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    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  

SuperSpaceMan230

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About SuperSpaceMan230

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    sorry,but your title is in another forum!

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  • Location Spain
  • Minecraft username i dont have an minecraft account
  1. Mine-imator 1.1.0 (pre-release)

    thats very cool
  2. sound importing glitch

    ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:30:26 PM mineimator_version: 1.1.0 PRE-RELEASE 7:30:26 PM gm_runtime: 2.1.0.144 7:30:26 PM YYC: yes 7:30:26 PM texture_lib: 1 7:30:26 PM working_directory: C:\Users\-Pc-\Mine-imator\ 7:30:26 PM file_directory: C:\Users\-Pc-\AppData\Roaming\Mine_imator\ 7:30:26 PM OS: Windows 7:30:26 PM os_version: 393217 7:30:26 PM os_is_network_connected: yes 7:30:26 PM os_get_language: es 7:30:26 PM os_get_region: US 7:30:26 PM USERDOMAIN: -Pc--PC 7:30:26 PM USERNAME: -Pc- 7:30:26 PM USERPROFILE: C:\Users\-Pc- 7:30:26 PM APPDATA: C:\Users\-Pc-\AppData\Roaming 7:30:26 PM NUMBER_OF_PROCESSORS: 1 7:30:26 PM PROCESSOR_ARCHITECTURE: x86 7:30:26 PM PROCESSOR_IDENTFIER: 7:30:26 PM PROCESSOR_LEVEL: 15 7:30:26 PM PROCESSOR_REVISION: 0401 7:30:26 PM video_adapter_subsysid: 812652162 7:30:26 PM video_adapter_vendorid: 4098 7:30:26 PM video_d3d11_context: 03585694 7:30:26 PM video_d3d11_device: 014E7454 7:30:26 PM video_adapter_deviceid: 26782 7:30:26 PM video_adapter_sharedsystemmemory: 805072896 7:30:26 PM video_adapter_revision: 0 7:30:26 PM video_adapter_description: AMD Radeon HD 5800 Series 7:30:26 PM video_adapter_dedicatedsystemmemory: 0 7:30:26 PM video_adapter_dedicatedvideomemory: 1066221568 7:30:26 PM Old log found 7:30:26 PM Library startup 7:30:26 PM Data\file.dll 7:30:26 PM Data\movie.dll 7:30:26 PM Movie init 7:30:26 PM Data\window.dll 7:30:26 PM Data\texture.dll 7:30:26 PM Texture init 7:30:33 PM working_directory: C:\Users\-Pc-\Mine-imator\ 7:30:33 PM Trying to save files 7:30:33 PM surface_save OK 7:30:33 PM texture_create OK 7:30:33 PM file_delete_lib OK 7:30:33 PM Create vertex format 7:30:33 PM Shader init 7:30:33 PM shaders_are_supported: yes 7:30:33 PM shader_high_ssao_blur compiled: yes 7:30:33 PM shader_high_ssao compiled: yes 7:30:33 PM shader_high_ssao_depth_normal compiled: yes 7:30:33 PM shader_high_light_apply compiled: yes 7:30:33 PM shader_high_light_night compiled: yes 7:30:33 PM shader_high_light_point compiled: yes 7:30:33 PM shader_high_light_spot compiled: yes 7:30:33 PM shader_high_light_sun compiled: yes 7:30:33 PM shader_high_fog_apply compiled: yes 7:30:33 PM shader_high_fog compiled: yes 7:30:33 PM shader_high_dof compiled: yes 7:30:33 PM shader_high_aa compiled: yes 7:30:33 PM shader_replace compiled: yes 7:30:33 PM shader_draw_texture compiled: yes 7:30:33 PM shader_depth compiled: yes 7:30:33 PM shader_color_fog_lights compiled: yes 7:30:33 PM shader_color_fog compiled: yes 7:30:33 PM shader_blend_fog compiled: yes 7:30:33 PM shader_blend compiled: yes 7:30:33 PM shader_border compiled: yes 7:30:34 PM Globals startup 7:30:34 PM Make transitions 7:30:43 PM Transitions OK 7:30:43 PM Load language file: C:\Users\-Pc-\Mine-imator\Data\Languages\english.milanguage 7:30:43 PM Windows startup 7:30:43 PM Found key_file: C:\Users\-Pc-\Mine-imator\Data\key.midata 7:30:44 PM Loading settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:30:44 PM load_format: 24 7:30:45 PM Render init 7:30:45 PM Loading Minecraft