Reputation Activity
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ShinyGHASTTear got a reaction from CanIIA in Minecraft Legends style surely made the player model looks a bit weird, but cute~ no
Mine-Imator Mascots~
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ShinyGHASTTear got a reaction from Kaos_Kinetic in Minecraft Legends style surely made the player model looks a bit weird, but cute~ no
Mine-Imator Mascots~
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ShinyGHASTTear got a reaction from Kaos_Kinetic in progress of my MI Legends models so far-
@Kaos_Kinetic here's how :
many plane shapes are the answer to that
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ShinyGHASTTear got a reaction from Jake_28 in My third day on blender, rigging for the first time ... rigging a bigpork, i meant ho
@Cubic Ralsei yea, did rigging for the first time.. i skip modeling lol
i modeled the rig with blockbench for precise size
maybe i'll try modeling for the next day
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ShinyGHASTTear reacted to zozozrob in REDSTONE GOLEM idk how to make the full texture of this thing now...
new mob from MD
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ShinyGHASTTear got a reaction from Frost in just playing arround with the texture and glow... not really satisfied with the resul
ah yeah, I also working on a modelbench new logo styled texture for my MC Letters
...not done yet
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ShinyGHASTTear got a reaction from Voxy in just playing arround with the texture and glow... not really satisfied with the resul
ah yeah, I also working on a modelbench new logo styled texture for my MC Letters
...not done yet
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ShinyGHASTTear reacted to 9redwoods in just playing arround with the texture and glow... not really satisfied with the resul
I think the result is great!
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ShinyGHASTTear got a reaction from Mineshaft Animation in just playing arround with the texture and glow... not really satisfied with the resul
ah yeah, I also working on a modelbench new logo styled texture for my MC Letters
...not done yet
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ShinyGHASTTear got a reaction from 9redwoods in just playing arround with the texture and glow... not really satisfied with the resul
ah yeah, I also working on a modelbench new logo styled texture for my MC Letters
...not done yet
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ShinyGHASTTear got a reaction from DragonPixel in i've made my own better leaves with resource pack support, and i'm working on mc dung
updated
made with mrcrayfish's model creator and replaced to the MI data
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ShinyGHASTTear got a reaction from _Blue in i've made my own better leaves with resource pack support, and i'm working on mc dung
updated
made with mrcrayfish's model creator and replaced to the MI data
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ShinyGHASTTear got a reaction from Jake_28 in i've made my own better leaves with resource pack support, and i'm working on mc dung
updated
made with mrcrayfish's model creator and replaced to the MI data
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ShinyGHASTTear reacted to Jake_28 in anyone know how to replace the default model/texture from MI data to the custom one?
Yeah. You can edit the deafault assets by unzipping the version.zip in <your mine-imator folder>/data/Minecraft/
Then edit the contents and add them to a zip file, and replace the deafault one. Make sure the names are the same as the old ones if you’re just replacing. If you’re adding, you’ll need to edit the .midata file with the same name as the zip. You can add characters, biomes, items, particle templates, ect. If you’re adding characters or special blocks, make sure to edit under the right section, eg
{
…
“characters” {
<charachters>
}
…
}
you can copy and paste existing entries as templates, and modify them, or you can just write them yourself, usually, for characters and special blocks, the entry format is
{ “name”, “states”: { “variants” <variant>, <variant> } <state> } deafault_state: {variant=<variant>,<state=false>} }
Variants and states can have a bunch of different modifiers, like you can change the model’s texture, or just change every part with a specific name’s texture or color, just look at the existing ones as examples.
once you do that, in model_textures add relative paths to the model you’re adding’s texture. (Eg entity/newmob/newmob) You don’t need to include extensions, mine imator will just assume it’s an image file. Make sure at the end of lists there isn’t a comma, and in lists there is, otherwise mine-imator will just spit out your new version file and use a hard coded deafault. (Dunno what happens if you break the deafault, I assume nothing loads.) you add models in models/ <model type>, and you can add walk/run cycles for charachters.
also for items just add a path to their texture in item_textures and it will automatically add it to the deafault sheet.
Just look at the existing stuff and you’ll eventually figure it all out.
(This was made as of version format 5, may not be applicable in future formats.)
Sent from my iPad
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ShinyGHASTTear reacted to Rawami in Anyone know what are these two mobs name? the blue thing and ghost are just a random
Mmh I think it's purple king skeleton thingy and ghost but with bones thingy
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ShinyGHASTTear got a reaction from Jake_28 in new!! mc letters with modelbench style! still in progress
when it's done
And it's this week I guess
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