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9redwoods

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  • Posts

    2894
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Everything posted by 9redwoods

  1. Let me clear this up for you. The wall model is broken in Mine-imator 1.2.7. The update was a minor one, so downgrading to 1.2.6 is recommended if you need the model.
  2. 9redwoods

    No Walk Button

    Grab the right edge of the object list and move it to the right.
  3. Pretty sure this has already been suggested, and I'm almost positive Nimi said he's not planning on adding emissive materials.
  4. In case you missed it:

     

    1. Mercury

      Mercury

      hippity hoppity your lighting methods is my property now

    2. Swingzero

      Swingzero

      Is that a Dani reference 

  5. I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful! A real-world example of subsurface scattering for those who are confused: In Mine-imator (spotlight count: 9) Image from behind Here's the gist. Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high range for very thick light bleed, then I simply duplicated it and lowered its range several times for a gradient effect. The dark red/orange colors stack on each other, giving a gradient effect. A last spotlight is added with a low range as to not affect the light bleed. It's set to a blue hue to counteract the reds of the subsurface scattering. QnA: Download the test project HERE. Important notice: your results may vary depending on your render settings. For the same results as the showcase image, you will need 15% blur size and 64 shadow blur quality. Test project scaled by 8
  6. NEW SNAPSHOT NEW SNAPSHOT

  7. Are you asking for a website with tons of schematics? You can always download a world from Planet Minecraft and use the world importer to bring it into Mine-imator.
  8. I really enjoyed this! Your storytelling is great. I would suggest keeping your cast of characters original and reference-free to keep it from being clickbait. The more originality, the more you can do with your characters and storytelling. FYI the link to your video includes a timestamp, making the video start about a minute in.
  9. I assume he would animate it first, then select all the keyframes and flip it using negative scale.
  10. You can check your recent activity on your own profile though. I don't see why you would make an entirely new post just because you can't find one of yours?
  11. Nimi does not have plans to add reflections into Mine-imator unless it’s a disclosed feature he doesn’t want to share. I already explained that your solution is unrealistic and nimi would not choose to add something like this. It would make more problems than solutions and it would look extremely bad in almost all cases.
  12. Nimi is a good programmer. If the solution was as simple as this, reflections would be added, but your method is unrealistic compared to the way reflections actually work.
  13. I'd suggest darkening the ambient color.
  14. Looks really washed out. I like the light rays, though.
  15. I never use the default night in Mine-imator. Just use the method I explained for night time (darkening the ambient color and using spotlights for moonlight, and darkening the sky/fog color).
  16. Adding onto what Voxy said... 1.3 is coming around mid-2021, so for now, the best thing to do would be to fake day/night time by setting the sunlight color to black and using spotlights and the ambient color for all your lighting instead. If you still want the sky colors as well without moving around the default sun, you can change the sky color manually and you can add in a fake sun with a sun texture on a surface. If all you can find is the sun texture on a black background, you can set the surface's "blend mode" to "screen" and it will remove all the black.
  17. You can find all the model files under Mine-imator > Data > Minecraft > 1.16.x > assets > minecraft > models > character Drag the enderman.mimodel out to your desktop and find the texture in the "entity" file inside the texture file in the same zip folder.
  18. Just click the crewmate.
  19. Because MI can't read that file.
  20. Regarding events taken place in recent topics...

    If anybody has anything else they would like to say, they can take it up with me personally in PMs or Discord. I’m ready to listen to anybody’s thoughts and opinions if they feel like they were unheard. I’d rather not have anyone hold a grudge against me because of a single flame war.

    1. Show previous comments  5 more
    2. __Mine__

      __Mine__

      Already tried that, and it only made things worse.

    3. YoshiHunter

      YoshiHunter

      I think you made a perfectly valid opinion Red. It's just sad that some people lack the maturity to talk about it in a civil manner.

    4. Draco63

      Draco63

      I'll just say this right now: I apologise. I was the one who really started it by replying to your comment in the first place. Though I do still stand with some of my opinions, they could have been said in a significantly better and less inflamatory way.

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