assets version: 1.12 7:31:15 PM Loaded assets successfully 7:31:15 PM Ground vbuffer init 7:31:15 PM Resetting project 7:31:15 PM Destroying instances 7:31:15 PM Project resetted 7:31:15 PM Show popup: startup 7:31:16 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 7:31:32 PM Opening legacy project: C:\Users\-Pc-\Mine-imator\Projects\988\988.mproj 7:31:32 PM load_format: 13 7:31:32 PM Resetting project 7:31:32 PM Destroying instances 7:31:32 PM Project resetted 7:31:32 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:32 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM Project loaded 7:31:33 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\988\988.miproject 7:31:33 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM Project saved 7:31:33 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:39 PM Show popup: newproject 7:31:44 PM Creating project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM Resetting project 7:31:44 PM Destroying instances 7:31:44 PM Project resetted 7:31:44 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3\New Projectee3.miproject 7:31:44 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM Project saved 7:31:44 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 7:31:44 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:48 PM Action: action_bench_create 7:31:49 PM Created: char 7:31:52 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:58 PM Action: action_tl_select 7:31:58 PM Action: action_tl_select 7:32:00 PM Action: action_tl_frame_rot 7:32:06 PM Action: action_tl_deselect_all 7:32:10 PM Action: action_tl_select 7:32:11 PM Action: action_tl_select 7:32:13 PM Action: action_tl_frame_rot 7:32:16 PM Action: action_tl_select 7:32:16 PM Action: action_tl_keyframe_create 7:32:16 PM Action: action_tl_keyframe_select 7:32:16 PM Action: action_tl_keyframes_move_done 7:32:17 PM Action: action_tl_keyframes_move_done 7:32:17 PM Action: action_tl_select 7:32:17 PM Action: action_tl_keyframe_create 7:32:18 PM Action: action_tl_keyframe_select 7:32:18 PM Action: action_tl_keyframes_move_done 7:32:19 PM Action: action_tl_frame_rot 7:32:22 PM Action: action_tl_frame_rot 7:32:26 PM Action: action_tl_keyframe_select 7:32:26 PM Action: action_tl_keyframes_move_done 7:32:27 PM Action: action_tl_deselect_all 7:32:28 PM Action: action_tl_select 7:32:28 PM Action: action_tl_select 7:32:30 PM Action: action_tl_frame_rot 7:32:31 PM Action: action_tl_select 7:32:32 PM Action: action_tl_keyframe_create 7:32:32 PM Action: action_tl_keyframe_select 7:32:32 PM Action: action_tl_keyframes_move_done 7:32:32 PM Action: action_tl_keyframes_move_done 7:32:33 PM Action: action_tl_select 7:32:33 PM Action: action_tl_keyframe_create 7:32:33 PM Action: action_tl_keyframe_select 7:32:33 PM Action: action_tl_keyframes_move_done 7:32:34 PM Action: action_tl_keyframes_move_done 7:32:36 PM Action: action_tl_frame_rot 7:32:41 PM Action: action_tl_select 7:32:43 PM Action: action_tl_frame_rot 7:32:44 PM Action: action_tl_deselect_all 7:32:48 PM Action: action_tl_select 7:32:48 PM Action: action_tl_keyframe_create 7:32:48 PM Action: action_tl_keyframe_select 7:32:48 PM Action: action_tl_keyframes_move_done 7:32:50 PM Action: action_tl_deselect_all 7:32:52 PM Action: action_tl_deselect_all 7:32:53 PM Action: action_tl_keyframes_select_area 7:33:01 PM Action: action_tl_frame_transition 7:33:04 PM Action: action_tl_deselect_all 7:33:10 PM Action: action_bench_create 7:33:10 PM Created: char 7:33:11 PM Action: action_tl_select 7:33:13 PM Action: action_tl_frame_pos 7:33:16 PM