboard   
    Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now.
    As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck.
    Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves.
    I'm not a skateboarder but I think it looks quite believable.
    This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll.
    So I've done all the work for you. But this also makes me demand credit when being used.
     
    OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'.
    EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper.
    You can read their terms of use here.  
    [2MB]
    http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
  25. Upvote
    Orchestra♪ got a reaction from ThatGuyBrian in Indy ∞   
    Just wanted to combine my two rigs together.
    I might make a full skateboarding animation in the future.
    The rigs can be found in my signature.

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