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Hozq

Beta Tester
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  • Posts

    546
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  • Last visited

  • Days Won

    42

Hozq last won the day on January 19 2021

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About Hozq

  • Rank
    I'm pretty inactive
    Newbie
  • Birthday December 23

Profile Information

  • Member Title
    I'm pretty inactive
  • Gender
    Male
  • Location
    The cave beneath your home.
  • Interests
    Eternal pain
  • Minecraft username
    Hozq

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  1. Hi there, I'm a wannabe animator and would like some tips for making animations, I sometimes feel like im doing good, Then I watch my created animation then I think "There is something wrong but what?", I really want to be a great animator so I came to you for help, Thanks

    1. Hozq

      Hozq

      I don't know too many tips but i'll try my best.

       

      Spoiler

       

      Always overlap movements Even if it's just by one frame. poorly made visualization below. Keyframes are represented by *

      Without overlap:

      Body v       *                                   *              Body turns to the right
          Head      *                                   *             Head turns to the right

       

      With overlap:

      Body v       *                                   *              Body turns to the right
          Head              *                                   *      Head turns to the right

      This makes the movements feel more natural as if they're actually being affected by momentum. Don't overdo the overlapping though.

       

      Look at references. If you can't find any good references online, make your own. Record yourself walking or doing whatever to get a better sense of how it should look.

      Try to get a feeling of how heavy an object is based on looks. If you're looking at a character that's relatively thin, it's going to get affected if it for example get hit by a small pebble, like stumbling or even falling over (depends on how big the pebble is). A character that's a little bit bigger is going to have an easier time standing up after getting hit by that same pebble. (also depends on how big the pebble is). But for example if the character i falling from a meters height lets say, a thinner character is going to have an easier time landing because they have more control over their balance. A bigger character would fall over much easier.

       

      Watch tutorials Search them up here on the forums or on google. There's plenty of good beginner tutorials. (Links below)

      Pose to pose:
      https://www.youtube.com/watch?v=vueapi1G8uc

      Tips n tricks:

      https://www.youtube.com/watch?v=0ZBmiugjgLg&list=PLWLnt-JoyA9TOKuen12Zv74z4lFvBUeCa&index=54

      Playlists (beginner tutorials):
      https://www.youtube.com/playlist?list=PLWLnt-JoyA9TOKuen12Zv74z4lFvBUeCa

      https://www.youtube.com/playlist?list=PLSpwFMmNl1Ct2eBYCi4dQZdKPyFD_Cll3

       

       

       

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