Action: action_tl_frame_pos 7:33:17 PM Action: action_tl_frame_rot 7:33:19 PM Action: action_tl_frame_pos 7:33:23 PM Action: action_tl_frame_pos 7:33:25 PM Action: action_tl_frame_pos 7:33:27 PM Action: action_tl_select 7:33:27 PM Action: action_tl_keyframe_create 7:33:28 PM Action: action_tl_keyframe_select 7:33:28 PM Action: action_tl_keyframes_move_done 7:33:31 PM Action: action_tl_select 7:33:32 PM Action: action_tl_frame_rot 7:33:34 PM Action: action_tl_select 7:33:34 PM Action: action_tl_keyframe_create 7:33:35 PM Action: action_tl_keyframe_select 7:33:35 PM Action: action_tl_keyframes_move_done 7:33:35 PM Action: action_tl_keyframes_move_done 7:33:36 PM Action: action_tl_frame_rot 7:33:37 PM Action: action_tl_deselect_all 7:33:39 PM Action: action_tl_select 7:33:39 PM Action: action_tl_keyframe_select 7:33:39 PM Action: action_tl_keyframes_move_done 7:33:41 PM Action: action_tl_frame_rot 7:33:48 PM Action: action_tl_deselect_all 7:33:56 PM Action: action_tl_select 7:33:56 PM Action: action_tl_keyframe_create 7:33:56 PM Action: action_tl_keyframe_select 7:33:56 PM Action: action_tl_keyframes_move_done 7:33:56 PM Action: action_tl_keyframes_move_done 7:34:00 PM Action: action_tl_select 7:34:02 PM Action: action_tl_frame_rot 7:34:06 PM Action: action_tl_select 7:34:06 PM Action: action_tl_keyframe_create 7:34:06 PM Action: action_tl_keyframe_select 7:34:06 PM Action: action_tl_keyframes_move_done 7:34:07 PM Action: action_tl_select 7:34:07 PM Action: action_tl_keyframe_create 7:34:07 PM Action: action_tl_keyframe_select 7:34:07 PM Action: action_tl_keyframes_move_done 7:34:07 PM Action: action_tl_keyframes_move_done 7:34:09 PM Action: action_tl_frame_rot 7:34:15 PM Action: action_tl_extend 7:34:18 PM Action: action_tl_select 7:34:18 PM Action: action_tl_keyframe_create 7:34:18 PM Action: action_tl_keyframe_select 7:34:18 PM Action: action_tl_keyframes_move_done 7:34:19 PM Action: action_tl_select 7:34:19 PM Action: action_tl_keyframe_create 7:34:19 PM Action: action_tl_keyframe_select 7:34:19 PM Action: action_tl_keyframes_move_done 7:34:19 PM Action: action_tl_keyframes_move_done 7:34:24 PM Action: action_tl_frame_rot 7:34:30 PM Action: action_tl_select 7:34:30 PM Action: action_tl_keyframe_create 7:34:30 PM Action: action_tl_keyframe_select 7:34:30 PM Action: action_tl_keyframes_move_done 7:34:30 PM Action: action_tl_keyframes_move_done 7:34:31 PM Action: action_tl_select 7:34:31 PM Action: action_tl_keyframe_create 7:34:31 PM Action: action_tl_keyframe_select 7:34:31 PM Action: action_tl_keyframes_move_done 7:34:31 PM Action: action_tl_keyframes_move_done 7:34:33 PM Action: action_tl_frame_rot_xyz 7:34:36 PM Action: action_tl_select 7:34:36 PM Action: action_tl_keyframe_select 7:34:36 PM Action: action_tl_keyframes_move_done 7:34:40 PM Action: action_tl_frame_rot 7:34:41 PM Action: action_tl_frame_pos 7:34:44 PM Action: action_tl_select 7:34:46 PM Action: action_tl_select 7:34:46 PM Action: action_tl_keyframe_create 7:34:46 PM Action: action_tl_keyframe_select 7:34:46 PM Action: action_tl_keyframes_move_done 7:34:47 PM Action: action_tl_select 7:34:47 PM Action: action_tl_keyframe_create 7:34:47 PM Action: action_tl_keyframe_select 7:34:47 PM Action: action_tl_keyframes_move_done 7:34:48 PM Action: action_tl_frame_rot 7:34:52 PM Action: action_tl_deselect_all 7:34:58 PM Action: action_tl_select 7:35:00 PM Action: action_tl_deselect_all 7:35:01 PM Action: action_tl_keyframes_select_area 7:35:03 PM Action: action_tl_frame_pos 7:35:05 PM Action: action_tl_deselect_all 7:35:10 PM Action: