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The Australian BoyYT

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About The Australian BoyYT

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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:42:34 AM version: 1.0.6 8:42:34 AM gm_version: 1.4.1749 8:42:34 AM build date: 13/03/2016 1:10:39 AM 8:42:34 AM YYC: yes 8:42:34 AM working_directory: G:\Mine-imator\ 8:42:34 AM file_directory: C:\Users\Neil\AppData\Roaming\Mine_imator\ 8:42:34 AM OS: Windows 8:42:34 AM os_version: 393218 8:42:34 AM os_is_network_connected: yes 8:42:34 AM os_get_language: en 8:42:34 AM os_get_region: AU 8:42:34 AM USERDOMAIN: BARTON 8:42:34 AM USERNAME: Neil 8:42:34 AM USERPROFILE: C:\Users\Neil 8:42:34 AM APPDATA: C:\Users\Neil\AppData\Roaming 8:42:34 AM NUMBER_OF_PROCESSORS: 4 8:42:34 AM PROCESSOR_ARCHITECTURE: x86 8:42:34 AM PROCESSOR_IDENTFIER: 8:42:34 AM PROCESSOR_LEVEL: 6 8:42:34 AM PROCESSOR_REVISION: 2505 8:42:34 AM video_adapter_0_name: Intel(R) HD Graphics 8:42:34 AM video_adapter_0_driver_version_high: 524303 8:42:34 AM video_adapter_0_device_name: \\.\DISPLAY1 8:42:34 AM video_adapter_0_driver_version_low: 658260 8:42:34 AM Old log found 8:42:34 AM Library init 8:42:34 AM Data\file.dll 8:42:34 AM Data\movie.dll 8:42:34 AM Movie init 8:42:34 AM Data\window.dll 8:42:34 AM Data\texture.dll 8:42:34 AM Texture init 8:42:36 AM working_directory: G:\Mine-imator\ 8:42:36 AM Trying to save files 8:42:36 AM surface_save OK 8:42:36 AM texture_create OK 8:42:36 AM file_delete_lib OK 8:42:36 AM Shader init 8:42:36 AM shaders_are_supported: yes 8:42:36 AM shader_high_ssao_blur compiled: yes 8:42:36 AM shader_high_ssao compiled: yes 8:42:36 AM shader_high_ssao_depth_normal compiled: yes 8:42:36 AM shader_high_light_apply compiled: yes 8:42:36 AM shader_high_light_night compiled: yes 8:42:36 AM shader_high_light_point compiled: yes 8:42:36 AM shader_high_light_spot compiled: yes 8:42:36 AM shader_high_light_sun compiled: yes 8:42:36 AM shader_high_fog_apply compiled: yes 8:42:36 AM shader_high_fog compiled: yes 8:42:36 AM shader_high_dof compiled: yes 8:42:36 AM shader_high_aa compiled: yes 8:42:36 AM shader_replace compiled: yes 8:42:36 AM shader_draw_texture compiled: yes 8:42:36 AM shader_depth compiled: yes 8:42:36 AM shader_color_fog_lights compiled: yes 8:42:36 AM shader_color_fog compiled: yes 8:42:36 AM shader_blend_fog compiled: yes 8:42:36 AM shader_blend compiled: yes 8:42:36 AM shader_border compiled: yes 8:42:36 AM Create vertex format 8:42:36 AM Render init 8:42:36 AM Ground model init 8:42:36 AM Character models init
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