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Floofy

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  • Posts

    783
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Everything posted by Floofy

  1. I am now gonna do requests for the furniture pack, if you would like to request, post the request on this status update or the WIP post

  2. when i release the furniture pack, tell me what you think is on the TV screen

    you can still change it to what ever you want, but just guess on the default image

    1. MikTRF

      MikTRF

      Cool! Also nice pfp.

  3. Just got a warning, can totally agree with it, should not of cussed lol

    1. YourNormalPersonDavi

      YourNormalPersonDavi

      nice job dude, your getting we warning.

    2. Floofy
    3. YourNormalPersonDavi

      YourNormalPersonDavi

      sorry for bad grammar, i mean we got warning cuz u.

  4. So yea im making this thing, 5.5/10 of them are done, TV textures are made, i just have to model it, these 5 are done (Extra Images) If you want, you can request some furniture and I’ll probably make it with the pack
  5. 1. i can totally agree with the lens flare, but i thought the other versions look bad. 2.lesson learned 3. i had a effect for blood, but for some reason it didnt render besides those little dots
  6. i was gonna test a model i made in mine-imator, but it just made mine imator crash, heres the report ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:24:23 PM mineimator_version: 1.2.0 PRE-RELEASE 3 10:24:23 PM gm_runtime: 2.2.0.258 10:24:23 PM YYC: yes 10:24:23 PM working_directory: C:\Users\boy's computer\Mine-imator\ 10:24:23 PM file_directory: C:\Users\boy's computer\AppData\Roaming\Mine_imator\ 10:24:23 PM OS: Windows 10:24:23 PM os_version: 655360 10:24:23 PM os_is_network_connected: yes 10:24:23 PM os_get_language: en 10:24:23 PM os_get_region: US 10:24:23 PM USERDOMAIN: LAPTOP-B44PLKSQ 10:24:23 PM USERNAME: boy's computer 10:24:23 PM USERPROFILE: C:\Users\boy's computer 10:24:23 PM APPDATA: C:\Users\boy's computer\AppData\Roaming 10:24:23 PM NUMBER_OF_PROCESSORS: 8 10:24:23 PM PROCESSOR_ARCHITECTURE: x86 10:24:23 PM PROCESSOR_IDENTFIER: 10:24:23 PM PROCESSOR_LEVEL: 6 10:24:23 PM PROCESSOR_REVISION: 9e09 10:24:23 PM video_adapter_subsysid: 2207191100 10:24:23 PM udid: df06ce76-b95d-4e7d-9327-1ce5392b7d8c 10:24:23 PM video_adapter_vendorid: 32902 10:24:23 PM video_d3d11_context: 03EB47A0 10:24:23 PM video_d3d11_device: 03EACC0C 10:24:23 PM video_adapter_deviceid: 22811 10:24:23 PM video_adapter_sharedsystemmemory: 4160684032 10:24:23 PM video_adapter_revision: 4 10:24:23 PM video_adapter_description: Intel(R) HD Graphics 630 10:24:23 PM video_adapter_dedicatedsystemmemory: 0 10:24:23 PM video_adapter_dedicatedvideomemory: 134217728 10:24:23 PM External library init 10:24:23 PM External library: Data\file.dll 10:24:23 PM External library: Data\movie.dll 10:24:23 PM External library: movie init 10:24:23 PM External library: Data\window.dll 10:24:23 PM working_directory: C:\Users\boy's computer\Mine-imator\ 10:24:23 PM Trying to save files 10:24:23 PM surface_save OK 10:24:23 PM texture_create OK 10:24:23 PM file_delete_lib OK 10:24:23 PM Create vertex format 10:24:23 PM Shader init 10:24:23 PM shaders_are_supported: yes 10:24:23 PM shader_vignette compiled: yes 10:24:23 PM shader_color_correction compiled: yes 10:24:23 PM shader_blur compiled: yes 10:24:23 PM shader_add compiled: yes 10:24:23 PM shader_high_bloom_threshold compiled: yes 10:24:23 PM shader_color_glow compiled: yes 10:24:23 PM shader_high_ssao_depth_normal compiled: yes 10:24:23 PM shader_high_ssao_blur compiled: yes 10:24:23 PM shader_high_ssao compiled: yes 10:24:23 PM shader_high_light_sun compiled: yes 10:24:23 PM shader_high_light_spot compiled: yes 10:24:23 PM shader_high_light_point_shadowless compiled: yes 10:24:23 PM shader_high_light_point compiled: yes 10:24:23 PM shader_high_light_night compiled: yes 10:24:23 PM shader_high_light_apply compiled: yes 10:24:23 PM shader_high_fog_apply compiled: yes 10:24:23 PM shader_high_fog compiled: yes 10:24:23 PM shader_high_dof compiled: yes 10:24:23 PM shader_high_aa compiled: yes 10:24:23 PM shader_replace compiled: yes 10:24:23 PM shader_draw_texture compiled: yes 10:24:23 PM shader_depth_point compiled: yes 10:24:23 PM shader_depth compiled: yes 10:24:23 PM shader_color_fog_lights compiled: yes 10:24:23 PM shader_color_fog compiled: yes 10:24:23 PM shader_color_camera compiled: yes 10:24:23 PM shader_border compiled: yes 10:24:23 PM shader_blend compiled: yes 10:24:23 PM shader_alpha_test compiled: yes 10:24:23 PM shader_alpha_fix compiled: yes 10:24:23 PM Loading legacy file 10:24:23 PM Make transitions 10:24:23 PM Transitions OK 10:24:23 PM Loading language file: C:\Users\boy's computer\Mine-imator\Data\Languages\english.milanguage 10:24:23 PM Windows startup 10:24:23 PM Found key_file: C:\Users\boy's computer\Mine-imator\Data\key.midata 10:24:23 PM Loading settings: C:\Users\boy's computer\Mine-imator\Data\settings.midata 10:24:23 PM load_format: 28 10:24:24 PM Render init 10:24:24 PM Loading Minecraft assets version: 1.13.1 10:24:24 PM Archive already unzipped, re-using: C:\Users\boy's computer\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\ 10:24:24 PM Model textures: load 10:24:28 PM Model textures: done 10:24:28 PM Block textures: load static 10:24:28 PM Block textures: load animated 10:24:29 PM Block textures, blocksize: 16 10:24:29 PM Block textures: static block surface 10:24:29 PM Block textures: static block preview 10:24:29 PM Block textures: animated block surfaces 10:24:29 PM Block textures: animated frames 10:24:29 PM Block textures: animated block preview 10:24:29 PM Block textures: find static block depths 10:24:29 PM Block textures: find animated block depths 10:24:29 PM Block textures: done 10:24:29 PM Item textures: load 10:24:29 PM Item textures: surface 10:24:29 PM Item textures: done 10:24:47 PM Saving block previews: C:\Users\boy's computer\Mine-imator\Data\blockpreview.midata 10:24:47 PM Loaded assets successfully 10:24:47 PM Ground vbuffer init 10:24:47 PM Resetting project 10:24:47 PM Destroying instances 10:24:47 PM Project resetted 10:24:47 PM Show popup: startup 10:24:52 PM Opening project: C:\Users\boy's computer\Mine-imator\Projects\Keyframes\Keyframes.miproject 10:24:52 PM load_format: 29 (Crash Report After Insert Of Model) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [12,11] out of range [12,-1] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_point3D_sub (line called from - gml_Script_vbuffer_add_triangle (line 34) called from - gml_Script_model_shape_generate_plane_3d (line 265) called from - gml_Script_model_part_fill_shape_vbuffer_map (line 29) called from - gml_Script_res_update_model_shape (line 44) called from - gml_Script_res_load (line 202) called from - gml_Script_action_res_model_load (line 27) called from - gml_Script_asset_load (line 86) called from - gml_Script_action_toolbar_import_asset (line 2) called from - gml_Script_toolbar_draw_button (line 21) called from - gml_Script_toolbar_draw (line 93) called from - gml_Script_window_draw (line 22) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) What could this mean?
  7. when its late at night and i just want to do something, and listen to a song