action_tl_select 7:35:10 PM Action: action_tl_keyframe_create 7:35:10 PM Action: action_tl_keyframe_select 7:35:10 PM Action: action_tl_keyframes_move_done 7:35:10 PM Action: action_tl_keyframes_move_done 7:35:12 PM Action: action_tl_frame_rot 7:35:16 PM Action: action_tl_select 7:35:17 PM Action: action_tl_frame_rot 7:35:19 PM Action: action_tl_select 7:35:20 PM Action: action_tl_frame_rot 7:35:24 PM Action: action_tl_deselect_all 7:35:27 PM Action: action_tl_select 7:35:28 PM Action: action_tl_keyframe_create 7:35:28 PM Action: action_tl_keyframe_select 7:35:28 PM Action: action_tl_keyframes_move_done 7:35:33 PM Action: action_tl_deselect_all 7:35:35 PM Action: action_bench_create 7:35:36 PM Created: audio 7:35:37 PM Action: action_tl_extend 7:35:38 PM Action: action_tl_select 7:35:39 PM Action: action_tl_select 7:35:43 PM Action: action_tl_select 7:35:43 PM Action: action_tl_keyframe_create 7:35:43 PM Action: action_tl_keyframe_select 7:35:44 PM Action: action_tl_keyframes_move_done 7:35:45 PM Action: action_tl_extend 7:35:47 PM Action: action_tl_select 7:35:47 PM Action: action_tl_keyframe_select 7:35:47 PM Action: action_tl_keyframes_move_done 7:35:52 PM Action: action_tl_deselect_all 7:35:52 PM Action: action_tl_keyframes_select_area 7:35:54 PM Action: action_tl_keyframes_move_done 7:35:54 PM Action: action_tl_select 7:35:54 PM Action: action_tl_keyframe_create 7:35:54 PM Action: action_tl_keyframe_select 7:35:54 PM Action: action_tl_keyframes_move_done 7:35:56 PM Action: action_tl_select 7:35:58 PM Action: action_tl_frame_rot 7:36:02 PM Action: action_tl_deselect_all 7:36:07 PM Action: action_tl_extend 7:36:09 PM Action: action_tl_select 7:36:11 PM Action: action_tl_select 7:36:12 PM Action: action_tl_select 7:36:13 PM Action: action_tl_keyframe_create 7:36:14 PM Action: action_tl_keyframe_select 7:36:14 PM Action: action_tl_keyframes_move_done 7:36:15 PM Action: action_tl_keyframes_remove 7:36:18 PM Action: action_tl_select 7:36:51 PM Action: action_tl_add_sound 7:36:51 PM Add resource: sound 7:36:51 PM filename: GDYN_Punching_Perc_RAW_SG - 5.wav 7:36:52 PM Loading audio: C:\Users\-Pc-\Music\sounds\[99Sounds] Punching Percussion\Straight Glove\RAW\GDYN_Punching_Perc_RAW_SG - 5.wav 7:36:54 PM Action: action_bench_create 7:36:55 PM Created: audio 7:36:56 PM Action: action_tl_select 7:37:11 PM Action: action_tl_add_sound 7:37:11 PM Add resource: sound 7:37:11 PM filename: Isaac_Hurt_Grunt1.mp3 7:37:11 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt1.mp3 7:37:16 PM Action: action_tl_select 7:37:17 PM Action: action_tl_select 7:37:17 PM Action: action_tl_keyframe_select 7:37:17 PM Action: action_tl_keyframes_move_done 7:37:18 PM Action: action_tl_keyframes_remove 7:37:18 PM Action: action_tl_select 7:37:27 PM Action: action_tl_add_sound 7:37:27 PM Add resource: sound 7:37:27 PM filename: Isaac_Hurt_Grunt2.mp3 7:37:27 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt2.mp3 7:37:29 PM Action: action_tl_keyframe_select 7:37:30 PM Action: action_tl_keyframes_move_done 7:37:30 PM Action: action_tl_keyframes_remove 7:37:31 PM Action: action_tl_select 7:37:44 PM Action: action_tl_add_sound 7:37:47 PM Add resource: sound 7:37:47 PM filename: Isaac_Hurt_Grunt1 2.mp3 i importted an sound two times,then,when it asked me to import it again,i pressed no,and,it just froze,i had to force close the program with task manager,werid
  3. What is your favorite feature in Minecraft?

    command blocks,there is some incredible stuff pepole made with them
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