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niam

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    59
  • Posts

    295
  • Joined

  • Last visited

  • Days Won

    59

Reputation Activity

  1. Love
    niam got a reaction from Elizabeth in Fighter (Stylized)   
    Young Natalia while serving in the National Air Force as a member of the Project Aces Program.
    Chipped tooth moment.
    GTA Online style, no border. 4.67MB
     
    GTA V style, border. 3.77MB
     
    Original. 2.55MB

     
  2. Upvote
    niam got a reaction from ItsZaaki in Fighter (Stylized)   
    Young Natalia while serving in the National Air Force as a member of the Project Aces Program.
    Chipped tooth moment.
    GTA Online style, no border. 4.67MB
     
    GTA V style, border. 3.77MB
     
    Original. 2.55MB

     
  3. Upvote
    niam got a reaction from Field Team in Fighter (Stylized)   
    Young Natalia while serving in the National Air Force as a member of the Project Aces Program.
    Chipped tooth moment.
    GTA Online style, no border. 4.67MB
     
    GTA V style, border. 3.77MB
     
    Original. 2.55MB

     
  4. Love
    niam got a reaction from FOXY TOONS in Fighter (Stylized)   
    Young Natalia while serving in the National Air Force as a member of the Project Aces Program.
    Chipped tooth moment.
    GTA Online style, no border. 4.67MB
     
    GTA V style, border. 3.77MB
     
    Original. 2.55MB

     
  5. Wow
    niam got a reaction from Fox Miner in Fighter (Stylized)   
    Uh, a little accident after the high-G training.
  6. Love
    niam got a reaction from SpideySpidery in Fighter (Stylized)   
    Young Natalia while serving in the National Air Force as a member of the Project Aces Program.
    Chipped tooth moment.
    GTA Online style, no border. 4.67MB
     
    GTA V style, border. 3.77MB
     
    Original. 2.55MB

     
  7. Upvote
    niam got a reaction from Fox Miner in A hot working day (4K Rez)   
    le DOF is too stronk, was it shot on iphone?
  8. Upvote
    niam got a reaction from CookieM24 in REvO-4: Das Automodell pack teaser   
    100 subs and all these vehicles will be released!
  9. Upvote
    niam got a reaction from Duychung in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  10. Love
    niam got a reaction from CanIIA in Boeing B-29 Superfortress "Atomic Tom"   
    More images:
    Boeing B-29 Superfortress "Atomic Tom"
    in Realistic style.
    Features:
    Full exterior. Control surfaces (aileron, elevator, rudder, wing/engine flaps). Defensive turrets. Bomb bay doors. Undercarriage (landing gears). Undercarriage and wing flaps animation preset. Atomic bombs included. I want this!
  11. Upvote
    niam got a reaction from ItsZaaki in Boeing B-29 Superfortress "Atomic Tom"   
    More images:
    Boeing B-29 Superfortress "Atomic Tom"
    in Realistic style.
    Features:
    Full exterior. Control surfaces (aileron, elevator, rudder, wing/engine flaps). Defensive turrets. Bomb bay doors. Undercarriage (landing gears). Undercarriage and wing flaps animation preset. Atomic bombs included. I want this!
  12. Wow
    niam got a reaction from Jeo_Swift in Boeing B-29 Superfortress "Atomic Tom"   
    More images:
    Boeing B-29 Superfortress "Atomic Tom"
    in Realistic style.
    Features:
    Full exterior. Control surfaces (aileron, elevator, rudder, wing/engine flaps). Defensive turrets. Bomb bay doors. Undercarriage (landing gears). Undercarriage and wing flaps animation preset. Atomic bombs included. I want this!
  13. Love
    niam got a reaction from Azgreth21 in Boeing B-29 Superfortress "Atomic Tom"   
    More images:
    Boeing B-29 Superfortress "Atomic Tom"
    in Realistic style.
    Features:
    Full exterior. Control surfaces (aileron, elevator, rudder, wing/engine flaps). Defensive turrets. Bomb bay doors. Undercarriage (landing gears). Undercarriage and wing flaps animation preset. Atomic bombs included. I want this!
  14. Upvote
    niam got a reaction from Ratchet55 in Sony Xperia XZ1 smartphone   
    Free smartphone for everybody!