     

     

  8. i think it looks really good so far so yea, if you do have any tips, you can leave them, criticism appreciated
  9. even if it was skibbz face rig, he wouldnt really need credit, it would still be nice, but not a must
  10. if its possible, id recommend just making a topic then posting 9 status updates

  11. i feel like they are to stiff when using the magic stuff
  12. i always liked this clip, but i never wanted it to become sorta popular
  13. What I thought before trying to build it
  14. So basicly, if you saw my status update, i changed the SCP movie to a L4D Series. right now im in a pinch, im not too good with giant buildings, sooo im kinda stuck with a ugly looking build. im not to desperate, i just wanna save some time on production for the episodes, with the build, you dont have to do the inside, just leave it hallow for me to build inside here are some refrence images for the build from L4D2 Itself
  15. I Could Make Schematics, Not The Best Ones, But It Could Work Maybe
  16. why is this in fourm games, i still like the rig tho
  17. I don’t want to have to say this, but ew. First off, the sky is too bright, you should make it a blue or a slightly lighter blue. Second, what are those poses? I’d recommend making them more cartoony or exaggerated. Third, I would recommend not put the words “best” in the title. Thats all I really need to say.
  18. when you render a video it shows you the video as it renders or pressing the |> Button
  19. i'm not too upset about this, but i'm changing the SCP: Movie, to the Left 4 Dead Series, based on the SFM's. the reason i'm doing this is because i STILL haven't got a idea for the movie, and i don't want to delay it much longer also, and SCP movie on mine-imator is a bland idea, its been done to death before.

    now, here's a little info, i'm already starting to set up the assets, ill probably release special infected rigs when i make them sooner or later, here's a pic of the group

    8oKHOJE.png

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