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Cryptic Runner

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  • Posts

    2815
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  1. Upvote
    Cryptic Runner got a reaction from SYNK x PLAY in Trying to improve me stuff   
    you tried with the block physics (though it's exaggerated and stuff but yeah). it's actually nice that he steps backwards and puts energy before punching, because you don't directly punch with no energy. also that face rig is kinda wierd and the guy just kinda stops like a statue after punching
  2. Upvote
    Cryptic Runner reacted to LordKillo in 2.0 Render   
    I really really like this update, thank you David and Nimi for all these years, here's one of much more renders that will come from this INSANE update, I really want to see this community at full power now!!   This render was made using a fake height map trick along with a pbr texture, hope you like it!  
    I'll be leaving the download for the project if you want to uhhhhhhhh see how it works, here it is!
  3. Upvote
    Cryptic Runner reacted to mbanders in MINE-IMATOR 2 MOVIE ENDING LEAKED (SPOILERS)   
    saul goodman wtf?!? 😳
  4. Love
    Cryptic Runner reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  5. Upvote
    Cryptic Runner got a reaction from LordKillo in Limbo Next - Movie Teaser Poster (4K) (MI 2.0)   
    Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut)
     
    For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet.
    Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know.
     
    this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
  6. Upvote
    Cryptic Runner got a reaction from Jnick in Limbo Next - Movie Teaser Poster (4K) (MI 2.0)   
    Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut)
     
    For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet.
    Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know.
     
    this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
  7. Upvote
    Cryptic Runner got a reaction from DragonPixel in Limbo Next - Movie Teaser Poster (4K) (MI 2.0)   
    Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut)
     
    For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet.
    Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know.
     
    this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
  8. Upvote
    Cryptic Runner got a reaction from Jake_28 in Limbo Next - Movie Teaser Poster (4K) (MI 2.0)   
    Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut)
     
    For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet.
    Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know.
     
    this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
  9. Upvote
    Cryptic Runner got a reaction from TwoToRule in Limbo Next - Movie Teaser Poster (4K) (MI 2.0)   
    Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut)
     
    For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet.
    Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know.
     
    this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
  10. Upvote
    Cryptic Runner got a reaction from NickLD in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  11. Upvote
    Cryptic Runner got a reaction from JoeFly in Dev update #19: Taking Inventory   
  12. Upvote
    Cryptic Runner reacted to ItzMichaelPhillips in Slight delay when changing texture on next keyframe   
    I use textures to animate parts of faces on my models. When a keyframe has a different texture from the last one, it takes a few milliseconds for the texture to change. In one old version I used to use primarily (1.1.4), the change would be instantaneous.

    This delay isn't a big deal when working on the scene, but when exporting at 24fps, the texture doesn't change for an entire frame. It becomes more obvious when position and rotation change, too.
    Here's an example render. Pay attention to the lightning bolt character's eyes and eyebrows, and notice how the textures change one frame after they move (and ignore the unfinished run cycles on the other characters).

    https://drive.google.com/file/d/1ou-XxB7gtoA3wvg1nDILiM1p5eqTVO_c/view?usp=sharing
    If it helps, the texture type is Skin. That's the only one Modelbench would allow me to use.

    EDIT: Totally forgot to say what version I'm on. Sorry about that. I'm using 2.0 Pre-release 2.
    EDIT 2: Just upgraded to Pre-release 3, and the bug is still present.
  13. Upvote
    Cryptic Runner got a reaction from MojangYang in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  14. Upvote
    Cryptic Runner got a reaction from FOXY TOONS in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  15. Upvote
    Cryptic Runner got a reaction from Draco63 in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  16. Upvote
    Cryptic Runner reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    The blurred text was for suspense for Twitter, the blurred options are;
    Keyframe settings:
    - Constraints (Above the "Material" tab, will have options for path following and IK if supported.)
    Render settings:
    - Reflections
    - Gamma correction
    - Object material maps (Projects won't have the options visible by default for UI cleanliness for new users, will need to manually show the options.)
  17. Upvote
    Cryptic Runner got a reaction from 9redwoods in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  18. Upvote
    Cryptic Runner got a reaction from Jossamations in Dev update #23: 10th year anniversary and... IK?!   
    i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time
  19. Love
    Cryptic Runner reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    Hello everyone!
    Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below.  These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0...
     
    A full view of 2.0's new interface system, Inventory

     
    Custom render settings in projects

     
    Bezier curves/custom transitions

     
    Paths (cool rollercoaster video)

     
    Anti-aliasing improvements

     
    Materials and reflections (+ PBR resource pack support) (video)

     
    Inverse Kinematics

     
    As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs 🐛), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. 👍
    /Nimi
  20. Upvote
    Cryptic Runner got a reaction from Shane in Simple Parasol model   
    I made a beach map in WorldPainter today and thought to myself, what a wonderful world but also that something was missing. Parasols, of course, so I had to make some.   

    Features: 
    simple & consistent with Minecraft's general look
    2 textures, a default rainbow design and a Japan flag design. you can use those as a base for your own! 
    textures with "umbrella" in their names because let's face it, parasols and umbrellas are the same thing
    Download
  21. Upvote
    Cryptic Runner got a reaction from DragonPixel in MDV: Director's Cut: Director's Cut Teaser Poster   
    after a looooooooong time, i've started working on an ambitious animation project which will definitely raise the bar for MI animations to come, featuring epic action moments, epic action moments, epic action moments, 80's music, humor and An Engaging Storyline. here is a teaser of it which features a vague acronym for the name! 
     
    featuring @Cryptic Runner @9redwoods @DragonPixel @Phyre @MikTRF @belmo @Floofy @Frost @Jake_28 @Jnick
    ...see you in Lorse Vaygice ; )
  22. Upvote
    Cryptic Runner got a reaction from ItsZaaki in Simple Parasol model   
    I made a beach map in WorldPainter today and thought to myself, what a wonderful world but also that something was missing. Parasols, of course, so I had to make some.   

    Features: 
    simple & consistent with Minecraft's general look
    2 textures, a default rainbow design and a Japan flag design. you can use those as a base for your own! 
    textures with "umbrella" in their names because let's face it, parasols and umbrellas are the same thing
    Download
  23. Upvote
    Cryptic Runner reacted to olapaulakoski in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    This update is awesome. I finished up my latest animation in this and it went so much more efficiently and faster then 1.29. Thank you David. I did donate to you 10 years ago.
  24. Upvote
    Cryptic Runner got a reaction from Builder 53 Studios in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    this is truly The True Mine-Imatorian Dream
  25. Upvote
    Cryptic Runner got a reaction from AntTheGamer in Simple Parasol model   
    I made a beach map in WorldPainter today and thought to myself, what a wonderful world but also that something was missing. Parasols, of course, so I had to make some.   

    Features: 
    simple & consistent with Minecraft's general look
    2 textures, a default rainbow design and a Japan flag design. you can use those as a base for your own! 
    textures with "umbrella" in their names because let's face it, parasols and umbrellas are the same thing
    Download
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