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CisforCrispr

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  1. Upvote
    CisforCrispr got a reaction from JB Animations in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  2. Upvote
    CisforCrispr got a reaction from darrenkent88 in HOW TO - Pose your characters correctly   
    Fantastic point Ethan, I added your comment into the topic 
  3. Upvote
    CisforCrispr got a reaction from darrenkent88 in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  4. Upvote
    CisforCrispr got a reaction from Private Cole Man in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  5. Upvote
    CisforCrispr got a reaction from Sonicxryan in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  6. Upvote
    CisforCrispr got a reaction from Josh The Stupad in "The Six Sides" Episode 1: The Fall   
    Before watching this video. Please, pour yourself a wine glass.

    @DeltaDino&DeltaAndrew This. Is by FAR. The BEST mine craft animation of 2017.
    YOU! are one of the people that will change how people think of Minecraft animations.
    YOU! are one of the people who will revolutionize Minecraft aniamtions
     
    SUMMARY
    For the benefit of the uninitiated, "The Six Sides" film is set in a loosely populated area where gold is plentiful and bands mobs control trade routes; decide border control.
    In "The Side Sides", the mood is set with pessimistic flashbacks. The protagonist(s) are Ben and Adam. Two orphan kids with distinct reasons as to why they lack parents. 
    In protagonist, Ben's bedroom, he reminiscent of the period of his Mother's deaths from an illness and Dad who was drafted which leads to him feeling very sympathetic to Adam, whose parents mysteriously disappeared without a trace. Ben brings up the idea that Adam's parents might still be alive in their world. 
     They start to question how they will pay their upcoming bills. So, they suggest on stealing money which leads them to a very exciting start, and a very depressing end...
    REVIEW

    From start to finish, this 15-minute trope of ecstasy is beautiful. It starts off a slow rise then leaps into quick action. The music blends with the action on screen very well, they sync in harmony. I have listened to it for the 5th time. The animation is fantastic with pockets of odd, awkward moments, however, it is never boring. The lighting is superb. And the positioning and staging of the scenes rival with the likes of professional movie directors. 
    Contrast is used heavily to direct your eyes to the ongoing scene, which aids in making sense of what is going on. the story is simple; yet complex in a thoughtful way.
     
    @DeltaDino&DeltaAndrew excelled in areas where others did not. This was a pleasure.
    Thank you Delta Dino & Delta Andrew

    You deserve this.
  7. Upvote
    CisforCrispr got a reaction from Popboy8 in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  8. Upvote
    CisforCrispr got a reaction from phoenixbasher in "The Little Cow"   
    Fantastic mood set by glorious lighting and editing. Your staging is perfect and use of the vignette is fabulous.
  9. Upvote
    CisforCrispr got a reaction from Twelvie in "The Six Sides" Episode 1: The Fall   
    Before watching this video. Please, pour yourself a wine glass.

    @DeltaDino&DeltaAndrew This. Is by FAR. The BEST mine craft animation of 2017.
    YOU! are one of the people that will change how people think of Minecraft animations.
    YOU! are one of the people who will revolutionize Minecraft aniamtions
     
    SUMMARY
    For the benefit of the uninitiated, "The Six Sides" film is set in a loosely populated area where gold is plentiful and bands mobs control trade routes; decide border control.
    In "The Side Sides", the mood is set with pessimistic flashbacks. The protagonist(s) are Ben and Adam. Two orphan kids with distinct reasons as to why they lack parents. 
    In protagonist, Ben's bedroom, he reminiscent of the period of his Mother's deaths from an illness and Dad who was drafted which leads to him feeling very sympathetic to Adam, whose parents mysteriously disappeared without a trace. Ben brings up the idea that Adam's parents might still be alive in their world. 
     They start to question how they will pay their upcoming bills. So, they suggest on stealing money which leads them to a very exciting start, and a very depressing end...
    REVIEW

    From start to finish, this 15-minute trope of ecstasy is beautiful. It starts off a slow rise then leaps into quick action. The music blends with the action on screen very well, they sync in harmony. I have listened to it for the 5th time. The animation is fantastic with pockets of odd, awkward moments, however, it is never boring. The lighting is superb. And the positioning and staging of the scenes rival with the likes of professional movie directors. 
    Contrast is used heavily to direct your eyes to the ongoing scene, which aids in making sense of what is going on. the story is simple; yet complex in a thoughtful way.
     
    @DeltaDino&DeltaAndrew excelled in areas where others did not. This was a pleasure.
    Thank you Delta Dino & Delta Andrew

    You deserve this.
  10. Upvote
    CisforCrispr got a reaction from Menace in "The Little Cow"   
    Fantastic mood set by glorious lighting and editing. Your staging is perfect and use of the vignette is fabulous.
  11. Upvote
    CisforCrispr got a reaction from Roosara in "The Little Cow"   
    Fantastic mood set by glorious lighting and editing. Your staging is perfect and use of the vignette is fabulous.
  12. Upvote
    CisforCrispr reacted to Menace in "The Little Cow"   
    I'm bored then i make some picture. 
    This amazing map was made by : 
    https://www.youtube.com/watch?v=v_rXiHbynkE

  13. Upvote
    CisforCrispr reacted to Mr.Matt in BOTW linky rig   
    So after my mouse breaking on me then spending $50 on a replacement I needed a break. SO I played a bit of BOTW and god damn is link hot ( as in on fire) I decided to end myself by bringing linky into mine-imator cuz I am a lazy peice of trash.

