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JB Animations

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  • Posts

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  1. Upvote
    JB Animations reacted to rommel hamieh in Flamethrower Rig   
    Flamethrower rig with 2 varients 
    Manual and Particle 
    download link :https://www.mediafire.com/file/rjam99rrnhuz8fl/flamethrower+rig.zip/file
     
     
  2. Upvote
    JB Animations reacted to rommel hamieh in Particle sheet pack 3   
    Particle sheet pack 3 is here containing 18 effect , comes with  2 varients (as usual):
    Item sheet and Particle sheet
     
    download link :https://www.mediafire.com/file/u2g9mez1rxlaqk0/Particle_sheet_pack_3_%282%29.zip/file
    note:
     
  3. Upvote
    JB Animations reacted to Gamma in Paimon - Genshin Impact   
    Emergency food was ready
    Mediafire :
    https://www.mediafire.com/download/q9vt69c773usnbp
     
    Ehe Tenandayo!

     
  4. Upvote
  5. Upvote
    JB Animations reacted to Keep on Chucking in Warden Encounter - Minecraft Animation   
    I dug up my old facial rig from 5 years ago, and I did what any sensible person would do.
  6. Upvote
    JB Animations reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
    However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
     
    Lighting improvements
    The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
     
    Changes to shadows
    Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
    An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
     
    Volumetric rays
    This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
     
    As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
  7. Upvote
    JB Animations reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  8. Upvote
    JB Animations reacted to Milix_Dr3AM[FR] in Mo'Creature Complete Pack (Models, Armors (WIP), Sounds)   
    'sup.
    My last post was "Mo Creature Pack (Not Complete (But it happens.))"


    Wow. Time goes fast.. (Nop I'm just ultra lazy.)
    So, here it is in complete pack. Well.. not exactly. I have 2 or 3 mobs, 4 armor and almost all items. But we can consider the mobs as finished. (Not to hit me plz ;-;)
    I will update this post to add the new models.
     
    I am French and bad in English so if there are translation errors, please let me know.
     
    There are eyes and a mouth for (almost) all mobs, except insects.
     
    Ant (Bendable antena and Legs) :
    Bee (Bendable Legs and Wings) :
    DragonFly (Bendable Legs, "Tail" and Wings ; Multiple Skins) :
    FireFly (Bendable Legs, antena and Wings) :
    Fly (Bendable Legs and Wings) :
    Roach (Bendable antena and Wings) :
    Snail (Bendable Eye) :
    Cricket (Bendable Leg and antena) :
    ButterFly (Bendable Leg and Wings) :
    Maggot (Bendable) :
    BC (That's his name. This corresponds to the tiger, lion, panther ...) (Bendable tail and ear ; Multiple Skin) :
    Ent/Birch Ent (Extruded ; Eyes for the little monster in the Oak Ent ; Bloom effect for eyes) :
    Bird (Bendable Tail and leg ; Multiple Skin) :
    Boar (Bendable Ear and Tail ; 2 Skin) :
    Bunny (Bendable Ear and Mustache ; Multiple Skin) :
    Cat (Bendable Ear and Tail ; Multiple Skin) :
    Crab (Multiple Skin) :
    Crocodile (Bendable tail) :
    Deer (Bendable tail and Staghorns ; 3 skin) :
    Dolphin (Bendable "tail" ; Multiple skin) :
    Duck.
    Fox (Bendable tail and Ears ; Multiple skin) :
    Goat (Bendable tail and Ears ; Multiple skin (change the skin for Male/Female with horns/Female)) :
    KomodoDragon (Bendable tail and Tongue) :
    MiniGolem (Don't need to change the texture for Red or blue.) :
    Mouse and Rat (Bendable Ears, tail and mustache) :
    Raccon (Bendable Ears and tail) :
    Ray and Stingray :
    Scorpion (Bendable Tail ; Babies ; Multiple Skin) :
    Shark (Bendable) :
    SilverSkeleton /!\ Can lag when you bend the arms and legs /!\ :
    Turkeys (Male/Female ; Bendable Tail) :
    Turtle (Bendable Tail and... Ninja Turtles.) :
    WereWolf (Bendable Ears and Tail ; Multiple Skin) :
    WWolf (Bendable Ears and Tail ; Multiple Skin) :
    Marine animals (Bendable ; Multiple Skin) :
    Ogres (Head Customisable) :
    And there are some left.
     

    Items (That there is for now...)
    Armors (That there is for now...)
     
     
    /!\ Open the .miobject or .miproject file if there is one. /!\
    Please, give credit if used.
    If there are bugs, please contact me.
     
