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niam

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  • Posts

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Posts posted by niam

  1. Aérospatiale/BAC Concorde Supersonic Transport "Erusea International"

    in realistic style.

    Quote
    Quote
    • Role: Supersonic airliner

    • Origin: France and United Kingdom

    • Manufacturer: British Aircraft Corporation, Sud Aviation (Aérospatiale)

    • First flight: 2 March 1969
    • Introduction: 21 January 1976
    • Status: Retired, 24 October 2003

    Concorde, is a retired Franco-British supersonic airliner jointly developed and manufactured by Sud Aviation (later Aérospatiale) and the British Aircraft Corporation (BAC).

    Concorde is a tailless aircraft design with a narrow fuselage permitting 4-abreast seating for 92 to 128 passengers, an ogival delta wing and a droop nose for landing visibility. It is powered by four Rolls-Royce/Snecma Olympus 593 turbojets with variable engine intake ramps, and reheat for take-off and acceleration to supersonic speed. Constructed out of aluminium, it was the first airliner to have analogue fly-by-wire flight controls. The airliner could maintain a supercruise up to Mach 2.04 (2,170 km/h; 1,350 mph) at an altitude of 60,000 ft (18.3 km).

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    Features:

    • Full exterior.
    • Control surfaces (aileron, elevator, rudder).
    • Undercarriage (landing gears).

    Terms of use:

    1. Must credit me if used.
    2. Any modifications to .mimodel and/or .miobject file IS PROHIBITED.

    Made only for Mine-imator 2.0+

    Download DEMO

     

     

    tags for search, (if it really could work) please ignore. aircraft, airliner, jet, jetliner, concorde, super sonic, passenger plane, cold war
  2. Meet Anna, Natalia's best friend, and co-pilot since her first commercial flight.

    2023-des-15-port.png

    Anna (left, three stripes) and Natalia (Right, four stripes) at the airport.

    Models used:

    • Niam's Stylized Character Model, Female slim
    • Niam's Stylized Face Rig
    • Mine-imator Persona Pack
    • B737 (private)
    • BAC Concorde (public release coming soon)
    Spoiler

    Happy birthday for Natalia, on December 26th. Most likely unable to make a render for it on that upcoming date.

     

  3. Mine-Imator Persona: Yee-Yee S Haircuts Teaser.

    Mine-Imator Persona, an asset pack for character customization in Mine-imator, made for Minecraft and Minecraft: Story Mode style.

     

    Currently, there are only 25 different styles available. 

    More hairstyles are coming, and guess what? Not only haircuts, clothing and other character accessories are planned to be make.

    This pack (along with other stuff that coming in the future) will surely be good for you to make your own character by just a few clicks, no texturing needed. Many possibilities can be made, fill your scene with various characters or make a crowd or say some random NPCs, or maybe if you are just lazy to make different character from scratch.

    Contribute yourself to this project and to the community by sharing your haircut style texture, Minecraft skins also work.

    We need your help to make this pack be available for public, we can't do this alone, guys. Otherwise, this pack will never be released... Not for free.

     

    Performance wise? A little to no impact at all, these preset models are pretty well optimized I'd say.

  4. Instant waving flag for Mine-imator at seemingly no performance cost, it's all automatic. No need to animate it manually. Waving on multiple axis and it also supports any flag shapes!

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    The only thing you might want to play around is the wind settings.
    *Make sure you set the wind to be stronger than default. You can use the unlimited value option to adjust the wind speed to above 100%.

    I want this!

    Well, just get one for yourself for free!

    More variations, feature, and level of details is also available.*

  5. It has been five years since I first joined Mine-imator forums, so I made this little award for myself.

    2022_sep_20_2.png

    For the record, I roughly count:

    • More than 170 unique models made.
    • More than 130 models published.
    • Just more than 680 renders and animations.

    And, I will make more creations and share it to the community! It's been an honor to serve this community.

    Also thank you to everyone who supports me and appreciate my work, especially my followers, subscribers, contributors of my website, and loyal customers. Again, Thank you so much!

     

    Decode the numbers on the award to get one of these models for free!

  6. 3298c3eb001bbed90f1d616da66708480096a0a1

    Quote

    The Boeing B-29 Superfortress is an American four-engine propeller-driven heavy bomber, designed by Boeing and flown primarily by the United States during World War II and the Korean War.

    Named in allusion to its predecessor, the B-17 Flying Fortress, the Superfortress was designed for high-altitude strategic bombing, but also excelled in low-altitude night incendiary bombing, and in dropping naval mines to blockade Japan.

    B-29s dropped the atomic bombs on Hiroshima and Nagasaki, the only aircraft ever to drop nuclear weapons in combat.

    3298c3eb001bbed90f1d616da66708480096a0a1

    3298c3eb001bbed90f1d616da66708480096a0a1

    More images:

    Spoiler

    3298c3eb001bbed90f1d616da66708480096a0a1

    3298c3eb001bbed90f1d616da66708480096a0a1

    Boeing B-29 Superfortress "Atomic Tom"

    in Realistic style.

    Features:

    • Full exterior.
    • Control surfaces (aileron, elevator, rudder, wing/engine flaps).
    • Defensive turrets.
    • Bomb bay doors.
    • Undercarriage (landing gears).
    • Undercarriage and wing flaps animation preset.
    • Atomic bombs included.

    I want this!

  7. bmw-gtr-mw1r.png

    Quote

    The 2001 BMW M3 GTR GT (E46) is a race car developed by BMW based on their M3 E46. It competed during the 2001 racing season under both the BMW Motorsport and Team Schnitzer teams, with the car being entered in the GT class of The American Le Mans Championship and the European Le Mans Series.

    Only 10 M3 GTR were built as the new rules made it impossible to build the car in the 12-month production schedule, but the M3 GTR remains one of the rarest BMWs of all time.

    bmw-gtr-mw2.png

    Spoiler

    bmw-gtr-mw-int1.pngbmw-gtr-mw-int2.png

    BMW M3 GTR (E46)

     from Need for Speed Most Wanted in low-poly pixelated (Minecraft) style.

    View in 3D

    Features:

    • 1 livery preset.
    • Texture map.
    • Animatable controls (steering wheel, gear shift, pedals, doors, etc.)
    • .gltf format for universal use is also included.

    I want this!

  8. What is Depth of Field?

    Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.

    Meanwhile, in Mine-imator we have these settings in the camera.

    unknown.png

    Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?

    Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.

     

    Let's see how it behaves in Mine-imator in top-down view.

    MI-dof-chart-transp.png

    What is:

    1. Depth?
      A focus distance between the camera to the focal point.

    2. Range?
      Is a range/radius, how big the focus area. Ranged from the focal point.

    3. Fade Size?
      Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).

    4. Blur Size?
      How strong the blur affects the image.

     

    Still don't get it? Maybe watch these render samples.

    At these samples, each object placed at 96, 192 and 400 units.

     

    In my opinion, a high "Range" value is not very good for focusing a small object.

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