Posts posted by mbanders
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Common Mine-imator Problems and What to Do About Them
This is an FAQ topic for commonly reported issues and problems with Mine-imator, and short guides on how to deal with them. Please make sure to look through this list before asking a question or submitting a bug report!
Also be sure you're using the latest version of Mine-imator (2.0.2), as any issues you're having may have already been fixed.
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Various graphical glitches / errors:
SpoilerSee also: Missing textures / purple and black checkerboards everywhere.
Please note that Mine-imator 2.0 is not compatible with AMD or integrated graphics cards, and attempting to use it on such devices may lead to poor performance, graphics artifacts, and crashes relating to high-quality rendering.
If you encounter any of these issues, we recommend downgrading to Mine-imator version 1.2.9.
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Can't find a specific option / options not appearing:
SpoilerYou likely have Simple mode enabled, which will hide several advanced animation options that may be overwhelming for newer users.
If you see the text "Simple mode enabled" in the top-right of the screen, click on it to bring up the dialog for upgrading Mine-imator. (Upgrading is free, but donations are appreciated for helping keep the websites up.)
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Viewport controls / tools not appearing:
SpoilerIn case the animation tools (selection highlights and draggable position arrows / rotation wheels) are not showing up in the viewport, you may have accidentally switched to a different tool, or disabled the tools entirely.
Simply find the tool selector underneath the workbench icon at the top-left of the viewport, and select the tool(s) you need (you can also do this using keyboard shortcuts).
If the tools are disabled, find the "Enable overlays" option in the toolbar just above the viewport (the button that looks like a circle with three arrows coming out of it).
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Particles not appearing:
SpoilerSince Mine-imator 2.0, all elements of a project now only do stuff when the animation is playing, including particles.
Simply play the animation or drag the playback marker forward in the timeline, and any particle spawners in the project should now start creating particles.
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World importer not loading specific worlds / crashing:
SpoilerIf your world was loaded since Minecraft 1.20, make sure you are using Mine-imator version 2.0.2 and not 2.0.0, as Minecraft 1.20 assets were not supported before then.
You may otherwise be trying to load a world containing features or assets that Mine-imator does not support (modded worlds, worlds made in very recently released updates, etc.), or different parts of your world might have been loaded in multiple versions of Minecraft.
If your world was generated in multiple versions of Minecraft, it may help to optimize the world in-game. (Open up the most recent release of Minecraft, select your world, click the "Edit" button, and then "Optimize World".)
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Objects not appearing behind transparent objects:
SpoilerMine-imator will often times turn objects behind or inside of transparent objects (e.g. water, stained glass) invisible. This is often referred to as the "Alpha glitch."
To fix this, find the object's "Object properties" tab (this usually comes up when selecting the object), click the "Appearance" drop-down (make sure you're in Advanced mode), and change the object's 'Render Depth' number to anything that fixes the issue (Objects with higher render depths will render any objects with lower render depths behind them, kinda like layers. This won't work for camera effects like depth of field.).
Alternatively, setting the object's "Alpha mode" to "Hashed" changes the way transparent objects are handled by the rendering engine, allowing for minimal issues regarding transparency. (Pixels are taken out of the object at random and smoothened out by the Sampling system. Use "Extreme" or "Custom" render settings to set the sample count higher and reduce the grainy appearance.)
This glitch is useful for creating holes and crevices in a surface without remodeling or retexturing an object in any way, a common practice for most user-made facial rigs in Mine-imator.
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Objects moving without any other keyframes after it:
SpoilerYou may have "Seamless looping" activated, which basically tells Mine-imator that the keyframes at the end of a project should transition into the keyframes at the beginning.
The looping option can be found at the right of the toolbar above the project timeline, and can be clicked three times to cycle between each looping mode (Enable looping, Enable seamless looping, and Disable looping).
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Recent projects disappearing from Home screen:
SpoilerThis usually happens after reinstalling or upgrading to a newer version of Mine-imator.
As long as you haven't deleted the file directory containing your projects, they should still exist. You'll just have to find them and open them again manually using the "Browse..." or "Open project" buttons.
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Missing textures / purple and black checkerboards everywhere:
SpoilerMine-imator may not have loaded up Minecraft's resources properly.
This can usually be fixed by going to %AppData% > Roaming, and deleting the 'Mine-imator' folder. This will get Mine-imator to re-extract Minecraft's assets after starting it up again (This won't delete your projects and shouldn't mess up anything too important.).