    MODEL ONLY, UI/DISPLAYED SCREEN NOT INCLUDED
    Actually this is my real smartphone I'm currently using, it is pretty nice phone. I like it.
    *** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED ***
    Download go to my page
  15. Upvote
    niam got a reaction from ItsZaaki in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  16. Upvote
    niam got a reaction from Zyn in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  17. Upvote
    niam got a reaction from Milix_Dr3AM[FR] in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  18. Upvote
    niam got a reaction from Cable_HHH in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  19. Wow
    niam got a reaction from Jeo_Swift in BMW M3 GTR (E46) Most Wanted   
    BMW M3 GTR (E46)
     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.
    View in 3D
    Features:
    1 livery preset. Texture map. Animatable controls (steering wheel, gear shift, pedals, doors, etc.) .gltf format for universal use is also included. I want this!
  20. Upvote
    niam got a reaction from ItsZaaki in The Basic of Depth of Field in Mine-imator   
    What is Depth of Field?
    Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.
    Meanwhile, in Mine-imator we have these settings in the camera.

    Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?
    Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.
     
    Let's see how it behaves in Mine-imator in top-down view.

    What is:
    Depth?
    A focus distance between the camera to the focal point.
    Range?
    Is a range/radius, how big the focus area. Ranged from the focal point.
    Fade Size?
    Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).
    Blur Size?
    How strong the blur affects the image.
     
    Still don't get it? Maybe watch these render samples.
    At these samples, each object placed at 96, 192 and 400 units.
     
    In my opinion, a high "Range" value is not very good for focusing a small object.
  21. Upvote
    niam got a reaction from TheCollieStalks in The Basic of Depth of Field in Mine-imator   
    What is Depth of Field?
    Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.
    Meanwhile, in Mine-imator we have these settings in the camera.

    Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?
    Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.
     
    Let's see how it behaves in Mine-imator in top-down view.

    What is:
    Depth?
    A focus distance between the camera to the focal point.
    Range?
    Is a range/radius, how big the focus area. Ranged from the focal point.
    Fade Size?
    Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).
    Blur Size?
    How strong the blur affects the image.
     
    Still don't get it? Maybe watch these render samples.
    At these samples, each object placed at 96, 192 and 400 units.
     
    In my opinion, a high "Range" value is not very good for focusing a small object.
  22. Love
    niam got a reaction from CanIIA in The Basic of Depth of Field in Mine-imator   
    What is Depth of Field?
    Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.
    Meanwhile, in Mine-imator we have these settings in the camera.

    Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?
    Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.
     
    Let's see how it behaves in Mine-imator in top-down view.

    What is:
    Depth?
    A focus distance between the camera to the focal point.
    Range?
    Is a range/radius, how big the focus area. Ranged from the focal point.
    Fade Size?
    Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).
    Blur Size?
    How strong the blur affects the image.
     
    Still don't get it? Maybe watch these render samples.
    At these samples, each object placed at 96, 192 and 400 units.
     
    In my opinion, a high "Range" value is not very good for focusing a small object.
  23. Love
    niam got a reaction from Ludo Silver in The Basic of Depth of Field in Mine-imator   
    What is Depth of Field?
    Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.
    Meanwhile, in Mine-imator we have these settings in the camera.

    Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?
    Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.
     
    Let's see how it behaves in Mine-imator in top-down view.

    What is:
    Depth?
    A focus distance between the camera to the focal point.
    Range?
    Is a range/radius, how big the focus area. Ranged from the focal point.
    Fade Size?
    Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).
    Blur Size?
    How strong the blur affects the image.
     
    Still don't get it? Maybe watch these render samples.
    At these samples, each object placed at 96, 192 and 400 units.
     
    In my opinion, a high "Range" value is not very good for focusing a small object.
  24. Upvote
    niam got a reaction from PearAnimations in Driving with Natalia (4K Rez)   
    That's what will happen if you let a former fighter jet pilot drive, she is used to high speed especially supersonic.
  25. Upvote
    niam got a reaction from Fox Miner in Driving with Natalia (4K Rez)   
    That's what will happen if you let a former fighter jet pilot drive, she is used to high speed especially supersonic.
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