Posts posted by MSDOS
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1 minute ago, Phyre Productions said:
I like the concept for the animation, but the execution could be a lot better in my opinion. The text at the beginning fades away instantly and it's impossible to read, plus it's parented to his head which is a bit weird. I'd probably either not have text and make it more implied what he is doing, or just do the text a different way. The animation itself is really linear, you can use transitions in Mine-Imator to have more smooth movement. The pose isn't that good either, try to bend his knees slightly, rotate everything out very slightly, bend and rotate his body a bit, etc. I would also try to show clouds, they would make the viewer understand how high up this is too, you could even make the clouds be under Steve, that would be cool. Sound effects are very important to have in an animation, even if it seems like there's none you could add.
Thank you for the suggestions
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The height limit is so annoying sometimes.
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5 minutes ago, Voxy said:
As I said, this is likely a bug, and not much can be done about it since it relates to how GameMaker handles fonts.
Well RIP.
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On 10/29/2019 at 4:35 PM, Voxy said:
It's strange that these are not supported, actually. Webdings and Wingdings both use the same ASCII characters except the glyphs are various symbols instead of the regular letters, so it should work...
Yea they appear invisible (Im gonna go ahead and repost this on the correct whatever you call them.)
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Head's up I don't know where to put suggestions!
Anyway maybe like support for fonts like web dings and wingdings?
When you use fonts like web dings or wingdings they appear invisible (Is it even possible to add support?)
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Just now, Frost* said:
Oh.
I wouldn't recommend posting this because honestly it takes up space.
You even know that you put no effort into it, so please don't post it.
Eh aight.
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On 9/21/2019 at 2:15 PM, Korunukai said:
Hey guys. I am an animator for my friends amateur polish studio. I need a model for a beast. 'The Purple Beast'
I know about modelbench, and I made a model, but I can not save it. I am completly mad at this programm. Is there anyone that is good at using modelbench and would make me or help me make the model?
You cant save it?
Does it make an error message or what.
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(I didnt put in much effort to it I just wanted to make something like this)
- Ian_The_One and Supreme Whovian
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Ohhhhh oh and the image is actually of my computer desktop.
Besides what serious desktop would have an "Eco friendly bin"
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Just now, Awesome Emerald said:
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Just try to make sure everything looks okay in your rigs before posting them next time, okay?
Yea. And am I dumb cause I seriously cant find it.
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1 minute ago, Awesome Emerald said:
If you found your texture on Google, you can go to 'Tools' and change the image size filter to 'Large'.
And before you go posting these rigs, make sure they actually look decent. Couldn't you tell that it was low-res in Mine-imator?
Honestly no.
And I should probably get my eyesight checked.
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Just now, Awesome Emerald said:
Three cubes and a low-res textured surface...and I ain't buyin' nothin'
Yea..... I have a problem with low quality.
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MSUS Introduces the new MSUS Monitor featuring 9000K Colors
And costs well NOTHING its a mineimator rig!
BUY IT TODAY AT http://www.mediafire.com/folder/urigzrpxlz8vo/MSUS_Monitor_rig
Enjoy.
(Honestly I think I did a good job but my opinion doesnt matter about what I made cause B I A S)
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On 8/26/2019 at 6:10 PM, MrJeanDoesMineImator said:
Try using folders and overlap, watch sharpwind he made a tutorial about overlap, it makes it a lot better and also more movement with the legs when turning more movement
And
Transitions.
mk
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Just now, ShotUAnimations said:
Use some transitions
I used ease in and out. any suggestions for transitions that would work better?
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I need feedback on these
Please do constructive criticism thank you.
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51 minutes ago, MojangYang said:
Idea for your next minecraft 2d video
Lol im not that good unfortunately.
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Noice
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Lol nice.
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Nice.
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Wake up, you are drunk
in Wallpapers and art
Posted · Edited by MSDOS
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