Mine-imator 1.2.9 legacy problems:
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Several 'Win-32 function failed' pop-ups appearing before program crashes:
SpoilerThis usually happens when Mine-imator runs out of memory.
Since Mine-imator 1.2.9 is a single-threaded, 32-bit, GameMaker Language program, there's not much that can be done about this; just remember to save your projects often in the event it happens again.
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UI is too small or large:
SpoilerThe size of Mine-imator 1.2.9's user interface is completely dependent on your monitor's resolution. There is no way to adjust the zoom on the UI in this version without changing your monitor's resolution or resizing the window.
You can, however, click and drag on the edges of certain UI elements, like the timeline, toolbar, or properties tabs, to change the sizes and positions of them individually.
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Videos and images rendering as black:
SpoilerSomething might be wrong with your computer. We can't help you other than by suggesting that you update your drivers or upgrade/replace your graphics card.
if theres anything you think i missed just let me know k thx bai
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A postmodernist tragedy remastered.
she foiled
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1.0.1 is out horray
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NOTICE: This mod is currently deprecated.
All important features have made their way into vanilla Mine-imator 2.0.1, use this instead for now.
Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0.0, which I call the...
Continuation Build
What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;).
Please enjoy it!Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file
Please note that this mod has not been compiled or tested outside of Windows 64.
The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ).
https://github.com/mbandersmc/Mine-imator-2.0.0-Continuation-BuildVersion 1.0.1 (Apr 20th, 2023), changes since 1.0.0:
Features
- Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default.
- Added custom frame rate export option.
- Readded Author field to New project and Save as popups.
Changes
- Blocky bending is now supported for Y-axis only limbs.
Bugfixes
- Fixed crash when using custom JSON models as particles.
- Fixed clouds being affected by fog even when fog is disabled (when ground is disabled).
- Fixed inverse kinematics option appearing for some incompatible parts.
Older changelogs:
SpoilerVersion 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0:
Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file
Features
- Added Speed / Pitch setting for sounds in audio timelines.
- Added support for more unicode characters in Minecraft font.
- Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied.
- Signs in imported worlds now have a 'text_scale' field (defined in .midata file).
- Splash screen now shows which Minecraft assets version is being loaded.
- Added a ? somewhere. Go find it.
Changes
- Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled.
- Updated Minecraft assets to 1.19.4.
- Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench.
- Custom item slot interpolation is now floored instead of rounded.
- Updated 'unknown_pack' image.
- Updated credits.
Bugfixes
- Fixed lens dirt glow not working.
- Fixed lens dirt not being affected by distort and chromatic aberration.
- Fixed sounds with extended end time not repeating in animation playback.
- Fixed custom fog object color not being animatable with environment timelines.
- Fixed custom fog object color toggle not being saved.
- Fixed Randomize blocks setting for blocks not being saved.
- Fixed material map and normal map settings for items not being saved.
- Fixed texture repeat fields for shapes resetting to 0 instead of 1.
- Fixed minutes counter in timeline timer not resetting when an hour has passed.
- Fixed Subsurface scattering Blur quality of 0 breaking certain render passes.
- Fixed some minor issues with block texture animations.
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saul goodman wtf?!?
- WinnythailandFX, Rollo, NemosCoolStuff and 25 others
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Atedupday otay Odelmay-enchbay 1.1.5.
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It's almost here...
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Coming soon to a Mine-imator near you...
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On 2/18/2022 at 11:38 PM, Ethaniel said:
Where's the chain
its under the sauce
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Time for my yearly resource submission. This time it's another metal thing with wheels: the
byciclebisiclebycyclebicycle.Images:
SpoilerErgonomically correct!
Download: https://www.mediafire.com/file/xke9w559hn55wqb/Bicycle_Model.zip/file
Includes features like:
- Moveable wheels.(the front fork also goes side to side).
- Adjustable seat and handlebar.
- Chain gear with no chain (how does this thing work then?).
Compatible with Mine-imator 1.2.6 and over.
You don't have to give credit, but it would be appreciated.
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every copy of mario 64 is personalized
- TecnoXhaotic, Zyn, Cryptic Runner and 13 others
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Try deleting the 'Mine_imator' folder in %AppData% > Roaming.
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guess i have a hater now
- FredMCGamer and Draco63
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QUITTING YOUTUBE FOR 24 HOURS CHALLENGE (GONE WRONG) !!!!!
in Narrative animations
Posted
this is so sad alexa play despacito