     
    He has all the bits and bobs such as....
    Bow for the shoots
     
    A sword for the hitty hits
    A quiver for the arrows 
     
    the sheikah slate (with custom screen)
    A shield to impersonate Braum also storage for all this junk.
     
     
    yeah he does use skibbz face preset because making a face would take months anyhooo you can stop listening to me and download this damn child
    (I wish I brought the guredo armor into this) 
    download
     
  14. Upvote
    CisforCrispr reacted to Kapslock in Wooden Plane Rig   
    I've finally finished the plane, and I am very pleased with the outcome! I hope you like it as well. Please give credit if you use this rig.
     
    Pictures:
    It includes:
    Animatable Propeller, Wheels, Fins, Steering wheel, and more Built so that a character can fit in nicely  Comes with two folders, so you can animate it better during takeoff and turning No streched textures(should be no Z-fighting either)   
    Download Here!
  15. Upvote
    CisforCrispr got a reaction from ZephyrAnimations in The Portal Collab   
    Don't worry, just go slow and easy, it's not always about the rep, it's your contribution. But sadly, many people face rep discrimination  
    Also, make it 6 weeks, because I'm sure the two weeks will be spent religiously procrastinating. 
    Then getting a huge motivation boost!
  16. Upvote
    CisforCrispr got a reaction from Dave's Animations in Samurai - Test/Short   
    It's quite bad. We never see the action. we never see a bullet flying and ricocheting off of the sword. We never actually see the samurai master slice the man in half, it's all implied and that's bad for animation. For films, bad for anything really. The viewers WANT to see the action. For example look at John Wick, which features long action scenes and we see very death, it's never implied. EVER.
    Try animating the guy ACTUALLY slicing, even if it takes a long time, it does add time to the animation which is good.
  17. Upvote
    CisforCrispr got a reaction from Roosara in Running from a boulder [wallpaper]   
    7.5/10
    Fnckin'! Amazin'!
    REVIEW
    Ah, it's beautiful to see subtle differentiation in the character posing. You can distinctly tell who are the crazy or morel level-headed ones.
    CRITICISM 
    You should rotate the camera a little bit, to give a sense of instability.
    Avoid misplaced characters: Like floating characters
    Vary the position of the characters wildly. Position crazy characters farther behind, and position level-headed characters closer.
    SUMMARY
    Beautiful posing, with little nuances which do not deter the feeling of the wallpaper. Camera work would definitively affect the rating.
  18. Upvote
    CisforCrispr got a reaction from Cube Productions in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  19. Upvote
    CisforCrispr got a reaction from Dr. Cuto in [wallpaper] A Little Fatal   
    Beautiful lighting, however your posing is too stiff. It needs a little :/

     
    take inspiration from this. Use the third one.
  20. Upvote
    CisforCrispr got a reaction from Dannyboi in HOW TO - Pose your characters correctly   
    A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how.
    So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this.
     

    The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague.
    The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers.
    The third has power, dominance, it speaks RESPECT. 
    The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. 
    The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight
    SUMMARY
    MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to.
    EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters.

    Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry.
    So you better exaggerate the HELL out of that face.
     
    THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore.
    DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something

    THIS IS A DAMN GOOD POINT THAT I MISSED
    THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place.
    But for a calm; mellow scene you should calm the pose...relax him a little bit
    maybe unbend the right arm and make the character sit instead.
    Well Done to @EthanForeverAlone for pointing that out.
    This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations  Suggest more ideas for tutorials please!
  21. Upvote
    CisforCrispr reacted to Ninja Dino in "The Six Sides" Episode 1: The Fall   
    Animation - Good
    Music - Good
    Story - Kinda good.
    I know I shouldn't be acting all critique-y about the first episode, but I just can't help myself. First of all everything is too dramatic. The part where Ben is like "My dad is in the draft, and my mom is dead", was a little too unrealistic, I guess. Also the part when the mom died was kinda 'meh' for me. I don't really know these characters yet, and already something that's supposed to be sad and painful already is shown. It was also a bit over dramatic with the mom talking about life being cruel. The characters don't feel real.  It's all in the dialouge. Maybe sometimes think, "How would I react if this happened to me?" I like the ending though. It had me at the edge of my seat, wondering what was gonna happen. That's a part that I liked. 
    The story isn't bad though. It could just use some work. This whole thing is pretty good. Keep it up. Im kinda hoping to see what comes next.
  22. Upvote
    CisforCrispr got a reaction from Quickstreak in Police (4K)   
    Really good. The cape is fabulous, the positioning is gorgeous, and the light is exceptional. Fantastic work here Mister @Quickstreak
  23. Upvote
    CisforCrispr reacted to Miku-Chan in Sneak Peek #1   
    It's like when you collect cards, or toys, Steve just collects them... but something tells me that there might be more to them
     
  24. Upvote
    CisforCrispr reacted to Quickstreak in Police (4K)   
    Bloody Mary rig by @Batman4014
    Car rig by @Mike
  25. Upvote
    CisforCrispr reacted to Benji in The Wither Storm [2K]   
    Okay, so yes, Minecraft Story Mode has been around for a while now, but I haven't been on MI for very long.
    But I found some rigs and made this. Enjoy.
    Jesse rig by: @Tempus 
    Wither Storm rig by: FrozenKerbal148
     
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