LegendMC reacted to SKIBBZ in Dragon Pursuit [Wallpaper]
This one was kind of a nice change from my usual gloomy and gritty atmospheres.
I actually didn't do that much editing than the usual for once if you compare the two. I just added a motion blur path, radial blur, color corrections, and a lens flare.
Mine-imator 1.2.0 PRE 2
Adobe Photoshop CC 2018
Dragon rig by @Daffa_the_One
LegendMC reacted to hiendiep55 in Some Cinema 4D render by me
I got nothing else to do so here is my few Cinema 4D render by me
Paleodraw 1 (Artrade)
Paleodraw 2 (Artrade)
Paleodraw Draw my skin
Human Ratchet (Neko)
Chibiirose [Birthday Gift]
Chibi Samchuu [Gift]
Rachel (2016 skin)
Rachel (2017 skin)
Human Ratchet Ref sheet
Ratchet (Airbax style)
Should I do a request? Poll here
LegendMC reacted to Jake_28 in Minecraft Mini-Game Heroes Skin Pack Models
I made a model pack of all of the models in the Mini-Game Heroes skin pack on Minecraft Bedrock Edition.
(Just zoom in its an HD picture)
You MUST give me credit if you use this.
You dont have to dive credit, it would just be SUUPER appreciated thanks
LegendMC reacted to Sassy Mike in Anybody have a B.a.l.l.o.r.a rig from fad that I can use for Mineimator?
Anybody have an
rig I can use? Please? ;-;
LegendMC reacted to HeYoNia in 3D REDSTONE LAMP RIG
3D RED STONE LAMP RIG
(This is my first rig release so you nerds better like it)
THERE ARE COUNTLESS 3D REDSTONE LAMP RIGS ALREADY RELEASED IN MI FORUMS
BUT THIS ONE IS sPECiAL
I present you losers
YOU CAN HIT YOUR FRIENDS WITH IT
IT CAN CAN'T DO CHORES
AND IT CAN WILL KILL YOU
We are not responsible for any deaths, fire and a bunch of shit that will happen to you
Any questions about the rig?
I don't give a sht deal with it
LegendMC reacted to RoboCreep11 in Fractured Reality (Christmas Wallpaper) (4K)
Ok... So I was looking at the post I put up and saw that @9redwoods voted for.
He wanted a Christmas wallpaper, so I made one
I tried not to make it boring like he said to other people so I added some stuff
(Contains Strong Awesomeness)
Christmas Tree Rig By @BloxTheRigger
I HAVE NOTHING ELSE TO DO SO I'M MAKING WALLPAPERS NONSTOP!!!!!
LegendMC reacted to EvilGalaxyShark in My New Oc Wallpaper(Please Like)
My New Oc
Image(Ingore whats under this......)
<blockquote class="imgur-embed-pub" lang="en" data-id="a/PopMtLf"><a href="//imgur.com/PopMtLf"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> Credits(Also please don't be mad if I didn't ask permission from the owners but i'm crediting the parts for the respected owners):
SaD_FredBear : For the parts from his animatronics
SKIBBZ : For his facial rig(Forgot which one it was so I don't have a link, if you know which version it from tell me so I can put it in)
LegendMC reacted to Chirp in Something very random that cointain extra randomness
Hi, I made a wallpaper with 1.2.0 with Chirp 1 and Chirp 2 in it
LegendMC reacted to SharpWind in Mine Imator's Best Update Yet! - 1.2.0
The Mine Imator's 1.2.0 update - A.K.A., The Best Update to Come!
The creators have done a really good job developing this version, with small details everywhere, contributing to the full experience.
I am personally a pretty old Mine Imator user and also an animation student, and i am personally looking forward to animating with the latest version of Mine Imator.
Cheers to @Nimi and @david for putting this thogether and i would much appreciate if you could put this post in the development section for others to see all the beautiful new changes!
LegendMC reacted to david in Mine-imator 1.2.0 (Pre-release 3)
At last! Here is a pre-release of the magnificent 1.2.0 update of Mine-imator, packed with brand new mobs and blocks from Minecraft 1.13 as well as long-awaited graphical options (courtesy of @Nimi) to make your animations shine brighter than ever! You may report any bugs you find in Mine-imator issues and bugs (and instructions how to re-create the bug, along with the project file if needed) and of course share your work in Mine-imator creations. Enjoy!
Download 1.2.0 pre-release 3:
Installer | Archive
Pre-release 3, 2018.10.14, changes:
More background values are now keyframable using the "Background" option in the workbench Added a button to helpful tutorial videos by @AnxiousCynic Texture used in glow are now affected by object's color settings Changed how glow acts with transparent objects Bugfixes
Fixed missing textures for the Mooshroom Fixed an issue with the grass explosion particle effect Fixed issues with 3D planes with HD textures Fixed custom watermark image resetting after re-load, again
Pre-release 2, 2018.09.08, changes:
Added a setting to turn off the smooth work camera in “Interface” Updated tropical fish names Bugfixes
Fixed issues with old resource packs Fixed missing textures for Vex and Snow Golem Fixed graphical issues with the bent legs of Ender Dragon and Sheep Fixed graphical issues with waterlogged blocks and bubble columns Fixed the lid of the chest model Fixed custom watermark image resetting after re-load Fixed HQ and LQ hiding not working when exporting Fixed item spinning not saving correctly Fixed bloom from MI:CB 1.0.3 loading x100 bigger Fixed crash when importing models with specific bend settings Fixed an issue with purpur pillars Fixed the fountain of cakes
Pre-release 1, 2018.08.30, changes (since 1.1.4):
Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box Rendering features
In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world
LegendMC reacted to Agentsecret24 in Sans Rig
Subscribe to join The Agency and activate the Almighty Bell of Notification for daily shenanigans!!
Music Remixes By Agentsecret24:
Megalovania(the same one from the last vid)
Hey! It's Sans Here The previous rig has been updated in pretty much everything!
2. No NSFW. It's Creepy Ok!
LegendMC reacted to EthanForeverAlone in Im Leaving The Forums
Now that I have your attention.
No, I'm not leaving the forums, but eVeRyBoDy LoVeS cLiCkBaIt. I Just wanted to talk to everyone about something due to recent events.
Now I know I that I can be very blunt sometimes and I agree sometimes I do go overboard with the things I say. I realize that there are many younger kids here now and that they don't understand me and always seem to get defensive whenever I comment on something of their's. I know the people who know me or at least have been around long enough to understand how I act don't seem to mind at all. Many don't like me because of the way I act and I'm fine with that but I would like everyone to know;
If you have a problem with me, I'm open to talk.
It annoys me when people block me or whatever because things could easily be solved by a simple DM. I will talk things out as long as you are willing to have a civil conversation. I honestly see blocking as such a cowardice thing to do because you're just running from your problems and there might not even be a problem, just a simple miscommunication.
And If I really want to say anything here, I'm sorry if I've hurt you. Hopefully we can work things out, just remember to hit me up.
LegendMC reacted to Delny in Skeleton vs Zombie Life - Minecraft Animation - Mine Imator
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