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INFERNICE Animations

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  1. Upvote
    INFERNICE Animations got a reaction from Lavadragon15396 in Firework & particles rig   
    uhh here's the download
    Firework:https://drive.google.com/open?id=1FQMmkLex8BuBxdVELdZx_HtaWpKxr8L9
    Particle:https://drive.google.com/open?id=1yhsXBInJYfubst9qjZi9CUqD-9uNCBr8
     
     
    the picture

    its fully colorable...
    any problems???
    just reply to this topic
    It's my second rig so yah its still bad
     
     
    q:
    Want 2 or more colors at a time???
    a:
    Just duplicate the particle creator and 1 would be changed to another color.
     
  2. Upvote
    INFERNICE Animations got a reaction from CaptainClipy in Backflip/SFX test   
    Watch it and if you want...can u sub??
     
     
    BTW here's the video
     
  3. Upvote
    INFERNICE Animations got a reaction from MBB in Toostrr's Santa Hat   
    Nice one for a first rig...
  4. Upvote
    INFERNICE Animations got a reaction from lifecraft in My Official Character(OC)   
    Pic here: 
  5. Upvote
    INFERNICE Animations got a reaction from Patrick in My Official Character(OC)   
    Pic here: 
  6. Upvote
    INFERNICE Animations got a reaction from COOLKILLERGaming in A FATAL ERROR??? WHY?   
    THIS IS ONE FATAL ERROR USUALLY POPS UP ON MY SCREEN DURING ANIMATING PLS FIX ON THE NEXT VERSION...IT KEEPS DESTROYING MY PROJECT AND DISTURBS ME AT THE SAME TIME.
     
    THIS IS THE CODE:
     

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:
    I32 argument is unset
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_tl_update_type_name (line 17)
    called from - gml_Script_tl_update (line 4)
    called from - gml_Script_tl_duplicate (line 49)
    called from - gml_Script_tl_duplicate (line 33)
    called from - gml_Script_action_tl_duplicate (line 31)
    called from - gml_Script_tab_timeline (line 577)
    called from - gml_Script_panel_draw_content (line 87)
    called from - gml_Script_panel_draw (line 98)
    called from - gml_Script_panel_area_draw (line 56)
    called from - gml_Script_window_draw (line 14)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 0)
     
     
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