Jump to content

9redwoods

Members
  • Posts

    2894
  • Joined

  • Last visited

  • Days Won

    66
  • Posts

    2894
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by 9redwoods

  1. Community Build is an outdated version. It has many issues, and probably wouldn't support newer rigs/models. I suggest using newer versions of MI.
  2. Do you disable visibility for the cameras you aren't using?
  3. It's a known bug. Downgrade to 1.2.6 if you absolutely need walls.
  4. Lots of animators in PhyreProductions are very talented.
  5. You sadly can't. Nimi has a reason for not adding it, although I forgot his explanation.
  6. Are you able to send a screenshot?
  7. Nimi already has a full plate for 1.3. He won't make any major changes to the update, so if specular is not on his to-do list already, there's almost no chance it will be added.
  8. Users\<user>\Mine-imator\Data\Minecraft\1.15.1.zip\assets\minecraft\models\character Here you can find the old zombie pigman model, and along with the textures under the same folder "minecraft," that you can easily extract and import into the newest version of MI.
  9. Older versions are bound to have bugs like this. Unless you're doing something wrong, this is probably not something you can fix besides upgrading versions.
  10. Your profile picture looks awfully familiar 

    1. Show previous comments  1 more
    2. __Mine__
    3. FOXY TOONS
    4. insanehelix7076

      insanehelix7076

      to me it looks nothing like yours and his old profile

       

      (ok i obviously joked there)

  11. Someone may pick up development in the future, but it's a big task, and the code is a mess from what I've heard. 1.3 is set up to be the "final update" that MI "needs," but development may continue in the future with someone else.
  12. Change the blend color once you have the crewmate selected.
  13. Nodes will not come to 1.3, and Nimi will sadly be leaving development after 1.3 (besides releasing small patch updates after the main update). Materials have not been announced yet, and I doubt they will ever be added to MI, especially with the current game engine it uses, but it's not impossible that basic materials could be announced for 1.3. Nimi's plate is overflowing with new features to add, so now, more than ever, large suggestions are not considered at all.
  14. I used the 20w45a pack. Candles are under the blocks section. The new caves are not out yet. This was probably a buffet world or a custom build.
  15. Not a blockbench user, but I'm pretty sure you can convert an entity model to a block model with blockbench.
  16. Based on a drawing by u/Canary_Tapioca
  17. I would suggest using textures and avoid curved objects, using a minimal amount of cubes.
  18. I would suggest using Modelbench to create your own models for stuff like the bed. It feels out-of-place in a Minecraft world.
  19. He bend Thanks to @__Mine__ for helping with the top and bottom surfaces DOWNLOAD
  20. The forums are pretty much dead. I'm afraid it's much more difficult to receive feedback on your renders without knowing members of the community that can help and offer criticism on your work.
  21. I think it's set up to be a simple render. You can't do much with a few trees. This would be a good time to try out some godrays if you haven't experimented with them before.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...