    Click me to download :3 [32 MB]
    Bye ;3
  9. Upvote
    JB Animations reacted to Ethaniel in How Do I Use Model Bench?   
    Step 1: Download Model Bench
    Step: 2: Press buttons until you figure it out. 
  10. Upvote
    JB Animations reacted to Frost in Rayman Model + Renders   
    I decided to model the cool and awesome Rayman




     
  11. Upvote
    JB Animations reacted to YoGames Studios in automatic build-up text-animation | MI-Text Animation Tool + tutorial   
    I needed the option to make a build-up text-animation but was to lazy to animate by hand, so I decided to write a little program that does that for me. Actualy a wanted to make it as a MI-Mod but than i decided to make a separat program so that it's independent from the MI-version, so as long as you use a MI-version that supports text-animation and the .miframes file format does not change the program should work just fine, but it only supports the MI-default font.
    Here is tutorial how to instal and use it:
    Program:
    http://www.mediafire.com/file/xzacebs04ibex83/MI-Text+Animation+Tool.zip
  12. Upvote
    JB Animations reacted to Keep on Chucking in Volumetric Lighting Tutorial [1.2.7]   
    A lot of thanks go to @V.Isaac for showing this effect to me and allowing me to make a tutorial about it!
     
     
  13. Upvote
    JB Animations reacted to Ghatos in Medium detailled vehicle pack   
    Here's the long awaited (I hope) MDV pack!
    Here's pics of the vehicles:
     
    American truck:
    European truck:
    Bus:
    Family car:
    Pick-up:
    Sedan:
    SUV:
    Trailer:
    US Citern trailer:
    EU Citern trailer:
     
    Requested ones:
     
    1980 chevy van (requested by @Ethaniel) :
    Beetle (requested by @9redwoods) :
    Volkswagen van (requested by @Dr. Nexil) :
    Muscle car (requested by @Slime) :
     
     

  14. Upvote
    JB Animations reacted to Jnick in Blender like face rig   
    Ok so me and @Frost have made a face rig fully in mb  that possible to pose multi ways.Its heavily based off blender/maya user mouth rigs.We also did not use alpha glitch for this as doing lighting breaks alpha face rigs or at least the ones we use(hozq's face rig). Pls don't ask for it this is for only my team and personal use only
  15. Upvote
    JB Animations reacted to FOXY TOONS in Modelbench Mini Figures   
  16. Upvote
    JB Animations reacted to Swingzero in Among Us Crewmate ADD ON   
    So @9redwoods made a very nice crewmate model, but it was just a crewmate and i mini crewmate and it had only one color.
    So i went and some hats from the game along with some colors for the crewmate.

    DOWNLOAD
     
    credits
    Note (Parent the hats to the "Body")
    no need to credit me
  17. Upvote
    JB Animations reacted to Keep on Chucking in Mine-imator Doesn't Suck Anymore 3 - Collab Announcement   
    Greetings forumer!
    It's me, KeepOnChucking!

    It's already been 4 years since the last MIDSA collab. Wowie! That's quite a while!

    The MIDSA collab was originally started to showcase some of the best work that the Mine-Imator community has to offer and to let users push the software to it's limits.
    Seeing as Mine-Imator and it's community have changed so much in the last 4 years, it became clear that it's high time for another edition of MIDSA.
    This year we're working with applications forms. 
    "Why the change?", you may ask.
    During MIDSA2 we received so many entries that it wasn't possible for us to add everyone's entry to the final product, so this year we're working with an application form. This way people will not have to work hard on an entry just to get turned down in the end.
    Voting will be done by 6 impartial judges.
     
    Everyone has a fair chance and will be judged solely on the material they have provided for us to look at, unless specific exceptions apply.
    We try to do our best to accommodate the collab so as many people as possible will be accepted, however there is a limit on how many clips we can fit in.
     
    The deadline TO APPLY (THIS IS NOT THE COLLAB DEADLINE) is on the 1st of October 11:59PM CEST.
     
    Application Form: https://forms.gle/TsgLo1bRvi4Q9VnM6
    Discord server link: (Pm me if the link stops working) https://discord.gg/T56FHat
     
     
     
     
  18. Angry
    JB Animations reacted to Cryptic Runner in MINE-IMATOR IS MORE THAN MONSTER SCHOOL?   
    Nah it's just monster school
  19. Upvote
    JB Animations got a reaction from __Mine__ in Mine-imator 1.3.0 when? (RTX On)   
    Not gonna lie, I like the RTX Off version better ?
  20. Upvote
    JB Animations reacted to Randy11x in Mine-imator 1.3.0 when? (RTX On)   
    What's in "RTX On" side?
    - More accurate bleed light
    - Lens dirt
    - Some anamorphic bloom?
    - Bokeh highights
     
    (these things can actually be done without RTX lol | also the rtx side is kinda overedited)
    Also I wish the alpha fog glitch is fixed and also some specular map i guess? (idk if gamemaker studio can run that or not)
  21. Upvote
    JB Animations reacted to 9redwoods in Enchanting Table   
  22. Upvote
    JB Animations reacted to Fray in Double Happy Birthday ?!   
    pretty great lol
  23. Upvote
    JB Animations got a reaction from DragonPixel in Double Happy Birthday ?!   
    Well, my two fellow compadres. You both have been blessed
    with birthdays on the same day. As I once worked with both of you,
    I hereby wish both of you, a very happy birthday @Hagus and @Floofy!

    Is kinda rushed, but it's the best I can do
    with the limited time I get these days?.
     
  24. Upvote
    JB Animations reacted to Fray in Double Happy Birthday ?!   
    Ayyy happy birthday to two of mah awesome friends
  25. Funny
    JB Animations reacted to Draco63 in Double Happy Birthday ?!   
    ya
    hapy berfdai 2 u
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