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9redwoods

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  • Posts

    2894
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    66

Everything posted by 9redwoods

  1. Rule 1 in the forums guidelines. Please use English. ?
  2. Also press Q to swap quickly to the pivot offset tool ?
  3. It's called pivot offset. You can find it near position and rotation.
  4. You can use WorldEdit to copy-paste caves into a Y level above 0 to import into MI for now until MI 1.3 rolls out. Here's the link to a WorldEdit version for the snapshots. https://builds.enginehub.org/job/worldedit/17275
  5. New render:

     

    1. soniccraft
    2. CandyCat449

      CandyCat449

      Looks nice! Adventure style!

    3. WithBonMC59

      WithBonMC59

      One problem: The SSAO is non existent.

  6. That’s z-fighting. It will become more and more noticeable the further you move away from the rig.
  7. You'll have to keep it slightly open.
  8. Wow, it's been a while. I'm still alive, but mostly on Discord. Here's my render dump for January and February. Speed Arts:
  9. I don't see anything, but seeing sky through schematics is just the limitations of Mine-imator, and can't really be "fixed." There are ways to negate the effect, though. For instance, rendering at a higher resolution and making the sky color a dark gray. That along with any lighting in your scene will make it practically impossible to notice.
  10. If you can, you would need a high knowledge in Modelbench bending and a very large object count to even make it possible. There would also be no easy way to pose it, which ruins the whole point.
  11. Enable it in settings at the top. You may retexture it as long as you do not redistribute it.
  12. Iirc Nimi said something along the lines of it being too difficult to implement.
  13. Increase the sunlight range. Another thing you can do is enable "follow camera" for the sun, which will also fix your issue to some extent in the final render. The benefit to using this is that it will keep your shadow quality the same. Raising the sunlight range decreases shadow quality.
  14. Dark shadows for bright surroundings. Also looks like the faces and hair are taking on too much light. MI can't overexpose renders by default, but you can tell something has too much light shining onto it because of the lack of shadow.
  15. Left to right: @Frost @Phyre @DragonPixel @9redwoods @MikTRF
  16. Downloaded it to check and everything seems to work fine. Make sure you have 7zip or WinRAR to open the rar file.
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