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Hozq

Beta Tester
  • Posts

    546
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    42
  • Posts

    546
  • Joined

  • Last visited

  • Days Won

    42

Posts posted by Hozq

  1. 1 minute ago, Ethaniel said:

    Yeah that's fair. I kinda assumed the credit was in the files itself. Like folders with the persons name and then everything by them. 

    I thought so too but it's only there if the creator put their name somewhere in their model or rigs files.

  2. 5 minutes ago, Ethaniel said:

    I don't know who you are or how you got my skin but cool. Im sure this will be helpful. 

    There's absolutely 0 credit for anything in this pack, here's some people whose creations have been found in this pack so far: 

    Skibbz 9redwoods AnxiousCynic ShinyGhastTear Ghatos Sharpwind (Nexil maybe?)

    There's definitely a lot more and I bet most of these creators would like to at least have their name mentioned

  3. So basically you aren't allowed to redistribute my models without asking for permission which is clearly written at the bottom of my posts. And you haven't asked for permission, there's not really a whole lot I can do about it but in the futute you should ask me before putting it in one of your models.

  4. On 9/8/2020 at 1:38 AM, kingnicolas27 said:

    The fingers seem to break up when bent - any reason why? :(

    v8C66j7.png

    Turn on blocky bending

    1 hour ago, LacaMenDRY said:

    How many Fingger Stage We can move?

    3 for each finger on the steve version except the thumb which only has two and 2 for each finger on the alex version

  5. 5 minutes ago, Heavenira said:

    Ray tracers are a dime a dozen today, hobbyists create ray tracers all the time. It would be a great challenge to implement (not in real-time of course, but for final renders). It is super plausible.

    "Hobbyists create ray tracers all the time"

    But do they do it in GM though? lmao

  6. 42 minutes ago, Heavenira said:

    I wouldn't say so. Considering all that's been done to Mine-imator, ray tracing doesn't seem that far off.

    Eh well, i guess i can kinda see your point but if you've got background information like me then you'd probably see that ray tracing is still pretty far away.

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